The second episode of Azathoth Blues, The Minotaur, is now available on all podcasting platforms. It will premiere on YouTube later today. If you like what we're doing with this show, please rate it, review it, and let your friends know about it.
The second episode of Azathoth Blues, The Minotaur, is now available on all podcasting platforms. It will premiere on YouTube later today. If you like what we're doing with this show, please rate it, review it, and let your friends know about it.
Switzerland-based Proton β proton.me β mail, spreadsheets, docs, calendar, VPN, storage. Recommended.
Some of you may have missed the announcement of my next collaboration with Chris Christodoulou: AZATHOTH BLUES, a massive, dense, and totally free audio drama with a large professional cast. Here's the trailer. www.youtube.com/watch?v=XP1W...
"there is more to a video game than a character gliding through an ramshackle environment cobbled together by tool that is only capable of replication as opposed to creation"
Let's do this.
www.youtube.com/watch?v=KtQ9...
My "No Graphics API" blog post is live! Please repost :)
www.sebastianaaltonen.com/blog/no-grap...
I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".
On my way home from #GodotFest. Thanks so much to everyone for this incredible event! Hope to see you all again soon :)
My presentation on foliage rendering in #Godot is already up on YouTube: www.youtube.com/watch?v=U2nB...
And I also shared my slides here: slides.com/hexaquo/plan...
The government is full of pedophiles and the legacy media is complicit but on the plus side broad adoption of Linux on the desktop might have a fighting chance so today is kind of a wash.
New blog site (with RSS!), and
UPDATE ON MESH CONTOURS! I've rewrote that whole part of my star blog article on how to render lines for games, by adding my own PhD work that makes it now possible in realtime!
Read it AGAIN!
panthavma.com/articles/lin...
So, I made a hair shader that doesn't require any specially made meshes or textures.
Initially I made this work by sampling many normal directions rotated around the hair strand direction, but I eventually got an approximation working that doesn't rely on multi-sampling.
github.com/runevision/H...
Some information about Ghost of YΕtei's rendering systems blog.playstation.com/2025/10/23/g...
βͺThings have come a long way...
Wishlist Alterspective on Steam: store.steampowered.com/app/3868200/
#gamedev #indiedev #solodev #gameart
Oh only 8k signature remaining for stop killing game and we got the safety milestone.
eci.ec.europa.eu/045/public/#...
I've added Weapon Upgrading to Lay of the Land. Weapons are upgraded using gems found throughout the world. Each different type of gem gives a unique effect ranging from higher attack speed to setting enemies on fire.
#gamedev #indiedev #voxelgame #voxelart #voxel #procedural
Blog post about lossless float image compression (EXR, HTJ2K, JPEG-XL, mesh optimizer): aras-p.info/blog/2025/07...
A whitewashed pub wall, with mortar standing proud of the stones.
When I found a pub with an inverted normal map. (If you understand what this means, you have to repost.)
What's most amusing is that my gut feeling is that YouTube needs to disincentivize AI slop not for human concerns, but because Google trains Gemini on YouTube - and recursive training quickly increases modal collapse concerns. They need a primarily human dataset.
techcrunch.com/2025/07/09/y...
I get good results in my engine with old school global illumination (offline computing of SH probes) .
I still have light leaks, but I'll try to reduce them.
#indiedev #gamedev #solodev #GlobalIllumination
For all people who love #gamedev + #animation + #cute :)
Small blog post about Blender Voronoi noise, hash functions and OpenShadingLanguage. aras-p.info/blog/2025/06... #blender #osl
Why not both? (Babylon 5)
Castlevania because it's the only one I didn't play and I would not be able to choose between the others for sentimental reasons.
chiptune resurgence is a recession indicator
I got tired of people relying on other people's code to build demos (or games for that matter) so here's a tutorial in 40 steps and ~400 lines of C++ on how to build a renderer (with music) in DX11:
gargaj.github.io/demos-for-du...
my NGJ2025 talk about Quaternions is up! π«
www.youtube.com/watch?v=PMvI...
YIKES @soundcloud.dev no thank you
PhD Timeline xkcd.com/3081
Hi Bluesky, could really use your help ππ
We just launched our latest game Starless Abyss - the exact week that Oblivion was shadow-dropped. Which has been *not fantastic* for our launch
If anyone can spare a RT, that would be so, so helpful β€οΈβ€οΈ
Find it here: store.steampowered.com/app/3167970/...
The more I think about this, the more I feel like it'd be an actually excellent regular camera for a computer
- Can be physically deactivated, and it's obvious by looking if it's in deactivated mode
- Easy to point and have it hold a direction
- When deactivated, looks like a desk decoration