my 9 games
(for real this time)
@sunlitspace542
- snes hacker - bad programmer - madman - plural (monikaπ) - star fox ex maintainer - star fox cd lead dev discord server: https://discord.gg/t2p7VV6fkc website: https://sunlitspace542.github.io/ donate: patreon.com/SunlitSpace542
my 9 games
(for real this time)
my 9 games
Happy 33rd Anniversary, Star Fox!
To celebrate, here's my animated remake of the intro of the 1993 Snes game made entirely in Blender! Hope ya'll enjoy it!
youtu.be/x3AOfwr11XQ?...
#starfox #snes #supernintendo #Nintendo
Star Fox CD thing:
Added Daytona mode!
The landmaster is swapped with the Hornet, and the BGM is replaced with one of the 4 songs from Daytona USA! We've been playing Daytona USA a lot lately, so we thought it'd be funny, lol.
(level shown is a placeholder)
Star Fox CD thing:
I figured out how to smoothly fade the 3D palette! I have some ideas of where to use this. It really only "works" if the palette it fades to is distinct enough from the previous, otherwise I find it hard to notice at all.
www.twitch.tv/sunlitspace542
Live now with another dev stream!
Dev stream happening tonight at around 7-8pm EST!
www.twitch.tv/sunlitspace542
happy 2006!!!
Stream should be back now, I think? Internet was having issues.
twitch.tv/sunlitspace542
Another SFEX rumble dev stream will happen tonight at around 8PM EST! The last one was so insane that we had to do another one. I can't guarantee any actual work will be done, lol
www.twitch.tv/sunlitspace542
Dev stream soon! Going to be working on rumble support for Star Fox EX today! (not because Kando told me to or anything)
I was going to do this tomorrow, but some crazy advancements just happened and I've got the itch to do something again.
Star Fox: All-Range, now available as an IPS patch from romhackplaza.org/romhacks/sta...
Big up to the whole SF community for ideas/ feedback/ counselling, and especially @kandowontu.bsky.social @sunlitspace542.bsky.social @euclidium.bsky.social @mightyandross64.bsky.social for assets and advice
Update on StarFox All-Range, it's close, although it will just be a tech demo for now. I just need to add title, credits and do final testing. Built on Ultrastarfox by the goat @sunlitspace542.bsky.social
Star Fox CD Update!
Uploaded a little update video where I ramble about optimizations to the sound driver for 16 minutes:
youtu.be/8FDkZtVVfCY
I was able to rearrange ARAM and was able to fit in the new voice sample and matching patch data, so these are in game for real now!
Overall, this is exciting stuff! Not being able to edit the audio side of things has been bothering me for a very long time, and now it looks like I can! (6/6)
I can't add new samples yet as I have to rearrange ARAM to make room. I did replace the samples in BIN 1 to just to hear what it'd be like, though: (5/6)
I know the SFX shown in the video repeat for teammate OK/down, I'm not a sound programmer, I just ripped what I could from SF2 and edited them to be shorter. (4/6)
MrL314 made a sound BIN disassembler tool a long time ago, so I've disassembled the 3 needed data BINs with it and will be modifying them to rearrange ARAM for more free space for SFX. (3/6)
Since only the sound BINs that are absolutely necessary for the most sound effects to work are uploaded, and SPC music was removed, there's tons of free ARAM space! (2/6)
SFCD Update!
Miyu and Fay have their own voice SFX!
Phonymike's sound driver disassembly has advanced to where we can insert new SFX data within the existing pointer table slots! (1/6)
We got a new progress update video from @sunlitspace542.bsky.social
On his super ambitious & impressive
"Star Fox CD" #romhack project
A #SNES hack with tons of cool features
- New vehicles & levels
- Super FX 3 support
- SNES Rumble
Courtesy of @randallinden.bsky.social
#romhacks #retro #gaming
SFCD Update!
The Landmaster is almost done!! The movement code and clear cutscene are finished. The last thing to do is make special laser models for it, and it'll be ready to use in a a level! (don't know exactly where yet)
The tank is stuck to the ground by simply blocking downward movement and forcing the player to always be clamped to the ground when not jumping. It's quite a bit more involved than the blue-marine which was more or less just an arwing with a different shape. (2/2)
SFCD update!
added a third vehicle, the Landmaster from SF64!
Thanks to @chuckborisnorris.bsky.social for the base code.
The trick here is the turret is the real player object and the body follows it. This lets me reuse the Arwing's movement code to move the turret separately. (1/2)
Star Fox CD update!
Stage 1-1 has been completed and a new progress video has been published covering the changes over the ~5 months since the last one! Go listen to me ramble about this thing for 30 minutes:
youtu.be/1LbKoPqM6QQ
@kandowontu.bsky.social wrote an article listing all the rumble compatible SNES games so far for @metalgamesolid.bsky.social ! Go read it!
metalgamesolid.com/hacks-mods/romhacks/snes-rumble-roundup/
See Randy's list on the SNES rumble GitHub as well:
github.com/LimitedRunGa...
Almost forgot to mention that the 3D crosshair from Star Fox EX was also added, lol. (3/2)
Rumble has been added and is fully working, a new font for dialogue (by Joshua Schaeferhund) (and a new dialogue box have been added (as you can see in the video), and lots of other cool things for stage 1-1 that I'm not ready to show yet. Things are happening, just slowly! (2/2)
SFCD update! (shocking, I know)
Added pause music using the MSU-1 revision 2 resume spec! I actually had to modify Mesen for this as it doesn't support this feature unlike other commonly used SNES emulators and FXPak Pro/SD2SNES.
Other things have happened too...
(1/2)