Thank you Christopher and Adam, if this is the end of SOTM then you've made something truly special.
Opening Disparation tonight was a lovely trip through the hundreds of hours I've spent listening to you lie.
Thank you Christopher and Adam, if this is the end of SOTM then you've made something truly special.
Opening Disparation tonight was a lovely trip through the hundreds of hours I've spent listening to you lie.
"It was like trying to move a giant sack of soup and sticks."
Credit to Blake Crouch, that is the most jacked up description of moving a corpse I've ever come across π
Aaaaand the daily check ins pay off!
I'm pumped for Arkham Horror chapter 2 while simultaneously fading on my Arkham project so I need this to be a banger.
Home sick, cleared my last TBR book yesterday, the library is closed due to snow, and the next @aconytebooks.bsky.social release hasn't been set up for previews yet.
Bah!
Today in @arkhamhorror.bsky.social's history...
1\12\1926 β The Arkham Advertiser runs an article about the Ruggles Rare Book Room dedication that occurred on the 11th.
It's been months since I originally read the core so I can't recall specifically but I feel for any table that has to be concerned about that level of trust with their GM.
He has a new one coming out this year!
Whomever posted something about "The Library of Mount Char" on here in the last could of weeks, THANK YOU!
That was a fantastic read.
Today in @arkhamhorror.bsky.social's history...
1/11/1926 β Alonzo Ruggles, his wife Nina, and Abigail Foreman take part in the dedication of the Ruggles Rare Book Room at the Orne Library.
For me, the calling for dice rolls option has been a difficult adjustment when running this system. You really aren't supposed to. You can flat out say there is information to be had, and then it is up to the player to choose to engage or not. I don't think you ever just say "give me an int CK".
alt text: A hand drawn 1920s style movie poster. Top text: βSebastien Moreau presents THE DUNWICH LEGACY A Thrilling Journey Beyond Time and Spaceβ Beneath are 6 figures which Iβll describe in the next images, standing in a sort of creeping fog. The bottom text is my husband & my names starring as the lead characters, with the names of the ally characters underneath.
Close-up of the two player characters: In the front are William Yorrick and Sefina Rousseau, player investigators from Arkham Horror The Card Game. William has longish red hair and a beard - not a common look for the 1920s, but it makes sense considering heβs an actor. He wears a Trenchcoat, and carries his trademark lantern and his βCherished Keepsakeβ Mr. Pawterson. I decided to give him WWI style boots and pants, perhaps heβs a veteran? Or maybe he got them at an army surplus store? His shirt is a typical style for the 20s, complete with a detachable soft collar that saves on laundering costs. Sefina is a Tahitian woman, wearing a matching dark green travel coat and cloche hat. She has unfashionably long, dark, curly hair-but like many women of the time who were reluctant to bob their hair-sheβs styled it impeccably to fit current hat silhouettes. Her hat is decorated with artificial Tahitian gardenias, and her coat has Polynesian tapa cloth inspired embroidery. Her drop-waist pleated dress is a lighter green, and her leather shoes have the low flared heels typical of the period. Her clothes are clearly made especially for her, none of this new-fangled buying βoff the rackβ for Sefina! Pearls are a very popular accessory at this time, but in keeping with her theme I gave Sefina Tahitian black pearls. Lastly she has two paintbrushes in her pocket because sheβs a forger artist, and sheβs gesturing enthusiastically at a map sheβs holding.
Close-up of two βallyβ characters: Leo De Luca is an ally that gives you an extra action in game. How does he manage this? In my opinion, by being rakishly charming! Iβve drawn him standing with his jacket slung over his shoulder, showing off his simple workerβs shirt and suspenders. Heβs wearing a light brown hat, cuffed pants, and some gorgeous wingtip shoes that I imagine heβs super proud of. He has short, dark blonde hair (the official card art makes his hair colour hard to discern so I just picked), and heβs holding a lit, hand rolled cigarette. The Arcane Initiate has bobbed red hair styled with finger waves, and is wearing a dark orange sweater vest over a long sleeved shirt and flowy skirt. Her card art has her wearing an outfit that really doesnβt look appropriate according to my research, so I gave her something that a student might typically wear while still looking a little bit like the original art. She looks very worried (after all, she gets placed with a Doom on her!), and is holding tightly a purple book with a glowing Mystic symbol on it.
