First pass on the gizmos! Thanks to @shimmey.bsky.social for sharing his awesome grid shader. So good for prototyping.
#gamedev
First pass on the gizmos! Thanks to @shimmey.bsky.social for sharing his awesome grid shader. So good for prototyping.
#gamedev
You're welcome! This looks awesome, loving all the little interface animations ๐
Hey everyone. I'm running a deal on all 650 of my commercial use fonts until the 31st! Representing over a decade of my font output, at a crazy low price of just $19 (less than I normally license a single font for!) Cheers and a Happy New Year to all! :) hawtpixel.itch.io/hawtpixel-fo... #gamedev
I don't traditionally write design-related content on techarthub, but that's about to change for 2025! ๐
Inventory systems are one of those 'more complicated than you think' types of feature, and everyone has an opinion.
Here is my attempt to break down a few inventory systems from games that have inspired me, and to identify common ground from which I can build my own.
techarthub.com/an-inventory...
This post has only one like and it's from a new bot account that also just started following me. ๐
In the last 24 hours I've been followed by 15 different 'indie gaming' bot accounts. Why so many all of a sudden?
Comparisons to GAS are dangerous, and I'm not pretending the Sandbox is a serious competitor, but it does have its niche and I hope it'll prove useful.
The 'plugin-ification' of my Shooter Sandbox project continues with the release of the Action System, a blueprint-only (and currently much more primitive) alternative to the Gameplay Ability System.
techarthub.com/action-syste...
Hope you're recovering, and not feeling it too much today! ๐
Sometimes I love my job
BOSS GOES VROOOOOOM
Minerva: Metastasis is the best Half-Life game Valve never made
So I wanted to play a bit with some datamoshing effects, and I stumbled across this trippy effect ๐
I feel like this will come in handy at some point, in some project, maybe ๐คทโโ๏ธ
#gamedev #unity3d #madewithunity
energy lances
Going to start showing off some of our progress on the next Pure Onyx boss!๐คฉโจ
#gamedev #indiedev #3danimation ๐ฎ
I have collated the sales data from three years of selling assets on the Unreal Marketplace into some simple charts.
I'm a strictly small-time creator, but if you're thinking of selling your own work on a storefront like Fab you might glean something useful. ๐ค
techarthub.com/my-unreal-ma...
The sunset tunnel moment from the game Journey, where the player slides from right to left past columns throwing shadows towards the camera. The bright glowing sun sets behind the distant mountain. The scene is tinted in glowing warm shades.
This is a black and white texture I hand painted to map shadows into the downhill scene in the game Journey. Most games generate these textures automatically, but I did it by hand because we did not have the tools to do so during Journey's development.
A close up of my hand painted shadow texture, showing that the shadows of the columns in the sunset tunnel were aligned with the pixels of the texture to achieve maximum sharpness in game, despite the resolution of the texture being very small for the amount of area it was covering.
Funny story: Journey had no automatic shadows. I painted them all by hand. The shadow texture was not hi-res. To get the iconic sunset columns to cast sharp shadows, I made sure that they aligned with the pixel grid of the texture. Here you can see the shadow map I painted.
It get's a bit windy in the upper parts of gas giant's atmosphere. At least there are no thunderstorms (at this moment).
James Webb Space Telescopeโs infrared view of the Pillars of Creation
Potion seller.
Iโm going into battle.
3D render, the result of a Blender-based process that turns a voxel model into what looks like delicious candy sweets. This one is a micro island with a waterfall, tree and some flowers.
Quick test using the current version of the process. What about "Delicious Voxels" for the name? :D
HUGE overhaul of my Game Art Tricks overview - 84 Articles/Videos about cool Tech Art and Realtime VFX! Now everything has a nice thumbnail so that it's easier to discover the content.
simonschreibt.de/game-art-tri...
Let me know if there are problems!
#gamedev #realtimevfx #techart #vfx
Here's a first draft โจ
go.bsky.app/Bih7pqu