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Damiano Monaco

@damianomonaco

I like coding systems. Interest in real-time graphics, #GameDev, and #SpatialAudio.

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21.10.2024
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Latest posts by Damiano Monaco @damianomonaco

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The second episode of Azathoth Blues, The Minotaur, is now available on all podcasting platforms. It will premiere on YouTube later today. If you like what we're doing with this show, please rate it, review it, and let your friends know about it.

25.02.2026 15:09 πŸ‘ 13 πŸ” 7 πŸ’¬ 1 πŸ“Œ 2

Switzerland-based Proton β€” proton.me β€” mail, spreadsheets, docs, calendar, VPN, storage. Recommended.

26.02.2026 11:54 πŸ‘ 8 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
AZATHOTH BLUES | Lovecraftian Audio Drama | TRAILER
AZATHOTH BLUES | Lovecraftian Audio Drama | TRAILER YouTube video by Chris Christodoulou

Some of you may have missed the announcement of my next collaboration with Chris Christodoulou: AZATHOTH BLUES, a massive, dense, and totally free audio drama with a large professional cast. Here's the trailer. www.youtube.com/watch?v=XP1W...

14.02.2026 11:15 πŸ‘ 19 πŸ” 5 πŸ’¬ 1 πŸ“Œ 0

"there is more to a video game than a character gliding through an ramshackle environment cobbled together by tool that is only capable of replication as opposed to creation"

04.02.2026 16:52 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
You are being misled about renewable energy technology.
You are being misled about renewable energy technology. YouTube video by Technology Connections

Let's do this.

www.youtube.com/watch?v=KtQ9...

30.01.2026 17:27 πŸ‘ 10801 πŸ” 3544 πŸ’¬ 671 πŸ“Œ 726
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No Graphics API β€” Sebastian Aaltonen Graphics APIs and shader languages have significantly increased in complexity over the past decade. It’s time to start discussing how to strip down the abstractions to simplify development, improve pe...

My "No Graphics API" blog post is live! Please repost :)
www.sebastianaaltonen.com/blog/no-grap...

I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".

16.12.2025 18:51 πŸ‘ 466 πŸ” 191 πŸ’¬ 19 πŸ“Œ 12
Karl Bittner: Plants, Polygons and Pixels: Large-Scale Vegetation Rendering in Godot #GodotFest2025
Karl Bittner: Plants, Polygons and Pixels: Large-Scale Vegetation Rendering in Godot #GodotFest2025 YouTube video by GodotFest

On my way home from #GodotFest. Thanks so much to everyone for this incredible event! Hope to see you all again soon :)

My presentation on foliage rendering in #Godot is already up on YouTube: www.youtube.com/watch?v=U2nB...

And I also shared my slides here: slides.com/hexaquo/plan...

13.11.2025 13:41 πŸ‘ 21 πŸ” 5 πŸ’¬ 1 πŸ“Œ 0

The government is full of pedophiles and the legacy media is complicit but on the plus side broad adoption of Linux on the desktop might have a fighting chance so today is kind of a wash.

13.11.2025 02:47 πŸ‘ 1237 πŸ” 161 πŸ’¬ 11 πŸ“Œ 2
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New blog site (with RSS!), and

UPDATE ON MESH CONTOURS! I've rewrote that whole part of my star blog article on how to render lines for games, by adding my own PhD work that makes it now possible in realtime!

Read it AGAIN!
panthavma.com/articles/lin...

18.10.2025 15:11 πŸ‘ 21 πŸ” 12 πŸ’¬ 1 πŸ“Œ 0
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So, I made a hair shader that doesn't require any specially made meshes or textures.

Initially I made this work by sampling many normal directions rotated around the hair strand direction, but I eventually got an approximation working that doesn't rely on multi-sampling.

github.com/runevision/H...

23.10.2025 07:58 πŸ‘ 206 πŸ” 36 πŸ’¬ 4 πŸ“Œ 0
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Ghost of Yōtei – tech deep dive Sucker Punch delves into the tech that helped them bring Atsu’s engrossing journey to live.

Some information about Ghost of Yōtei's rendering systems blog.playstation.com/2025/10/23/g...

25.10.2025 15:49 πŸ‘ 39 πŸ” 8 πŸ’¬ 0 πŸ“Œ 0
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10.10.2025 04:51 πŸ‘ 816 πŸ” 185 πŸ’¬ 7 πŸ“Œ 1
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β€ͺThings have come a long way...

Wishlist Alterspective on Steam: store.steampowered.com/app/3868200/

#gamedev #indiedev #solodev #gameart

27.07.2025 13:48 πŸ‘ 60 πŸ” 6 πŸ’¬ 3 πŸ“Œ 0
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European Citizens' Initiative Give your support !

Oh only 8k signature remaining for stop killing game and we got the safety milestone.
eci.ec.europa.eu/045/public/#...

