when i started vs the last dungeon i modeled in 2025. I love being able to push myself every day to get better and focus my passion on this. Never give up your dreams
2026 we turning up!
#gamedev #3D
when i started vs the last dungeon i modeled in 2025. I love being able to push myself every day to get better and focus my passion on this. Never give up your dreams
2026 we turning up!
#gamedev #3D
iβm proud of you raph
DevLog: Withered Road
With gameplay systems implemented I have to start thinking about integrating animations for #Scarlet. Using Control Rig for basic movement seems to be the best option for iterations later on.
#gamedev #kickstarter #unrealengine5
Rise and shine #gamedev ! I made some breakfast to kick this monday off to good start.
Surface detail and micronoise closeup
Went back into Zbrush to sculpt my roots again. Significant boost in quality this time around! Layered atlases of bark debris, leaves and twigs. Custom grunge map for my dirt. Final result:
@Substance3D
#mayterials #Gamedev
7.) Forest_Ground
Time to rip some demons to shredsπ
Support my game dev journey, come watch me wreak havoc and climb my way out of hell. Ask me questions, learn something or just say hello :)
twitch.tv/monntyy
sooo ur killin it
#Mayterials continues today! I am creating all of the textures I will be using for my prototype.
@Substance3D
#Gamedev
6.) Mossy Riverbed
Posting the materials I have made for the month of May.
#Mayterials
@Substance3D
4.) Muddy Forest
Posting the materials I have made for the month of May. #Mayterials
@Substance3D
3.) Cobblestone with moss. (stones sculpted in Zbrush)
Posting the materials I have made for the month of May.
#Mayterials
@Substance3D
2.) Broken Floor Tiles
A bit late on #mayterials, but Ill be catching up! Ill be posting the materials I am working on for my prototype.
@Substance3D
1.) Broken Asphalt
life goals
Dynamic Sky Blueprint, with a ton of floats and 16 hours later and i have myself a fully customizable volumetric system with day an night cycle (only using night for this level). Now we are setting the vibe!
#GameDev #UnrealEngine
Dialing in on a gameplay loop that I will have fun playing. I miss action packed platformers like Ratchet and Clank. Block out almost there. Not sure the art direction I want to take yet but the last few years spent on game art will pay off. #leveldesign #gamedev #blocktober
bro hit that flow state
Has_Metallic == True;
#GameDev #UnrealEngine
just wait till you escape π it gets even crazier
destruction
The level of detail achieved from learning how to create quality materials is an invaluable skill.
#UnrealEngine5 #gamedev
i care !
does bluesky like homemade pizza???
6k for the culture #valorant #pcgamer
itβs surpassed act 1 by a long shot!
Sometimes I feel like i'm doing so much for absolutely no reason. I'm burnt out. But we keep going and hope this hard work pays off. My hardware did not make this process any easier. Between a hundred blue screens we have finished this roof.
#gamedev #gameart
Bluesky's open, quote one art to promote yourself
#art #digitalart #3dart #gamedev
would love to be involved
The modularity is making this process a lot easier π
. This is why planning your environments is so important! Clean work.
#gameart #gamedev
you make great quality art, you will gain even more here if it actually collapses over there.