square thumbnails of various games.
Tomorrow I'll be sharing two curated lists for @exhibitplay.com I made focused on short form atmospheric wandering. Deserts and Winter. No objectives or goals. Wandering as the main mechanic. It's also the direction I want to go with this site more. Small group of games. Less is more approach.
05.03.2026 17:45
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Check out the Dig Deeper section for a lot of cool links including a paper by @emmavphd.bsky.social titled "Tom Nook, Capitalist or Comrade?: On Nook Discourse and the Millennial Housing Crisis"
04.03.2026 15:28
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Megastructure Parkour Games
A list of megastructure parkour games focused on vertical traversal, speed-climbing, and precision platforming through monolithic architecture. Brutalist towers, industrial guts and liminal labyrinths...
New from Exhibit:Play
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Curated by @farfama.bsky.social
Megastructure parkour games focused on vertical traversal, speed-climbing, and precision platforming through monolithic architecture. Filter by the aesthetics of brutalism, industrial, frutigo aero, and liminal.
01.03.2026 15:59
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Put this trailer on the Steam page! It's a strong sell.
28.02.2026 14:53
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Just finished playing Love Eternal. It's more than just a well made precision platformer. I'm not good at these games, but I happily stuck with it because of the unconventional storytelling that uses games as materials to tell an experimental narrative. I enjoyed it a lot. Very evocative atmosphere.
28.02.2026 14:52
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I just watched this deeply personal video essay about a lot of incredible tiny experimental games. @titanomachyrpg.com talks about these games with a lot respect, reflection, and attention. ocean::ephemera is discussed in the video alongside many other incredible experiences.
25.02.2026 19:14
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TO:RI on Steam
TO:RI is an atmospheric first-person experience set on an abandoned island. Explore a train station that holds dreams and memories of isolated existence. Journey through an ethereal story about the es...
Don't wishlist it here
store.steampowered.com/app/3215280/...
As of right now I have no plans on releasing on Steam or as a commercial project. For many reasons, I don't view Steam as a healthy platform to distribute art projects. More thoughts later.
24.02.2026 18:52
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24.02.2026 17:46
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Instead of drawing textures for a character model, I'm considering a workflow where I go to thrift shops and buy outfits as a photographed texture source.
07.02.2026 02:07
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Question for anyone with Blender/texturing experience. What would the workflow look like to buy actual clothes (shirt, pants, hat), take photos of them together laid out flat (as if someone was wearing an outfit), and then mapping them to a low poly 3D character model?
07.02.2026 02:06
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Also found this interesting TTRPG where you need to solve a small town mystery through a group chat. "...instead of speaking, send text messages back and forth to the other characters in a group chat, as well as individually, as though they arenโt in the same place together."
www.aliceismissing.com
05.02.2026 17:12
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A Passing in the Night on Steam
In the dead of night, Kai wakes from a dream. Walk aimlessly in a surreal town among apparitions, to escape reality, to pass the time. Time only matters to the living.
One of my favourite things to do in Tokyo is to put on some headphones and a dark ambient playlist and just aimlessly walk in a far away location for hours. This game speaks to me. There's a haunting beauty in the experience of night walks. A rare feeling of tranquil detachment.
04.02.2026 15:37
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At GรMZ Tokyo meetup tonight, @thisisdotiris.bsky.social showed this meticulously crafted, deeply atmospheric liminal exploration game based on walking through Tokyo suburbs at night. Being made with a lot of care and attention by a two person (husband and wife) studio. Really looking forward to it.
04.02.2026 15:29
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@illuminesce.net check this out
03.02.2026 15:22
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Tech-Noir Brain Hacking Games | Exhibit:Play
Dive into minds and hack memories. Neural interfaces, memory manipulation, and dystopian mysteries in this curated collection of tech-noir brain hacking games.
New Exhibit:Play Curated List
Curated by @farfama.bsky.social
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exhibitplay.com/tech-noir-ne...
Neural hacking interfaces, memory manipulation, and dystopian mysteries in this curated collection of tech-noir brain hacking games.
03.02.2026 13:53
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David Lynch in Games: The Politics of the Surreal
YouTube video by Game Assist
Todayโs the day!!! โDavid Lynch in Games: The Politics of the Surrealโ going live at 6pm GMT
youtu.be/xhojVR8vRjk?...
02.02.2026 14:42
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"WELCOME TO THE GAME JAM! "
Have a good time! Can't wait to play the submissions.
01.02.2026 01:46
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Woah, that's the exact location of the first one I ever went to like 6 years ago. I remember the tiling and chairs. Same reaction. A solid itsalright/10
31.01.2026 14:32
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Why Do Terrence Malick's Movies Look Like That?
YouTube video by Thomas Flight
Love his films. Always wanted to make a game that is inspired by his cinematography. Saw a good video about him recently.
www.youtube.com/watch?v=waA3...
31.01.2026 01:23
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messed with some shaders and it turned out really cool
30.01.2026 18:38
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Exhibit Play
Welcome to Exhibit Play. We're dedicated to discovering and sharing hyper specific curated game lists. All human curated.Created by Farfama
My game curation project @exhibitplay.com received its first supporter! This will go towards a fund for commissioning written pieces and original micro games based on one of the current lists. A call for pitches will happen soon. If you have the means, you can support the project on buymeacoffee.
29.01.2026 14:18
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David Lynch holding a cola can, with a garland of flowers around his neck, sitting in a car. The original caption is him saying "I just had two cookies and a coke. It's phenomenal." But it's been edited to say "two cookies and a Gaza cola", and the coke has been replaced in photoshop with a can of Gaza Cola
On Monday 2 February at 6pm GMT, grab two cookies and a Gaza Cola, and join us for Game Assistโs first ever video podcast! We talk about David Lynchโs influence on games and the politics of the surreal for 3 hours, and weโve even made some skits for youโฆ Link to the premiere in reply!
28.01.2026 22:35
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prologue goes hard
26.01.2026 04:27
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art in the after-culture book notes
I have a lot of saved highlights from the book in my digital garden I'm building on my website. Still need to transcribe the second half of my highlights.
farfamahar.github.io/digital-gard...
26.01.2026 04:26
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Forgot to cite this quote. It's from the book 'Art in the After-Culture: Capitalist Crisis and Cultural Strategy' by @benadavis.bsky.social. It's an incredible analysis of the current state of art. The quote is aptly at the very end of the 'AI Aesthetics and Capitalism' chapter.
26.01.2026 04:24
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Next Wednesday I'll be hosting our first experimental games meetup of the year. Come share what you're working on! Everyone is encouraged to share a bit about what you're working on. Share the ups, downs, sideways, and insides of your passion projects in this cozy little space.
26.01.2026 04:20
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This is super insightful, thanks for sharing. I'm in the slow process of making something sludge life like (small explorable world, lots of NPCs and interactions), so these resources help a lot.
24.01.2026 12:16
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I wish all games had a mode where it turns off all objectives, UI, encounters, quests, etc and just lets you vibe and appreciate well crafted environments. It becomes a completely different experience when you roam with only your own zero distraction curiosity.
24.01.2026 03:13
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