So they made a Dreams clone but instead of a 100 watt PS4, it requires a 100 megawatt reactor 😒 youtu.be/YxkGdX4WIBE?...
So they made a Dreams clone but instead of a 100 watt PS4, it requires a 100 megawatt reactor 😒 youtu.be/YxkGdX4WIBE?...
I’m ready: bsky.app/profile/muko...
I couldn't finish occlusion culling in time, which is a shame because I was hoping that would help a lot :/ I also want to add mip streaming at some point(probably next year :D ).
This is on a 3770K system, but CPU is not that important as a Pentium 4+Voodoo 5 actually runs faster:
www.youtube.com/watch?v=iu82...
As my holiday project, I went back to my retro engine project after a long time. Decided to add something modern, so here's meshlet rendering on Voodoo 2:
youtu.be/VOv8JqUZstQ
My "No Graphics API" blog post is live! Please repost :)
www.sebastianaaltonen.com/blog/no-grap...
I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".
Oh nice, it's one of the first 3D accelerators as far as I know. Will try to do some programming with it at some point but its API looks a bit more complicated than Rendition's and 3DFX's.
I got bored again, so built another retro PC 😅K6-3 450 MHz, Rendition Verite 2200 AGP, Diamond Monster 3D(Voodoo), Matrox m3D(PowerVR) and Sound Blaster AWE64. At least 5 graphics APIs in one system 😀.
Congratulations!
Thanks!
Thanks!
Thank you!
Thanks :)
New job! I guess I can officially call myself a "rockstar programmer" now 😂
A similar thing happened in Turkey a while ago. It almost caused a blackout in whole Europe: en.wikipedia.org/wiki/2015_Tu...
Played Oblivion Remastered for a couple of hours. It's great in general, I especially liked the graphics and animations. But needs some serious patching for performance and AI issues.
Also, why is it always 'open world survival crafting'? Can we get some arcade racing game clones or something? :D
I hate Intel's habit of deleting old versions of drivers and tools from their website. I need VTune 2022.2 or earlier to be able to profile on my CPU and looks like it's impossible to find it 🙄.
Things I plan to explore for Glide backend at the moment: multithreaded T&L, software earlyZ, meshlet culling. And if I can figure out somehow: virtual texturing, SSAO... I'm also curious if I can beat V2 SLI with a quad core CPU rasterizer 😅
I built a new Windows XP monster for Glide/SW rasterizer development. 3770K, Quadro K4000, X-Fi Titanium Fatal1ty and Voodoo 2 SLI 🔥. Also have Win10 as dual-boot, so I can use VS2022 and Superluminal.
Software renderer update: Vertex processing is complete and I'm happy with the performance. Most of the code is ported from my C89/Win9x retro engine project to C++. Implemented line drawing today. It's not tiled yet, so not exactly like a baklava at the moment 😅
Hey 👋
We are a tiny #indie #gamedev team creating a game that mimics the aesthetics of Greek Shadow Theater.
How about a quick look at its history?
This is often referred to as Karagiozis or Karaghiozis (Greek: Καραγκιόζης [karaˈɟozis]; Turkish: Karagöz [kaɾaˈɟœz]).
Yeah, I'm happy with the name I chose for my new tile-based software renderer 🔸😊.
Hello there! I'm Mustafa, I do game engine stuff. Currently working at Splash Damage on Project Astrid. Before that I worked on Mount&Blade series(engine programming, console ports). I also have this weird hobby of "collecting PC tech between 1995-2005 and doing retrocoding experiments on them" 😊.