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Josie (they/them)

@josiest

Solo indie game dev from Seattle portfolio: https://josiest.github.io/ profile avatar art: @Aranyaksha Free Palestine! πŸ‡΅πŸ‡Έ

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28.06.2024
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Latest posts by Josie (they/them) @josiest

🧡2/2 - My point being, that while this seems like decent advice, I also feel like reading things that are interesting to you specifically is probably good enough. Just read more in general, but I don't think forcing yourself to read something you don't want to is necessary.

02.04.2025 18:16 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

🧡1/2 - Currently reading #Level_Up, and it's suggesting to read something you normally wouldn't read in order to get new ideas, citing Will Wright using Japanese Gardening among other things for inspiration in his games. But I have a feeling that's something Will Wright normally *would* read.

02.04.2025 18:16 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

83 years ago, Executive Order 9066 forcibly relocated and incarcerated over 120,000 Japanese Americans.

This will forever be one of the most shameful chapters of US history. Today, as we remember this dark time, we must recommit to rooting out all forms of hate in this country.

19.02.2025 18:46 πŸ‘ 277 πŸ” 63 πŸ’¬ 8 πŸ“Œ 3
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01.02.2025 22:01 πŸ‘ 7623 πŸ” 2875 πŸ’¬ 49 πŸ“Œ 29
4me

4me

From the aclu if ice come to your door

23.01.2025 09:21 πŸ‘ 1084 πŸ” 615 πŸ’¬ 44 πŸ“Œ 24
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Made some silly level designs today despite saying I'd go on hiatus. Some of them I might keep, one I'll almost certainly discard. But for now they'll do as I create UI for choosing levels. I'll also need to design for changing the ascension glyph on a per-level basis
#indiegamedev #gamedev

11.01.2025 03:45 πŸ‘ 9 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Currently watching Cunk on Life. Favorite quote so far: β€œDNA is tiny and complex, like Tom Cruise”

11.01.2025 01:36 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Taking a break from gamedev today to reward myself for finishing the new mechanic! I may also put the project on a brief hiatus as I'm ramping up for the upcoming Pirate Software jam!

09.01.2025 01:20 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Plans for tomorrow:
- Create a couple board designs with no planning just to see how it goes
- Take more notes on other games for level design: Nuclear Throne and Baba is You are some I have queued
- Make some new levels based off my notes and see how they compare to my earlier designs

08.01.2025 03:08 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

What I did today:
- Learned how to use Unity's animation clips
- fixed the visual feedback bug I had with my ascension mechanic by using my new animation clip skills
- published the new mechanic to itch and some social media
- played Mini Metro and Super Crate Box to take notes on their level design

08.01.2025 03:06 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Here's a gif of the ascension mechanic in its current state. There seems to be a lack of smoothness in the animation. I'm not sure if that's bc my pc is starved for resources, or if maybe I accidentally still have the frame rate limited from early experimenting. #gamedev #indiegamedev

07.01.2025 04:50 πŸ‘ 7 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Plans for tomorrow:
- Spend some time learning how to use one of Unity's animation tools
- Refactor the ascension visual feedback to use that instead
- Create documentation for the tools I built to implement the ascension mechanic
- Publish a new version of the game with the mechanic to itch

07.01.2025 02:03 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

What I did today:
- made a tech design for the visual feedback for the ascension mechanic
- implemented the design, implementing the animation myself for some reason
- my animation code turned out to be buggy, so instead I'm going to learn Unity's animation tools

07.01.2025 02:02 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Plans for next week:
- finish the first iteration of the ascension mechanic
- compile a list of games to play to get inspiration for level design
- play and take notes from some of those games
- design and build some new levels

04.01.2025 01:40 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

My week in review:
- made an official feature specification for the first time as a designer
- then consequentially made the tech specification for the feature as the engineer since I am in fact a solo dev
- implemented the mechanic's functionality in only two days
- mostly finished visual feedback

04.01.2025 01:37 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

What I did to day:
- fixed the issue where the glyphs weren't resetting when the score was reset
- started to implement visual feedback for when droppings are cleared
- namely, created a script with a data-interface of curves and animation times
- added code for the different animation states

04.01.2025 01:34 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Here's a scaled up version of my glyph design. Hopefully bluesky doesn't make it look terrible this time

03.01.2025 04:39 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Goals for tomorrow:
- Fix bug with ascension glyph UI
- Make visual feedback for when droppings are cleared - which is the current board event when a glyph is completed

03.01.2025 04:18 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

What I did today (cont.)
- Bluesky decided to stretch my pixel art so it hurts your eyes to look at it
- UI is buggy b/c the glyph isn't reset when the game is reset
- I'll need to rethink my tech design a bit, but I already have an idea of what to do
...

03.01.2025 04:16 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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What I did today:
- had a very late start so I didn't get much done.
- added data-driven design parameters to the "board event" system to be able to swap out event behaviors
- made some UI art for my "ascension glyph" mechanic
- hooked up the UI a little bit but it's buggy
...
(cont. in thread)

03.01.2025 04:15 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

This is so infuriating and so sad. No knock raids need to end. Police need to be abolished or undergo extreme reforms

02.01.2025 05:27 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

What I did today:
- made a todo list for implementing my new mechanic
- implemented one of the core systems for the mechanic
- implemented most of the second core system

Goals for tomorrow:
- finish the second core system
- build up UI and other visual feedback

02.01.2025 04:21 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

my favorite style of clothing is enby fem inspired by enby masc inspired by enby fem inspired by enby masc inspired by gender neutral milk hotel inspired by enby fem inspired by enby masc inspired by divine

01.01.2025 03:39 πŸ‘ 2 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Standup:
- compiled my design notes from last week into a specification
- added in technical specifications, splitting the mechanic into three architecturally distinct parts

Goals for tomorrow:
- create a todo-list from the technical specification
- assess development costs and start implementing

01.01.2025 01:09 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

It’s still a little bit β€œbut an angel dies every time you use it,” but at least in an interesting way

31.12.2024 05:54 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

A weapon which gives the weilder power, but the power can only come from the weilder feeling hatred for something

31.12.2024 05:52 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Preview
Droppings by josiest A twist on the classic game Snake

Btw, if you wanna check out the project I'm working on, I finished a prototype of it a few months ago which you can play here: josiest.itch.io/droppings

31.12.2024 01:42 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Bluesky standup:

Since I didn't end up working on my project today, I'll review what I worked on last week:

- I set up a project management board for keeping track of tasks in different areas of work

- I did some design brainstorming for a new mechanic I'm adding

not a whole lot, but a start!

31.12.2024 01:41 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Hello bluesky! I've been working on a game off and on for the past few months, though admittedly more off than on. In order to change that last bit, I'm trying something new to try to help hold myself accountable. I'm gonna try to post daily check-ins/standups here about my progress!

31.12.2024 01:37 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Wait I wanna join! My name's Josie (they/them pronouns) and I'm currently working on some solo game projects while I look for work as a gameplay engineer

26.10.2024 03:29 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0