Seraphina Garcia Ramirez's Avatar

Seraphina Garcia Ramirez

@seraphimseraphina

she/her • Writer, Game Designer, Consultant, Dev Editor • Co-moderator of the Dice Exploder Discord server • trans queer woman of color • that friend who probably has a game recommendation for you • blog at https://seraphim-seraphina.itch.io/my-blog/devlog

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16.11.2024
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Latest posts by Seraphina Garcia Ramirez @seraphimseraphina

This conversation is exactly the kind of thing you dream of happening when you make a work of art. Extremely productive and honest perspectives, critique guided by a long-term and good faith engagement with the game. I'd recommend this episode to anybody wondering if Triangle Agency is for them.

11.03.2026 16:56 👍 70 🔁 18 💬 1 📌 0

"Look, I’ll just come out and say what we’re all thinking ... I absolutely intend to glorify robbing a train full of cash. That’s the coolest and most morally correct action a human being can take."

Truly speaking for the people- great review! Eager to pick this game up

11.03.2026 15:45 👍 10 🔁 1 💬 1 📌 0

we didn't even get fully through 30 time even with ramping up the time spent halfway through, so i think letting the game breathe would have meant 30 sessions or so- but also with experience i feel more capable of running shorter missions, which would also help get more done in that time!

11.03.2026 12:52 👍 1 🔁 0 💬 0 📌 0

a lot of those sessions were 2-3 hours, which plays into it- in part it felt short compared to the books default because most missions took 3 sessions on average, so we had to have Agents progress on the WLB tracks at an accelerated pace to make any kind of dent into the Playwall!

11.03.2026 12:52 👍 1 🔁 0 💬 1 📌 0

New and shiny!

10.03.2026 13:40 👍 0 🔁 0 💬 0 📌 0

The game makes itself easy to evangelize! But I’m always filled with joy whenever someone decides to give it some of their limited time and attention because of something I said. Everyone needs to be looking at this game!

(And I’m sure you’re an equally evil General Manager 😈)

10.03.2026 13:06 👍 2 🔁 0 💬 1 📌 0

Triangle Agency is gorgeous, titanic, and iconic, there’s nothing quite like it, and I couldn’t do it service if you gave me 20 hours to talk about it (but we did our best with two.) It will challenge you as audience, it will elevate you as a player, and it will teach you as a designer. Come listen!

10.03.2026 12:43 👍 24 🔁 6 💬 0 📌 0
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The Voice of the Text (Triangle Agency) with Seraphina Garcia Ramirez - Dice Exploder Listen to this episode here. I bet you’ve heard of this game Triangle Agency. Big exciting Kickstarter, super flashy product design, a game with… spoilers in the back? It’s corporate...

God, we really did it, @seraphimseraphina.bsky.social and I talked about Triangle Agency on Dice Exploder for what felt like ten million years (2 hours, the longest episode of the show hopefully ever).

10.03.2026 12:15 👍 54 🔁 10 💬 7 📌 2

The funny thing is I feel like there’s so much we didn’t talk about

10.03.2026 12:40 👍 5 🔁 0 💬 1 📌 0
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Draw Maps, Leave Blanks (Dungeon World) with Tim Denee — Dice Exploder How detailed of maps, and how big of blanks?

This week on Dice Exploder I've got @olddog.games on talking Blades '68, Dungeon World, and "draw maps leave blanks". How much should you define about your game in advance - as a player, as a GM, as a designer? Tim's smart!

03.03.2026 18:42 👍 52 🔁 14 💬 0 📌 3
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Aldi's Razor | Jay Dragon (& Friends) Get more from Jay Dragon (& Friends) on Patreon

i keep getting into (enjoyable and fun) arguments about the nature of games that can run the risk of getting lost in the sauce with overly broad definitions, so i invented a lil logic tool
www.patreon.com/posts/152130...

03.03.2026 13:00 👍 52 🔁 15 💬 6 📌 3
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Winning Praise The Hawkmoth King: Something that is normal to want and possible to achieve The door is solid metal this time. Burnished shining steel with one of those push bars across the middle. It's also glowing, softly, with a blood-red heat th...

so a lot of people have talked abt how important Praise The Hawkmoth King by @anagogue.bsky.social is and how relevant it is for the current political climate and blah blah blah

but theyre missing the point: its also FUN AS HELL

notes-from-the-labyrinth.ink/winning-prai...

28.02.2026 20:43 👍 22 🔁 8 💬 2 📌 0

I'm going to regret posting this, but: obviously system matters. But so does a game's fiction. And you can use that fiction to elegantly solve problems in play that no mechanic ever could.

24.02.2026 21:43 👍 32 🔁 3 💬 2 📌 1

saw a video about omelas-response game design (which is its own thing, separate but adjacent to the fictional conversation) and i think it missed the point that the original story "the ones who walk away from omelas" is already a tabletop role-playing game.

