It's getting there, there some extra scene in the play, but right now i will keep it as a hidden feature.")
It's getting there, there some extra scene in the play, but right now i will keep it as a hidden feature.")
This week's process is quite huge, i'm happy with what i doing so far. Hope can build the scene better
Just some setup and start to modeling the door for this week, a bit behind now but maybe will try my best to catch up(ye maybe)
Start preparing a whole new project, using AI to quickly brainstorm some scene ideas. Not sure which one to develop yet.
Just finished my set up for next project, hopefully have enough time to do something interesting and crazy.
This project is coming to the end, after lots of adjustments, I'm pretty happy with what i got at the end. Looking forward (maybe?)to next project!
(¦3[▓▓]
This project's deadline is approaching, I will try my best to make it more complete!~ (∠・ω< )⌒★
xiexie, my bro
嫩爹
This is my process for this week, start building the cave and change a bit of the scene, still a lot details to improve.
This is my very first white box just indicates the position of temple and player's route
Inspired by Fushimi Inari Taisha, I combined elements of a traditional Japanese garden to explore how water, mountains, and architecture can coexist within a relatively compact space. The goal is to guide the player visually toward higher structures through deliberate composition and visual cues.