"Washing machine simulator 2025" ๐ธ
"Washing machine simulator 2025" ๐ธ
Luckily finally expired
Tecleabas con que?! ๐คฃ
*Fixed
Love it! Did you spend any time doing optimizations or it the plain PC version? I guess removing shadows or post-processing (if any) would help a lot
Hello Tracy, we meet again
Saturdays are for stressing the animation system, right?
#screenshotsaturday #solodev #indiedev #gamedev #customengine
Root motion is officially driving the physics simulation and the character can now collide with the world. And by "the world," I mean BALLS. #gamedev #indiedev #solodev #customengine
Blender is everywhere and I'm loving it
Sadly I had no luck with it since I have a really uncommon armature. In the end I parented lots of empties in the source armature and used them as bone constraints in the destination armature. Lots of manual work but once set up it's not too bad
๐ป Fixed a (huge) bug in the calculation of the root motion rotation, and now I can celebrate with the first mocap animation I managed to re-target in Blender #gamedev #indiedev #solodev #customengine
๐ซ
Are you tired, uh?
Massive milestone ๐
I've postponed this as long as possible, but now I've finally started importing, cleaning, and retargeting around 100 animations in Blender. This is going to take *ages*. Send hugs pls
"tu trabajo de verdad" ๐ซ
Finally got root motion and a decent animation state machine working! With animation nodes, transitions, and a (very hacky) editor, I can now preview and adjust how the animations blend into each other. Did I already mention no more foot slipping? โ #gamedev #indiedev #solodev #screenshotsaturday
The new in-game UI is finally taking shape: core elements like images (with optional 9-slicing), text, and buttons are now working ๐ฅณ I've also built a flexible layout system where each component can define its anchor point relative to its parent container #screenshotsaturday #solodev #indiedev
I duct-taped some old code together, and voilร ! Here's the jankiest 'transformation gizmo' ever #screenshotsaturday #gamedev #indiedev #solodev
First off, I need at least some ways to display text, have buttons, and have panels like node hierarchy and inspector. Immediate mode UI are simple to implement and a good fit for the quick iteration workflow I'm aiming for. And yes, I absolutely still need to clip the text in the hierarchy panel
Okay, I've hit a wall trying to edit scenes and assets with just code and JSON files: it's getting far too complex and error-prone. I guess this means I'm building a game editor now. Time to go down another rabbit hole!
Ship it ๐ธ
Blender evolved tremendously over my 15 years of using it, but I tend to use a very limited feature set to keep game engine compatibility. Toying with the idea of making a smaller tool only for gamedev, think Aseprite but for polygonal models. Does something like that already exist? Worth doing? ๐ค
Hola ๐ @cominu.bsky.social
Back to a semi-normal sleep schedule, so itโs game dev time again! Feels like a fresh start and celebrating by installing Linux on my main PC. Windows is now just for the few tools that need it. 2025 is finally the year of Linux on the desktop, right? RIGHT?
Everyone warned me, but wow, newborn sleep deprivation hits hard. Babyโs adorable, Iโm useless. Send coffee. Please.
I've been making video games in some form for 20 years, so I wrote an article about my process - and why I don't use an engine.
noelberry.ca/posts/making...
Pelazo
Looking forward to naming and adopting as many little bugs as possible on Saturday