24.02.2026 18:28 👍 8 🔁 1 💬 1 📌 0

Yep, I am definitely at least slightly surprised! But also this page does slap

21.02.2026 00:29 👍 1 🔁 0 💬 0 📌 0

What’s a fact about yourself you think would surprise me?

21.02.2026 00:22 👍 0 🔁 0 💬 1 📌 0

@adambell.games Just received my copy of Uneasy Lies the Head, Royal Edition!! This game is absolutely gorgeous and was a delight to unbox- excited to take some glamour shot later tonight, and more excited to table it with the pretty materials for the first time!

20.02.2026 22:42 👍 4 🔁 0 💬 1 📌 0
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Bloggies Breakdown: Round 4 The Bloggies Tournament is over. Here are the 2026 champions...

It's done. The Bloggies Tournament, and the first half of The Bloggies, are officially complete. It was a tight race, but the winners are...

🧵👇 (Thread attached)

www.explorersdesign.com/bloggies-bre...

20.02.2026 13:51 👍 58 🔁 35 💬 1 📌 8
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Bloggies Breakdown: Round 3 After the third Bloggies Blog Bath: Who won? And by how much?

We're in the final round of The Bloggies gladiatorial arena. You can find the results (with pie charts!) and round 4 voting form in the link below.

There was a significant uptick of votes this round. Neat.

19.02.2026 13:04 👍 48 🔁 33 💬 0 📌 14
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Final Round of Seven-Part Pact Playtesting | Jay Dragon (& Friends) Get more from Jay Dragon (& Friends) on Patreon

the final draft of seven-part pact is done and is in its final stage of playtesting! if you want to come help playtest, read this post: www.patreon.com/posts/151018...

17.02.2026 19:28 👍 58 🔁 13 💬 1 📌 0
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Setting Elements (Dream Askew / Dream Apart) with Kodi Gonzaga — Dice Exploder There's many ways to decide who has authority over what in an RPG. Traditional games have a bunch of players with one PC each and a GM responsible for everything else, while Dreams Askew / Dream Apart...

Dice Exploder is back! This is the year of "just do the dang show in its normal format," and I'm kicking off talking Dream Askew / Dream Apart / Belonging Outside Belonging setting elements with @jaztice.bsky.social.

17.02.2026 18:39 👍 45 🔁 12 💬 0 📌 2

I went ahead and submitted! Excited to see what scenarios come forth this year.

14.02.2026 05:00 👍 3 🔁 0 💬 2 📌 0

Oh this theme aligns with an idea I’ve been workshopping. This is very tempting.

13.02.2026 23:13 👍 2 🔁 0 💬 1 📌 0
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The Sorcerer (Draft 4) | Jay Dragon (& Friends) Get more from Jay Dragon (& Friends) on Patreon

somehow, in the span of two frantic days, i wrote the sorcerer (the final draft of the last of the seven wizards for seven-part pact)
www.patreon.com/posts/sorcer...

13.02.2026 20:20 👍 26 🔁 3 💬 1 📌 0
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Violent Delights (Playtest) by Backwards Tabletop A chess-based RPG about Shakespeare’s Romeo & Juliet

Valentine's Day is right around the corner...

Consider helping me playtest my new game — Violent Delights: A chess-based RPG about Romeo & Juliet.

The first 10 people to play and complete a feedback form will receive a complimentary PDF of Violent Delights when the game is complete.

13.02.2026 18:36 👍 47 🔁 40 💬 2 📌 6

as a fan of those games- i think it's not that different from channeling this impulse into poetry. i think games and poetry have a lot in common, particularly lyric games. writing an autobiographical lyric game is like writing a poem about your life that you want other people to crawl inside of

12.02.2026 16:50 👍 2 🔁 0 💬 1 📌 0

In this way, I feel a lot of the most conventional games, trying their hardest to be products, abandon the spirit of play that draws me to these works in favor of professionalism. I want my games to be playing with me, not working for me! I want the audiences for games to see that joy too. Play!

12.02.2026 13:30 👍 4 🔁 0 💬 0 📌 0

And a big part of this is the line that is drawn between games as products sold on shelves, like you say, and games as they exist outside of that context- make-believe, house, tag, truth or dare. Those are games that exist outside of these boundaries, but they get dismissed as play, not “real games”

12.02.2026 13:30 👍 4 🔁 0 💬 1 📌 0

So when someone decides to buy a game outside this expectation, they feel cheated! Even if they accept that games can be art, culture has made them a promise about what that art will look like that the game did not uphold, it has no Win Condition, it has ambiguous rules that require interpretation

12.02.2026 13:30 👍 3 🔁 0 💬 1 📌 0

People rely on their past experiences playing games and assume future experiences will be the same. This is true of all mediums, but I think there’s a stronger awareness of diversity in visual mediums. Meanwhile, games must always be reasonably challenging, approachable, winnable things.

12.02.2026 13:30 👍 4 🔁 0 💬 1 📌 0