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Katina

@nakatija

πŸ’ Real-Time Graphics Engineer | Technical Artist πŸ’ Building the Nakati64 Rendering Toolkit πŸ’ VR engineer at Meta πŸ’ Previous : Fortnite | Pacific Drive πŸ’ Big fan of plants 🌿

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13.09.2023
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Latest posts by Katina @nakatija

Me shamefully admitting that I only made $50m last year, and being asked to leave the dinner party

20.02.2026 22:49 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

The person who invented touch sensitive, buttonless earbuds should apologize for what they've done

18.02.2026 23:10 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

And it's barely even a theoretical good at all. Mass unemployment and surveillance is really bad

18.02.2026 02:49 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

This looks super good

16.02.2026 11:50 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Why do ICE agents keep standing in front of cars are they dumb

08.01.2026 20:12 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
I don't get the reference.

I don't get the reference.

28.11.2025 16:13 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Just in time for the new Reagan administration

18.07.2025 20:28 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I was okay with Nazis, but I draw the line at Hitler

12.07.2025 17:57 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Ended up staying up all night, but now I've got a fancy graph editor plugin working in godot, pretty neat.

14.06.2025 14:46 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

π—¦π—˜π—”π—§π—§π—Ÿπ—˜ 𝗔π—₯π—˜π—” 𝗣π—₯π—’π—§π—˜π—¦π—§ π—Ÿπ—œπ—¦π—§ 𝗳𝗼𝗿 **π—π—¨π—‘π—˜ 𝟡-𝟭𝟱**
PLEASE SHARE WIDELY
Protests are listed by category:
π—π—¨π—‘π—˜ 𝟭𝟰 𝗑𝗒 π—žπ—œπ—‘π—šπ—¦ 𝗗𝗔𝗬, π—ͺπ—˜π—˜π—žπ—Ÿπ—¬, & π—•π—”π—‘π—‘π—˜π—₯π—œπ—‘π—š
And then by day of the week within each category
*****𝗦𝗔𝗧𝗨π—₯𝗗𝗔𝗬, π—π—¨π—‘π—˜ 𝟭𝟰 (1/24)

09.06.2025 00:08 πŸ‘ 22 πŸ” 12 πŸ’¬ 1 πŸ“Œ 1

I choose to believe the message of Clair Obscur is to never make an online game. Because someday you'll have to shut down the servers, and everyone is gonna be sad

10.06.2025 15:29 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

But what about Strand-type games? We need Donkey Kong Stranding

07.05.2025 15:42 πŸ‘ 7 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

It looks like the grass texture is set to point filtering? For performance reasons, the sampler falls back to hardware filtering when the mip level is greater than 1

07.03.2025 06:50 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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I should have set up @nakatija.bsky.social's renderer awhile ago - took my scenes from odd lowpoly -> #n64 look and feel

07.03.2025 06:31 πŸ‘ 7 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

If you're using the rendering kit, make sure the color space is gammaπŸ‘€

07.03.2025 03:12 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Well we're heading towards the 1930s depression. Might as well make the most of the situation

04.03.2025 20:18 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

BK just does not age. Every time I see it I'm like "Golly, that looks good"

26.02.2025 07:05 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
stop n swop

stop n swop

stop n swop

stop n swop

ice key

ice key

I feel like I can attribute much of my lasting brain damage to this

17.02.2025 05:54 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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My kit is almost fully platform-style ambidextrous now

19.01.2025 04:54 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Here's a comparison of my geometry reconstruction methods, and how they handle affine interpolation. N64 using frustum based clip and fan, and PSX using frustum-agnostic proximity subdivision.

12.01.2025 06:38 πŸ‘ 4 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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I'm adding a new proximity subdivision option to my render kit. This can help reduce the nastiness of affine textures if you choose to use them.

03.01.2025 22:14 πŸ‘ 4 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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In our next Tiny Glade update we'll bump the light limit from 32 to 32k while keeping the cost more or less the same.

The small limit has been a cop out, as we didn't quite know how to render huge numbers of (screen-space) shadow-casting lights without severe performance degradation.

05.12.2024 22:11 πŸ‘ 711 πŸ” 109 πŸ’¬ 11 πŸ“Œ 9
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Turns out she was tired but now she's rigged and tired, with a filter.

Using @nakatija.bsky.social's unity n64 rendering toolkit & #crocotile

24.11.2024 05:44 πŸ‘ 9 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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I've been playing the Silent Hill 2 Remake, and I really appreciate the bold decision to use a dirty bathroom as the title screen

05.11.2024 05:00 πŸ‘ 3 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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For anyone wondering why N64 games used texture filtering despite how blurry it made surfaces look, the alternative often produced a very sawtoothy effect due to low UV precision. It's worth noting that the PS1 would likely look the same if it managed to support perspective correction

02.11.2024 03:09 πŸ‘ 5 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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26.10.2024 06:58 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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04.10.2024 03:23 πŸ‘ 1 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Preview
Nakati64 Rendering Toolkit | Fullscreen & Camera Effects | Unity Asset Store Add depth to your project with Nakati64 Rendering Toolkit asset from NakatiRa. Find this & more VFX options on the Unity Asset Store.

You can find it here ‡️
assetstore.unity.com/packages/vfx...

25.09.2024 02:10 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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New updates to the Nakati64 Rendering Toolkit. We now have temporal accumulation blurring control. There's also support for 240i and 480i in addition to 240p output.

25.09.2024 02:08 πŸ‘ 1 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
Preview
Nakati64 Rendering Toolkit | Video | Unity Asset Store Get the Nakati64 Rendering Toolkit package from NakatiRa and speed up your game development process. Find this & other Video options on the Unity Asset Store.

You can find my kit here!
assetstore.unity.com/packages/too...

07.08.2024 05:05 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0