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setmarks

@setmarks

Solo indie dev Creating PSYCHSPHERE

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07.01.2026
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Latest posts by setmarks @setmarks

Pound cake is just sugar cookies but cake

05.03.2026 21:48 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Glad to see a Pokemon game finally approach the graphical level of Dragon Quest 11

01.03.2026 02:53 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

On my third Nabokov book and "In silence he ate his vanilla ice cream, which contained no vanilla and was not made of cream." is just great.

26.02.2026 21:37 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Finally have every Terraria achievement... Again. I'm starting to think this game actually has too much content? If that's possible?

23.02.2026 20:43 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Got default cheerios by accident, I didn't know they could get plainer than honey nut. They shouldn't.

17.02.2026 14:26 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Screenshot of the same moment in the Tomodachi Life Living the Dream direct from Nintendo of America, Nintendo Japan and Nintendo UK with different Miis in each.

Screenshot of the same moment in the Tomodachi Life Living the Dream direct from Nintendo of America, Nintendo Japan and Nintendo UK with different Miis in each.

Miis in the Tomodachi Life direct varied by region. The guy who was into the clown in the US version being replaced with an alien in every other region seems a little uncool?

29.01.2026 15:43 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

The multiplayer UX of New Horizons is so bad, at this point I want the next Animal Crossing to have stronger multiplayer focus as part of the core design philosophy. With GameChat being one of the Switch 2's big features (in Nintendo's eyes at least) it seems somewhat likely?

27.01.2026 14:21 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Fun fact: PSYCHSPHERE (game I'm making) began with the concept of a Final Fantasy 1 style JRPG where the world, enemies, quest, etc., are uniquely generated each playthrough. That idea fell to the wayside when "monkey ball roguelike with turn based combat" sounded way more fun and unique to create.

19.01.2026 04:26 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

After a few iterations I've landed on a way to make the (100+!) enemies in my game more mechanically unique, inspired by those special enemies in Diablo-esque games with laundry-lists of special effects. Now to make (a lot of) effects and get to mixing and matching them in interesting ways...

18.01.2026 03:22 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

making music is hard

14.01.2026 04:23 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Yeah, copyright stuff is spooky, even if you're 99% sure what you're doing is allowed. I still consider redoing the art with my own photos sometimes just to know 100% it won't lead to trouble.

12.01.2026 02:15 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Black and white image of an earthenware jar with a crack in the top from which a sculpted hand reaches out, and a crack in the bottom where an eye is seen looking out.

Black and white image of an earthenware jar with a crack in the top from which a sculpted hand reaches out, and a crack in the bottom where an eye is seen looking out.

The art for most enemies utilizes images from the Met's Open Access collection (which is an invaluable resource - and really neat). Typically several works are mashed together for a surrealist photomontage look.

#gamedev

11.01.2026 05:26 ๐Ÿ‘ 8 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

but then after you buckle up please wait excruciatingly patiently, everything takes forever lol

10.01.2026 03:33 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
An anthropomorphic goat-dog character in a ball overlooks a path of platforms shaped like various objects stretching into the distance.

An anthropomorphic goat-dog character in a ball overlooks a path of platforms shaped like various objects stretching into the distance.

Here's a glimpse of PSYCHSPHERE outside of the turn based combat. It's a bit of an arcade-y roll-em-up situation.
Hm, you say? Fast-paced platforming meets JRPG? Yup! I don't think anyone's been clamoring for that(?) but if you have been then golly gee buckle up

#gamedev #GodotEngine

10.01.2026 03:33 ๐Ÿ‘ 5 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Screenshot of combat in PSYCHSPHERE showcasing the UI and three enemies placed around a circular battlefield. At the top of the screen are ATTACK, SPECIAL, and DEFEND buttons. The bottom shows the name, level, hp and mp of party members Tang, Mr. Moss and Bev.

Screenshot of combat in PSYCHSPHERE showcasing the UI and three enemies placed around a circular battlefield. At the top of the screen are ATTACK, SPECIAL, and DEFEND buttons. The bottom shows the name, level, hp and mp of party members Tang, Mr. Moss and Bev.

Kinda feels like talking into the void right now but new accounts are like that I guess. Here's a screenshot of the turn-based combat from the game I've been making for, uh *checks watch* way too dang long. And I've still got a ton left to do.

#gamedev #GodotEngine

09.01.2026 03:13 ๐Ÿ‘ 10 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0