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CryZe

@cryze92

Rust, WebAssembly, Speedrunning, LiveSplit, Gaming, Learning Korean

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18.10.2023
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Latest posts by CryZe @cryze92

Kena: Bridge of Spirits Coming to Switch 2 this Spring!
Kena: Bridge of Spirits Coming to Switch 2 this Spring! YouTube video by Ember Lab

www.youtube.com/watch?v=_veh...
I knew it. There was just no way that it wouldn't come to the Switch, when the game is so clearly inspired by Nintendo games.

05.03.2026 12:03 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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LiveSplit One now supports adding nested rows and columns of components to layouts, allowing for much more complex layouts.

04.03.2026 19:58 πŸ‘ 2 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Amazing news! @cryze92.bsky.social, who is a big part of the team over at LiveSplit, has built integration to therun from LiveSplit One.

That means you can now get live stats and therun integrations right from your browser.

CryZe created the video below. Everyone say thanks to CryZe!!!

26.02.2026 21:02 πŸ‘ 24 πŸ” 5 πŸ’¬ 1 πŸ“Œ 0
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The devs at YouTube having increasingly worse eyesight meme continues:

27.01.2026 17:48 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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TIL that English does not always use . as the decimal separator. Unicode actually defines region specific variants of English (such as en-DE, i.e. the English spoken in Germany) with , as the decimal separator and the OSes / browsers actually base their formatting on that.

09.12.2025 17:49 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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It looks like they incorporated Zonai-esque patterns into the new tunic design.

17.11.2025 16:22 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Nice little easter egg on Duolingo

12.11.2025 09:25 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Age of Imprisonment can just straight up stream a full second screen at 60 FPS to a second player on a Switch 1. Thatβ€˜s crazy.

06.11.2025 22:41 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Seems like they have an entire speedrun in there.

13.10.2025 19:50 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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LiveSplit has been sighted in the GameFreak Tera Leak xD

13.10.2025 19:48 πŸ‘ 4 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

ε€ͺ is the kanji to use for the girth of cylindrical objects... ok dude

03.10.2025 15:33 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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TW: suicide

more context

30.09.2025 17:38 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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TW: suicide

Sooo… I really donβ€˜t know what to do about this. We have someone in the Rust Discord that claims they are going to end their life confessing their love to their project manager at Microsoft tomorrow. Like they might be trolling, but if not, this should probably be reported right?!

30.09.2025 17:34 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Ludwig's FAST 52 is so entertaining. They did a really good job so far.

27.09.2025 22:06 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Rc / Arc are the real CoW types (they have β€žmethodsβ€œ for that use case).

23.09.2025 22:11 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Also (one of) the word(s) for husband is 主人 which is the Korean 주인 which means "owner" 🀨

31.08.2025 15:44 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Oh god all the different words for the family members in Japanese are so confusing. They distinguish between who is talking to who, so there's lots of different words. And then there's this weird thing, where the words for uncle and aunt suddenly mean grandfather and grandmother if you add "-san"

31.08.2025 15:40 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Look into target features, hereβ€˜s an example from my code: github.com/LiveSplit/Li...

23.08.2025 10:12 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

My language wasn't set to Japanese, so it's a bug regardless. Though going from 0 to 11 makes so much more sense mathematically, that I don't actually mind.

20.08.2025 08:22 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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When I was playing DK Bananza I noticed my save file says it got saved at 0:30 a.m. I thought I discovered a bug (0 a.m. instead of 12 a.m.). But as it turns out that's just straight up a thing they do in Japanese. en.wikipedia.org/wiki/12-hour...

20.08.2025 08:21 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
I Built The Zelda Wind Waker Boat In Real Life (and Sailed It)
I Built The Zelda Wind Waker Boat In Real Life (and Sailed It) YouTube video by Littlejem

That's so crazy: www.youtube.com/watch?v=Mxzv...

19.08.2025 17:39 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Apparently itβ€˜s so bad, you can start a lesson without a sufficient amount of energy and no warning, so you have to quit midway through, discarding all the progress.

02.08.2025 13:38 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I finished the Korean to Japanese course on Duolingo. Just in time for them to downgrade the service even further where you now lose hearts (now called energy) regardless of whether you make mistakes or not.

02.08.2025 01:22 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

TIL there's "three" endings to DK Bananza.

30.07.2025 21:30 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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To highlight why it's the better choice than sRGB, I extended the comparison to use colors. sRGB completely fails at blending green text on top of the red background and has dark anti aliased regions, whereas the others handle it correctly, but fail at preserving the text weight (except my "Oktext")

21.07.2025 17:34 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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You simply take Oklab and replace it's 3.0 gamma with 2.2 for text. It's the best of all worlds, as it preserves most of Oklab's advantages, but works well for text (weight should look the same as sRGB). From top to bottom: Oklab, sRGB, linear, "Oktext":

21.07.2025 17:10 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

As it turns out Oklab is not suited for text as it also does not correctly preserve the weight of the text. sRGB is actually the best that we got. However, you will need to blend colors, so sRGB actually does an awful job. So I came up with "Oksrgb" / "Oktext" (?). (next post)

21.07.2025 17:10 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

For text you have the huge problem that rendering it in linear space causes the text to have a weight issue. Black text on a white background will appear thinner than white text on a black background. So you want to do it in a perceptual color space instead. (next post)

21.07.2025 17:10 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I've been looking into color spaces, and it's actually super complicated which one is ideal for which situation. I've come to this conclusion:
- Color definitions: Oklch
- UI gradients: Oklab
- 3D: Linear
- Alpha Blending: Possibly linear?
- Anti Aliasing for Text: They are all bad, check next post

21.07.2025 17:10 πŸ‘ 4 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

monke game fun

16.07.2025 23:40 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0