You might be able to contact accounts payable and they’d be able to identify what’s incorrect or missing. I’ll try and get an email for you.
You might be able to contact accounts payable and they’d be able to identify what’s incorrect or missing. I’ll try and get an email for you.
Sometimes players will just let you run up to their front door and yoink em.
Taking my good friends Mo & Krill for a little ride with the enemy team. Also I had a 3K Golden Goose Egg I never got to sell because we never ran out of slots or money.
Preview of a chapter 5 thumbnail
Let's all say "thank you Jamaal Bradley"
Was picking up @thebase16.bsky.social from @plushmayhem.bsky.social’s and they handed me these sublimated coasters.
LASH BUFFS FOR DAYS
Once again the award for the country’s worst drivers goes to Halifax. I almost got hit three fuckin times today.
It’s probably sourcing steam box art, and dota changes its box art to reflect new updates. This was one of them I think
Dishonored: How immersive sim mechanics and open ended world design can mesh together without being complicated or overwhelming. And also have a segment of your story where the player gets to dress up and crash a fancy dinner party.
New Vegas: How open ended factional dialogue systems can connect EVERY SINGLE PART of a game back to itself in grounded ways that make the setting more believable.
You could swap this out for Morrowind and it'd still be the same lesson. Also don't water down your story, write weird and bizarre shit.
Mother 2: Having a sense of humour will get you further than taking yourself too seriously. Any period or setting can be interesting. And a game's narrative should have an underlying theme or message pinned to it.
Quest 64: Even the most "Mid tier" games can have captivating elements that will stick with you. Every game, no matter how flawed, can still be someone's favourite.
Cave Story: Reworking elements from older games can result in something very novel. Also with enough time and effort, a single person can create a magnificent game. Game design is not bound to the limitations of companies and studios. You can make a game from nothing, and it can be a masterpiece.
Link to the Past: The first game I ever played, LTTP demonstrates how you can construct an open world for players to have fun in and explore, but still keep the pace on a stable straightforward path. By cleverly drip feeding tools to the player you can be open ended without players getting lost.
Half-Life 2: How a story can be delivered through more than just a game's characters. World, atmosphere, and even a games own mechanics can reinforce its narrative.
TF2: Readability Hierarchies and how different elements of shape, light, and colour influence gameplay and define priorities for players. And also how a game with no real "campaign" can still tell an effective overarching story.
The most important design lessons I took from from each of these.
Dota 2: Understanding how many different smaller mechanics can interact with each other to create interesting "Emergent Gameplay" experiences, as well as the technical problems that can arise from such complex systems.
The 2004 release is STILL the definitive version.
Since folks are sharing these, here are the 9 titles that define me and my entire design philosophy.
I don't think California should be the centre of anything.
this was funnier in my head
You'd be surprised how often you see this line.
People be like "I can't believe they used SO MANY OF THEIR ABILITIES just to kill lil old me, I'm gonna make fun of them for it" like THAT'S WHAT THEY'RE FOR what did you expect was gonna happen???
Can't stop tha Bop
This image with not a single word, says more than anyone could with all the text in the universe.
To have a REAL breakfast bagel for once is a feeling one cannot describe with our limited vocabulary.
Man, I forgot how much I missed Cabin Coffee, thank god it’s still open. This is the closest I’ll have to Paperchase as long as I live in this city.
Cat stepped on my keyboard and managed to press Func+W and swapped my WASD and Arrow keys, I had no idea this was a keyboard function but god damn it stay off my desk Spoot.