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Nick Mower

@shimmey

Technical Artist at HavenXR and leader of the Starry Expanse Project. I also run techarthub.com, which is pretty neat.

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09.11.2024
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Latest posts by Nick Mower @shimmey

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First pass on the gizmos! Thanks to @shimmey.bsky.social for sharing his awesome grid shader. So good for prototyping.

#gamedev

12.06.2025 15:52 ๐Ÿ‘ 10 ๐Ÿ” 3 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

You're welcome! This looks awesome, loving all the little interface animations ๐Ÿ˜

13.06.2025 04:07 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Hey everyone. I'm running a deal on all 650 of my commercial use fonts until the 31st! Representing over a decade of my font output, at a crazy low price of just $19 (less than I normally license a single font for!) Cheers and a Happy New Year to all! :) hawtpixel.itch.io/hawtpixel-fo... #gamedev

01.01.2025 21:53 ๐Ÿ‘ 591 ๐Ÿ” 305 ๐Ÿ’ฌ 26 ๐Ÿ“Œ 17

I don't traditionally write design-related content on techarthub, but that's about to change for 2025! ๐Ÿ˜Š

09.01.2025 11:36 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Anย Inventoryย Systemย forย Allย Seasons - techarthub This is my Inventory System. There are many like it, but this one is mine.

Inventory systems are one of those 'more complicated than you think' types of feature, and everyone has an opinion.

Here is my attempt to break down a few inventory systems from games that have inspired me, and to identify common ground from which I can build my own.

techarthub.com/an-inventory...

09.01.2025 11:36 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

This post has only one like and it's from a new bot account that also just started following me. ๐Ÿ™ƒ

06.12.2024 03:07 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

In the last 24 hours I've been followed by 15 different 'indie gaming' bot accounts. Why so many all of a sudden?

06.12.2024 03:05 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Comparisons to GAS are dangerous, and I'm not pretending the Sandbox is a serious competitor, but it does have its niche and I hope it'll prove useful.

06.12.2024 03:02 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Action System 1.0 Released! - techarthub The key to everything the Shooter Sandbox is about. Mostly Shooting, I guess.

The 'plugin-ification' of my Shooter Sandbox project continues with the release of the Action System, a blueprint-only (and currently much more primitive) alternative to the Gameplay Ability System.

techarthub.com/action-syste...

06.12.2024 03:01 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Hope you're recovering, and not feeling it too much today! ๐Ÿ‘€

02.12.2024 07:05 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Sometimes I love my job

26.11.2024 17:16 ๐Ÿ‘ 178 ๐Ÿ” 22 ๐Ÿ’ฌ 10 ๐Ÿ“Œ 0
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BOSS GOES VROOOOOOM

25.11.2024 16:20 ๐Ÿ‘ 877 ๐Ÿ” 98 ๐Ÿ’ฌ 34 ๐Ÿ“Œ 6
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Minerva: Metastasis is the best Half-Life game Valve never made A user-created mod whose mystery and appeal has withstood the test of time

Minerva: Metastasis is the best Half-Life game Valve never made

24.11.2024 16:10 ๐Ÿ‘ 63 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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So I wanted to play a bit with some datamoshing effects, and I stumbled across this trippy effect ๐Ÿ‘€

I feel like this will come in handy at some point, in some project, maybe ๐Ÿคทโ€โ™‚๏ธ

#gamedev #unity3d #madewithunity

24.11.2024 16:55 ๐Ÿ‘ 111 ๐Ÿ” 8 ๐Ÿ’ฌ 9 ๐Ÿ“Œ 0
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energy lances

24.11.2024 06:52 ๐Ÿ‘ 128 ๐Ÿ” 7 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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Going to start showing off some of our progress on the next Pure Onyx boss!๐Ÿคฉโœจ
#gamedev #indiedev #3danimation ๐ŸŽฎ

25.11.2024 02:34 ๐Ÿ‘ 84 ๐Ÿ” 11 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
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My Unreal Marketplace Journey - techarthub Breaking down three years of marketplace sales data and reaching some dubious conclusions.

