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Yugiboy85

@yugiboy85

French doom mapper, likes doom

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11.11.2024
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Latest posts by Yugiboy85 @yugiboy85

We lost both grass wonder and haru urara in the span of a month and now...gentildonna too

I'm devastated ๐Ÿ˜ญ

#gentildonna #umamusume

26.11.2025 12:14 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I'll take OPM's season 3 over any garbage AI generated content anyday everyday

24.11.2025 18:29 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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This is a crosspost from my profile on DW

TL;DR - Part 3 of the moon series is unfortunately cancelled altogether. This has been a long time coming and truth be told, man on the moon is good enough as an ending already :D

Sorry for those that might be disapointed by this.

22.11.2025 17:02 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Cacowards for the win !

Also, doom awa...wait, that shit is ass

17.11.2025 18:00 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Also, that soulsphere was captured at the perfect time !

16.11.2025 16:36 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Map name: "I remembered my birthday"

(yes, this is a nod to btsx's episode 1, map 18)

Status: Well wip lol

16.11.2025 16:36 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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More progress on that map from this weekend. With any luck, should be done by the end of the month (possibly) :)

#doom #doommapping #leveldesign #gamedesign

16.11.2025 16:34 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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Started work on a community project that uses the BTSX Textures (that are released). Having fun so far.

Pretty weird to work with btsx textures but with no vanilla limits haha

Project in question is here:

www.doomworld.com/forum/topic/...

#doom #leveldesign #mapping

10.11.2025 20:32 ๐Ÿ‘ 8 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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"Fixed it with AI"

I'm actually furious seeing this sentence. Fuck off

02.11.2025 09:54 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Now that i got the gears in motion again, I guess it's finally time to finish this thing !

(Moon part 3)

#Doom #doommapping #leveldesign #gamedesign #custom

05.10.2025 06:50 ๐Ÿ‘ 15 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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www.doomworld.com/forum/topic/...

Speed of moon, a 5 map lunar inspired mapset (also featuring ancient temples on said moon) is finally available in RC1

MBF21, Doom 2, maps 1 through 5 (+ an epilogue as map 6, but no exit)

01.10.2025 20:29 ๐Ÿ‘ 5 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Admitedly, some of these took longer than expected but, in regards to my conventionnal mapping speed, trust me, these ARE speedmaps lol

27.09.2025 09:59 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

A motm sequel does exist though (in very heavy wip and it's on standby rn) :D

26.09.2025 19:35 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

haha...I wish

No, it's a separate speedmap project I started at the start of august, after a fairly long mapping break. Wanted to get the gears in motion again

Called "Speed of Moon" (jimmy made the title suggestion actually haha)

26.09.2025 19:35 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0
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Another map done !

One left to go (+ an epilogue) that is a fight map/arena so it should be quick

#doom #mapping #gamedesign #leveldesign

26.09.2025 19:10 ๐Ÿ‘ 18 ๐Ÿ” 8 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Plus map 5

03.09.2025 20:55 ๐Ÿ‘ 1 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Soon โ„ข

03.09.2025 20:54 ๐Ÿ‘ 16 ๐Ÿ” 6 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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16.08.2025 19:24 ๐Ÿ‘ 22 ๐Ÿ” 9 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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One giant leap for mankind right?

#doom #doommapping #leveldesign #gamedesign #france

05.08.2025 16:51 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

@supplicegame.bsky.social

You guys smashed it yet again !

10.06.2025 06:40 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Absolutely loving the new episode of supplice so far !

On map 4 but yeah, what a banger.

The soundtrack is great as well, favorites are "parallel construction" and "the longest yard".

10.06.2025 06:39 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Is that the one with the collored sections?

If so, i would see it more as a homage to "killer collors" from AV personnaly

29.05.2025 14:00 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Ps: Air neos was way less expensive in japanese so yeah...still a like 20+ euro card though

29.04.2025 04:37 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Few fusions (and some cards) left and i can finish my neos deck for our upcoming retro gavering (the cutof is light of destructions, but some exceptions are allowed everynow and then). In this case, im allowed to use "miracle contact" for example

Deck is jank btw but, it's mainly for fun !

29.04.2025 04:36 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Good bye little shark :(

16.04.2025 06:01 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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New black mirror is pretty cool !

12.04.2025 09:35 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Oh right, it's that day

10.04.2025 05:33 ๐Ÿ‘ 8 ๐Ÿ” 0 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 0
็พŽๆณขใ€Œใ‚ขใƒกใƒฒใƒžใƒ„ใ€ใ€MV
็พŽๆณขใ€Œใ‚ขใƒกใƒฒใƒžใƒ„ใ€ใ€MV YouTube video by ็พŽๆณข

youtu.be/766qmHTc2ro?...

04.04.2025 15:56 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Nicely played

20.02.2025 13:05 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Finally, due to the nature of the trick (with gradients etc...) it's pretty plane intensive. In vanilla, you can use it but, use them sparingly (and limit the gradients obviously) :D

19.01.2025 11:24 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0