This conversation is exactly the kind of thing you dream of happening when you make a work of art. Extremely productive and honest perspectives, critique guided by a long-term and good faith engagement with the game. I'd recommend this episode to anybody wondering if Triangle Agency is for them.
11.03.2026 16:56
👍 70
🔁 18
💬 1
📌 0
"Look, I’ll just come out and say what we’re all thinking ... I absolutely intend to glorify robbing a train full of cash. That’s the coolest and most morally correct action a human being can take."
Truly speaking for the people- great review! Eager to pick this game up
11.03.2026 15:45
👍 10
🔁 1
💬 1
📌 0
we didn't even get fully through 30 time even with ramping up the time spent halfway through, so i think letting the game breathe would have meant 30 sessions or so- but also with experience i feel more capable of running shorter missions, which would also help get more done in that time!
11.03.2026 12:52
👍 1
🔁 0
💬 0
📌 0
a lot of those sessions were 2-3 hours, which plays into it- in part it felt short compared to the books default because most missions took 3 sessions on average, so we had to have Agents progress on the WLB tracks at an accelerated pace to make any kind of dent into the Playwall!
11.03.2026 12:52
👍 1
🔁 0
💬 1
📌 0
New and shiny!
10.03.2026 13:40
👍 0
🔁 0
💬 0
📌 0
The game makes itself easy to evangelize! But I’m always filled with joy whenever someone decides to give it some of their limited time and attention because of something I said. Everyone needs to be looking at this game!
(And I’m sure you’re an equally evil General Manager 😈)
10.03.2026 13:06
👍 2
🔁 0
💬 1
📌 0
Triangle Agency is gorgeous, titanic, and iconic, there’s nothing quite like it, and I couldn’t do it service if you gave me 20 hours to talk about it (but we did our best with two.) It will challenge you as audience, it will elevate you as a player, and it will teach you as a designer. Come listen!
10.03.2026 12:43
👍 24
🔁 6
💬 0
📌 0
The funny thing is I feel like there’s so much we didn’t talk about
10.03.2026 12:40
👍 5
🔁 0
💬 1
📌 0
Draw Maps, Leave Blanks (Dungeon World) with Tim Denee — Dice Exploder
How detailed of maps, and how big of blanks?
This week on Dice Exploder I've got @olddog.games on talking Blades '68, Dungeon World, and "draw maps leave blanks". How much should you define about your game in advance - as a player, as a GM, as a designer? Tim's smart!
03.03.2026 18:42
👍 52
🔁 14
💬 0
📌 3
Aldi's Razor | Jay Dragon (& Friends)
Get more from Jay Dragon (& Friends) on Patreon
i keep getting into (enjoyable and fun) arguments about the nature of games that can run the risk of getting lost in the sauce with overly broad definitions, so i invented a lil logic tool
www.patreon.com/posts/152130...
03.03.2026 13:00
👍 52
🔁 15
💬 6
📌 3
I'm going to regret posting this, but: obviously system matters. But so does a game's fiction. And you can use that fiction to elegantly solve problems in play that no mechanic ever could.
24.02.2026 21:43
👍 32
🔁 3
💬 2
📌 1
saw a video about omelas-response game design (which is its own thing, separate but adjacent to the fictional conversation) and i think it missed the point that the original story "the ones who walk away from omelas" is already a tabletop role-playing game.
24.02.2026 18:28
👍 8
🔁 1
💬 1
📌 0
Yep, I am definitely at least slightly surprised! But also this page does slap
21.02.2026 00:29
👍 1
🔁 0
💬 0
📌 0
What’s a fact about yourself you think would surprise me?
21.02.2026 00:22
👍 0
🔁 0
💬 1
📌 0
@adambell.games Just received my copy of Uneasy Lies the Head, Royal Edition!! This game is absolutely gorgeous and was a delight to unbox- excited to take some glamour shot later tonight, and more excited to table it with the pretty materials for the first time!
20.02.2026 22:42
👍 4
🔁 0
💬 1
📌 0
Bloggies Breakdown: Round 4
The Bloggies Tournament is over. Here are the 2026 champions...
It's done. The Bloggies Tournament, and the first half of The Bloggies, are officially complete. It was a tight race, but the winners are...
🧵👇 (Thread attached)
www.explorersdesign.com/bloggies-bre...
20.02.2026 13:51
👍 58
🔁 35
💬 1
📌 8
Bloggies Breakdown: Round 3
After the third Bloggies Blog Bath: Who won? And by how much?
We're in the final round of The Bloggies gladiatorial arena. You can find the results (with pie charts!) and round 4 voting form in the link below.
There was a significant uptick of votes this round. Neat.
19.02.2026 13:04
👍 48
🔁 33
💬 0
📌 14
Final Round of Seven-Part Pact Playtesting | Jay Dragon (& Friends)
Get more from Jay Dragon (& Friends) on Patreon
the final draft of seven-part pact is done and is in its final stage of playtesting! if you want to come help playtest, read this post: www.patreon.com/posts/151018...
17.02.2026 19:28
👍 58
🔁 13
💬 1
📌 0
I went ahead and submitted! Excited to see what scenarios come forth this year.
14.02.2026 05:00
👍 3
🔁 0
💬 2
📌 0
Oh this theme aligns with an idea I’ve been workshopping. This is very tempting.
13.02.2026 23:13
👍 2
🔁 0
💬 1
📌 0
The Sorcerer (Draft 4) | Jay Dragon (& Friends)
Get more from Jay Dragon (& Friends) on Patreon
somehow, in the span of two frantic days, i wrote the sorcerer (the final draft of the last of the seven wizards for seven-part pact)
www.patreon.com/posts/sorcer...
13.02.2026 20:20
👍 26
🔁 3
💬 1
📌 0
Violent Delights (Playtest) by Backwards Tabletop
A chess-based RPG about Shakespeare’s Romeo & Juliet
Valentine's Day is right around the corner...
Consider helping me playtest my new game — Violent Delights: A chess-based RPG about Romeo & Juliet.
The first 10 people to play and complete a feedback form will receive a complimentary PDF of Violent Delights when the game is complete.
13.02.2026 18:36
👍 47
🔁 40
💬 2
📌 6
as a fan of those games- i think it's not that different from channeling this impulse into poetry. i think games and poetry have a lot in common, particularly lyric games. writing an autobiographical lyric game is like writing a poem about your life that you want other people to crawl inside of
12.02.2026 16:50
👍 2
🔁 0
💬 1
📌 0
In this way, I feel a lot of the most conventional games, trying their hardest to be products, abandon the spirit of play that draws me to these works in favor of professionalism. I want my games to be playing with me, not working for me! I want the audiences for games to see that joy too. Play!
12.02.2026 13:30
👍 4
🔁 0
💬 0
📌 0
And a big part of this is the line that is drawn between games as products sold on shelves, like you say, and games as they exist outside of that context- make-believe, house, tag, truth or dare. Those are games that exist outside of these boundaries, but they get dismissed as play, not “real games”
12.02.2026 13:30
👍 4
🔁 0
💬 1
📌 0
So when someone decides to buy a game outside this expectation, they feel cheated! Even if they accept that games can be art, culture has made them a promise about what that art will look like that the game did not uphold, it has no Win Condition, it has ambiguous rules that require interpretation
12.02.2026 13:30
👍 3
🔁 0
💬 1
📌 0
People rely on their past experiences playing games and assume future experiences will be the same. This is true of all mediums, but I think there’s a stronger awareness of diversity in visual mediums. Meanwhile, games must always be reasonably challenging, approachable, winnable things.
12.02.2026 13:30
👍 4
🔁 0
💬 1
📌 0