I'm looking for #android phone users to help me test my new game, Skyline Defense! Please DM me for details if interested! #gamedev #solodev #indiedev #mobiledev #androiddev
I'm looking for #android phone users to help me test my new game, Skyline Defense! Please DM me for details if interested! #gamedev #solodev #indiedev #mobiledev #androiddev
Finally got things working after a few vmoptions flags and other tweaks.π€
Stuck at the intersection of technologies not playing well together when upgrading to Android Studio 2025.3.1. Newest version instantly crashes due to page file JVM optimizations. Fix is to downgrade to openJDK 21 but then I lose JBR optimizations / fixes, including Wayland HDPI font scaling
How does #AndroidDev think about handling on screen keyboards in their designs? I'm aware of imePadding() API - for screens that require multiple text fields (i.e. a login form) should the whole view be scrollable to make room for IME? Are there other 'best practices' that I'm not thinking of?
A bit of a long shot here, but has anybody had any success with snapshot builds of github.com/firebase/Fir...? 9.0.0 has an issue with using Firebase UI-Auth with custom layouts. It appears a fix was merged in github.com/firebase/Fir..., but I can't find any 9.x.x snapshots.
`Result<Flow<List<T>>>` felt wrong. Turns out I was right, but not in the way I was expecting. Flow<Result<List<T>>> is technically correct (Result represents a single Flow event), but still feels like too many layers.
Is it just me, or is debugging android CI/CD pipeline config *painful*?
https://saurabharora.dev/posts/curious-case-of-missing-bottom-sheet-previews/ here's an approach to fix bottom sheets not appearing in your previews. Via @saurabharora.bsky.social
Can't wait until this goes stable release!
Planning to stick with Cosmic for now, esp as it nears 1.0. Hypr customization would end up being too deep of a rabbit hole. Goal was to get an Android and a node development environment up and running as quickly as possible.
Cosmic + Wayland. Gnome + Xorg was struggling to handle scaling across multiple monitors at different resolutions. Considering some of these builds are alpha, things are surprisingly stable - I've been able to config my way out of most problems so far...
Fix #1: Wayland Compositor fixed larger OS-level scaling issues, but broke dialog keyboard input (i.e. New Kotlin Class / File" popup). To fix, turn on experimental Wayland support via "Help > Edit Custom VM Options". Add `-Dawt.toolkit.name=WLToolkit` to the config and restart.
Moved development environment over to Linux (Pop OS). Will be documenting a few fixes and quirks in hopes of adding helpful information to the (a)ether
Not the premature choke celebration π. This game is insane
Am I missing something, or is there not a 1:1 relationship between Material icons documented via Google Fonts (fonts.google.com/icons) and the ones included in material-icons-extended library? For example I don't know which constant to use for the local_cafe image fonts.google.com/icons?select... π€
Spent the past 24 hours setting up an Android CI/CD pipeline using Bitbucket Pipelines and Firebase. Some of the documentation is a little dated, but managed to piece a working MVP together.
AI suggested code snippet showing an outdated import statement in a file using gradle version catalogs to declare build dependencies.
Interesting how #AI coding assistants struggle to leverage Gradle Version catalogs, opting instead to recommend for old-style build.gradle entries