Madame LaBranche is a stout older woman wearing a fancy steel blue housedress. I found that lot of photos of older women of this time show them wearing slightly out of date dresses; I guess it was hard for many to adapt to the new and shocking knee-high hems that all the kids were wearing. I chose a sort of compromise outfit for Madame that I found in a Montgomery Wards Schoffnerβs catalog, because catalogs were all the rage back then! Her white hair is done up in a loose bun with finger wave styling, and sheβs holding up a single silver coin while looking disdainfully at the viewer. (Her ally power is that she gives you a resource every turn if you have none). She wears white pearls and seems to be a Woman Of Means, even though in our games she always ends up being your weird landlady. Behind her stands a tall man wearing a striped grey suit and a fedora. His back is towards the viewer, and his face is partially obscured. His bright leather red gloves stand out from the dark background. He is The Red Gloved Man and he declines to be described further.
yay, rare new personal #art !
The Dunwich Legacy was the first Arkham Horror TCG campaign my husband & I played, and while weβve played many, many other campaigns in the years since then, Iβve always wanted to draw a movie-style poster based on our first βrealβ game together
(details in alt-text)
That was the only scenario I outright failed in an otherwise unblemished blind run of that campaign.
"I kind of want to slay the dragon" is a great wrap up of the series
Why take the time to have spent literal months teeing up a status quo shift, in an ever green story, then put 1 of the 2 leads of that story in your new beginner friendly product roll out and make this the lore entry you choose to go with?
Today in @arkhamhorror.bsky.social 's history...
1-2-1917: Dr.Yancy rejects Norman Witherβs paper regarding disappearing stars the astronomer claims to have witnessed and sends a letter to Norman asking him to reconsider his stance on the occurrence before his claims destroy his reputation.
So hey anyway here is the NPCs of The Drowned City...again. There will be more TDC content coming soon, assuming I haven't already finished it.
I sat down tonight to finish one such article to find that it was pretty much complete already. Being that I am not a writer, I always have things I want to tweak so I spent maybe half an hour on adjustments, moved it to WordPress to start formatting it, and then realized I already published it.
Here is a first. I have a schedule I've built for my Arkham project that will have new work out bi-weekly through April if I can maintain it. To ease into that workload, the first several items are really just me sitting down and finishing articles that I've had in process for some time.
A solid overview of the series IMO
You can learn more in @jmreynolds.bsky.social's entry in Secrets in Scarlet from @aconytebooks.bsky.social
This week in @arkhamhorror.bsky.social's history...
Between 12/27/1924 and 12/31/1924: Trish Scarborough meets with the Crimson Cavalier, in Venice, in an attempt to convince the Red Coterie to work with Black Chamber.
Edge has quietly dropped a free RPG scenario for the holidays. It ties into the epic Terra Antarctica campaign and, once again, local morgue manager Ruth Turner is compromised.
Are you an OG Arkham Horror LCG player and your OCD got itchy because your TDE & TIC campaigns weren't in a lovely box, because some sadist discontinued the Return To product line?
You can pick up the discontinued rerelease, and pay the nerd tax, but I recommend this Etsy product.
Cthulhu: Private investigator's synopsis is worth the click through.
It's a huge reveal and the furthest we have seen into the Arkham Files chronology thus far.
12/24/1939: Paul Kopp meets Zoe Samaras in Kingsport while unstuck in time.
12/24/1944: Agent Wendy Adams meets Paul Kopp, who is unstuck in time, in Kingsport.
You can learn more about the chaos that is Paul Kopp's life in @rosemaryjones.bsky.social's Mask of Silver and The Bootleggers Dance.
12/24/1929: βAshcanβ Pete gives Paul Kopp, who is unstuck in time, his leather jacket.
12/24/1933: Paul Kopp gives a destitute Preston Fairmont a dime. Daisy Walker then takes Preston in for the night.
12/24/1936: Jim Culver meets Paul Kopp, who is unstuck in time, in a Dunwich Graveyard.
12/24/1917: Paul Kopp meets Leonard Pease in Innsmouth, while unstuck in time.
12/24/1924: Paul Kopp, while unstuck in time, is present for a meeting between Dr. William T. Maleson, Agent Tawny & Mandy Thompson as they experiment with time travel at M.U.