19.07.2025 12:24 πŸ‘ 4 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
I've Added Weapon Upgrading to my Voxel Game
I've Added Weapon Upgrading to my Voxel Game YouTube video by Tooley1998

I've added Weapon Upgrading to Lay of the Land. Weapons are upgraded using gems found throughout the world. Each different type of gem gives a unique effect ranging from higher attack speed to setting enemies on fire.

#gamedev #indiedev #voxelgame #voxelart #voxel #procedural

19.07.2025 01:37 πŸ‘ 27 πŸ” 6 πŸ’¬ 2 πŸ“Œ 0
Lossless Float Image Compression Β· Aras' website

Blog post about lossless float image compression (EXR, HTJ2K, JPEG-XL, mesh optimizer): aras-p.info/blog/2025/07...

10.07.2025 14:38 πŸ‘ 67 πŸ” 18 πŸ’¬ 2 πŸ“Œ 0
A whitewashed pub wall, with mortar standing proud of the stones.

A whitewashed pub wall, with mortar standing proud of the stones.

When I found a pub with an inverted normal map. (If you understand what this means, you have to repost.)

09.07.2025 22:21 πŸ‘ 1871 πŸ” 902 πŸ’¬ 53 πŸ“Œ 23
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YouTube prepares crackdown on 'mass-produced' and 'repetitive' videos, as concern over AI slop grows | TechCrunch YouTube's creator liaison said the change is a "minor" update to YouTube's longstanding policies.

What's most amusing is that my gut feeling is that YouTube needs to disincentivize AI slop not for human concerns, but because Google trains Gemini on YouTube - and recursive training quickly increases modal collapse concerns. They need a primarily human dataset.

techcrunch.com/2025/07/09/y...

10.07.2025 09:34 πŸ‘ 522 πŸ” 109 πŸ’¬ 16 πŸ“Œ 8
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I get good results in my engine with old school global illumination (offline computing of SH probes) .
I still have light leaks, but I'll try to reduce them.
#indiedev #gamedev #solodev #GlobalIllumination

09.07.2025 22:05 πŸ‘ 18 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

For all people who love #gamedev + #animation + #cute :)

01.07.2025 09:10 πŸ‘ 22 πŸ” 4 πŸ’¬ 0 πŸ“Œ 1
Voronoi, Hashing and OSL Β· Aras' website

Small blog post about Blender Voronoi noise, hash functions and OpenShadingLanguage. aras-p.info/blog/2025/06... #blender #osl

13.06.2025 08:44 πŸ‘ 40 πŸ” 13 πŸ’¬ 1 πŸ“Œ 0

Why not both? (Babylon 5)

05.06.2025 23:27 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Castlevania because it's the only one I didn't play and I would not be able to choose between the others for sentimental reasons.

05.06.2025 23:15 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

chiptune resurgence is a recession indicator

15.03.2025 21:42 πŸ‘ 369 πŸ” 62 πŸ’¬ 15 πŸ“Œ 3

I got tired of people relying on other people's code to build demos (or games for that matter) so here's a tutorial in 40 steps and ~400 lines of C++ on how to build a renderer (with music) in DX11:

gargaj.github.io/demos-for-du...

28.01.2025 18:04 πŸ‘ 274 πŸ” 74 πŸ’¬ 11 πŸ“Œ 4
Quaternions - Freya Holmer | NGJ2025
Quaternions - Freya Holmer | NGJ2025 YouTube video by Nordic Game Jam

my NGJ2025 talk about Quaternions is up! πŸ’«

www.youtube.com/watch?v=PMvI...

03.06.2025 20:39 πŸ‘ 473 πŸ” 51 πŸ’¬ 18 πŸ“Œ 5

YIKES @soundcloud.dev no thank you

09.05.2025 11:11 πŸ‘ 8725 πŸ” 6054 πŸ’¬ 160 πŸ“Œ 741
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PhD Timeline xkcd.com/3081

25.04.2025 15:32 πŸ‘ 60145 πŸ” 20584 πŸ’¬ 592 πŸ“Œ 831
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Hi Bluesky, could really use your help πŸ™πŸ™

We just launched our latest game Starless Abyss - the exact week that Oblivion was shadow-dropped. Which has been *not fantastic* for our launch

If anyone can spare a RT, that would be so, so helpful ❀️❀️

Find it here: store.steampowered.com/app/3167970/...

25.04.2025 15:05 πŸ‘ 2775 πŸ” 2167 πŸ’¬ 116 πŸ“Œ 102

The more I think about this, the more I feel like it'd be an actually excellent regular camera for a computer

- Can be physically deactivated, and it's obvious by looking if it's in deactivated mode

- Easy to point and have it hold a direction

- When deactivated, looks like a desk decoration

03.04.2025 16:35 πŸ‘ 516 πŸ” 166 πŸ’¬ 7 πŸ“Œ 0