marina πŸ₯•πŸš—'s Avatar

marina πŸ₯•πŸš—

@parinamais

πŸ’» 🎨Tech Artist and Computer Science student from Brazil πŸ₯•πŸš— currently making THE CARROT CAR GAME my website: https://parinamais.com/

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31.08.2024
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Latest posts by marina πŸ₯•πŸš— @parinamais

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Something Like Games | Feasible backup solutions under Linux The seventh part of this series of articles looks at various backup solutions for Linux. We examine different solutions, from simple copying to advanced Timemachine alternatives. And the great thing i...

It's time for a new Linux article. This time, we're talking about backups: www.somethinglikegames.de/en/blog/2026...

#Linux

12.03.2026 18:58 πŸ‘ 1 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

LOVED the artstyle!

12.03.2026 12:05 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

e pra quem quiser queimar a gordura, recomendo visitar essa academia no verΓ£o!!

12.03.2026 10:26 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

so how do you justify alt tab πŸ˜₯

11.03.2026 18:03 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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If you use #Krita you should really know about this plugin!!

It exports selected layers/groups as separate images, cropping the empty space around each!!

You don't have to download anything, it comes with Krita, but its disabled by default!!

🧡How-to in comments 🧡

#Godot #GameDev #Art #2D #Tip

11.03.2026 15:11 πŸ‘ 108 πŸ” 23 πŸ’¬ 5 πŸ“Œ 1
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remade my character's rig and animation

it still has lots to improve, but at least now I'm using IK (my previous setup was very cursed πŸ˜₯)

10.03.2026 17:48 πŸ‘ 6 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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#b3d #lowpoly #γƒ‰γƒƒγƒˆη΅΅

09.03.2026 12:14 πŸ‘ 10 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

love Asteroid City, and forgot to watch Your Name... until now. will do it today, nice reminder!

08.03.2026 09:51 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

really want to play LiveALive! it's in my to-do list

06.03.2026 20:15 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

my 9 games! my9games.com

couldn't find the switch version of Link's Awakening, had to stick it in there 😑

06.03.2026 20:15 πŸ‘ 5 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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how I made the DIALOGUE SYSTEM for my game πŸ’¬

#indiedev #gamedev #indiegame #solodev

06.03.2026 17:14 πŸ‘ 20 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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I hear you, 50% of my work space is cat space 🐱

06.03.2026 08:57 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

amei o queijorcista kkkkkkkkkkkkkkkkkk

05.03.2026 13:00 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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testing dialogue with my very own TEST CUBE!

#gamedev #indiegame #solodev

03.03.2026 13:44 πŸ‘ 11 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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28.02.2026 14:53 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

nice to know! but my issue is that I'm bringing my actual .blend scene into Unity :/ so I'm not even exporting any FBX, I'm relying on Unity-Blender sync

26.02.2026 18:18 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

currently going through this right now while importing my whole Blender scene into Unity πŸ˜₯ I know the fix for fbx, but for the whole scene... 😭

26.02.2026 18:06 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

esse livro foi o primeiro da minha vida que me fez chorar kkkk quando terminei chorei tanto tanto foi tao bom

26.02.2026 17:32 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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I've updated my Discord server to make it more generalist.

Are you a solo developer or a small team working on indie game projects?

You're welcome :).

discord.gg/zK8tXREq3S

26.02.2026 12:54 πŸ‘ 167 πŸ” 30 πŸ’¬ 8 πŸ“Œ 2
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finally got this in the mail πŸ₯Ή

my expectations were pretty high, and yet they were surpassed!!

awesome awesome awesome, amazing work @heyphilsummers.bsky.social !

25.02.2026 12:30 πŸ‘ 5 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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carrot car... or spider man?????

24.02.2026 15:16 πŸ‘ 6 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Mark W.rites - Hashtag Accessibility, by Everyone for Everyone My post about hashtag accessibility on Mastodon (and later LinkedIn) got a lot of attention. There were so many replies from people who didn’t know about the a…

A little accessibility trick for posting with hashtags: use camel case!

Screen readers will split the hashtags at their upper cases instead of a single blurb

CamelCase : #GameDev
Not that: #gamedev

You can read more here markwrites.io/hashtag-acce...

#Accessibility #Indie

22.02.2026 12:53 πŸ‘ 36 πŸ” 8 πŸ’¬ 1 πŸ“Œ 0

a tropa pel

22.02.2026 19:40 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Happy 40th to The Legend of Zelda. 🍾
Here's the introduction running on real hardware. I picked up the Disk version of this ages ago at random. Saw it at a store and bought it even though I didn't have a way to play it. Though I solved that not much later.

Cheers to my favorite game series!

21.02.2026 14:15 πŸ‘ 53 πŸ” 5 πŸ’¬ 3 πŸ“Œ 0

thank you very much! I love that book ❀️

21.02.2026 12:36 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

this week was Carnival in Brazil, so my progress was a bit slow πŸ˜…

see you again next week, hope to be back at full speed by then!

20.02.2026 19:51 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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aside from that, I'm still taking my computer graphics class

and I made progress on a webGL render I'm building with Cem Yuksel's online course!

it took all these lines of code just to render two simple triangles... and people say with Vulkan it would be even more! πŸ˜₯

20.02.2026 19:50 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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I also added a few adjustments to make it work in the way that I need, like making the grass auto-adapt to any surface.

as you can see from my notebook page, there's still a lot I have to do, but I plan to close this grass chapter by next week!

20.02.2026 19:47 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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I followed this amazing guide by @cyanilux.bsky.social to create my game's grass fields: www.cyanilux.com/tutorials/gp...

it works, it's beautiful, and it performs very well!!

20.02.2026 19:46 πŸ‘ 1 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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another friday, another week schedule!

this one was focused on GRASS! (though not the fun kind)

#gamedev #indiedev #techart

20.02.2026 19:44 πŸ‘ 11 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0