I have collated the sales data from three years of selling assets on the Unreal Marketplace into some simple charts.

I'm a strictly small-time creator, but if you're thinking of selling your own work on a storefront like Fab you might glean something useful. ๐Ÿคž

techarthub.com/my-unreal-ma...

25.11.2024 06:06 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
The sunset tunnel moment from the game Journey, where the player slides from right to left past columns throwing shadows towards the camera. The bright glowing sun sets behind the distant mountain. The scene is tinted in glowing warm shades.

The sunset tunnel moment from the game Journey, where the player slides from right to left past columns throwing shadows towards the camera. The bright glowing sun sets behind the distant mountain. The scene is tinted in glowing warm shades.

This is a black and white texture I hand painted to map shadows into the downhill scene in the game Journey. Most games generate these textures automatically, but I did it by hand because we did not have the tools to do so during Journey's development.

This is a black and white texture I hand painted to map shadows into the downhill scene in the game Journey. Most games generate these textures automatically, but I did it by hand because we did not have the tools to do so during Journey's development.

A close up of my hand painted shadow texture, showing that the shadows of the columns in the sunset tunnel were aligned with the pixels of the texture to achieve maximum sharpness in game, despite the resolution of the texture being very small for the amount of area it was covering.

A close up of my hand painted shadow texture, showing that the shadows of the columns in the sunset tunnel were aligned with the pixels of the texture to achieve maximum sharpness in game, despite the resolution of the texture being very small for the amount of area it was covering.

Funny story: Journey had no automatic shadows. I painted them all by hand. The shadow texture was not hi-res. To get the iconic sunset columns to cast sharp shadows, I made sure that they aligned with the pixel grid of the texture. Here you can see the shadow map I painted.

23.11.2024 22:59 ๐Ÿ‘ 1342 ๐Ÿ” 327 ๐Ÿ’ฌ 24 ๐Ÿ“Œ 39
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It get's a bit windy in the upper parts of gas giant's atmosphere. At least there are no thunderstorms (at this moment).

24.11.2024 23:23 ๐Ÿ‘ 255 ๐Ÿ” 33 ๐Ÿ’ฌ 6 ๐Ÿ“Œ 0
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James Webb Space Telescopeโ€™s infrared view of the Pillars of Creation

23.11.2024 05:03 ๐Ÿ‘ 53725 ๐Ÿ” 3158 ๐Ÿ’ฌ 522 ๐Ÿ“Œ 217
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Potion seller.

Iโ€™m going into battle.

20.11.2024 19:47 ๐Ÿ‘ 343 ๐Ÿ” 55 ๐Ÿ’ฌ 9 ๐Ÿ“Œ 0
3D render, the result of a Blender-based process that turns a voxel model into what looks like delicious candy sweets. This one is a micro island with a waterfall, tree and some flowers.

3D render, the result of a Blender-based process that turns a voxel model into what looks like delicious candy sweets. This one is a micro island with a waterfall, tree and some flowers.

Quick test using the current version of the process. What about "Delicious Voxels" for the name? :D

20.11.2024 12:20 ๐Ÿ‘ 299 ๐Ÿ” 32 ๐Ÿ’ฌ 28 ๐Ÿ“Œ 0
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HUGE overhaul of my Game Art Tricks overview - 84 Articles/Videos about cool Tech Art and Realtime VFX! Now everything has a nice thumbnail so that it's easier to discover the content.
simonschreibt.de/game-art-tri...
Let me know if there are problems!

#gamedev #realtimevfx #techart #vfx

18.11.2024 19:27 ๐Ÿ‘ 203 ๐Ÿ” 51 ๐Ÿ’ฌ 13 ๐Ÿ“Œ 6

Here's a first draft โœจ

go.bsky.app/Bih7pqu

20.10.2024 10:54 ๐Ÿ‘ 45 ๐Ÿ” 10 ๐Ÿ’ฌ 12 ๐Ÿ“Œ 3