The more I talk to LLM the more I think of them as a rubber duck! I just produce architectural ideas and raise my concerns and then figure and rate them out.
Helps to structure thoughts in your head.
Now I see clearer how I want my game code to be.
10.03.2026 10:27
π 0
π 0
π¬ 0
π 0
BTW, this game's idea was based on the current game that I am developing!
It initially was designed for @lana-lux.bsky.social #azureluxjam game-jam.
I'm finally redesigning and finishing it. Using @godotengine.org this time! With new RefCounted all the way approach!
MMO RPG turn-based etc. π
09.03.2026 12:44
π 0
π 0
π¬ 0
π 0
Signal: Exterminate by DinoCrys, Overkane
Play in your browser
Participated at @jackiecodes.bsky.social game-jam with Overkane. By the results of it it looks like we took 2nd place on Gameplay/Fun category (along with 6 other participants), which is the most important category!
You can try it here: dinocrys.itch.io/signal-exter... It's multiplayer
09.03.2026 12:35
π 0
π 0
π¬ 1
π 0
New Starter Kits for @godotengine.org are coming! Once the two new ones are released I'll start updating older ones from Godot 4.5 to 4.6! β¨ #gamedev
kenney.nl/starter-kits
09.03.2026 11:56
π 359
π 64
π¬ 2
π 0
Very good advice for when you really wanna do a thing, but are afraid. <3
17.02.2026 17:49
π 5180
π 1823
π¬ 33
π 52
Made a short video with a simplified explanation for my new freeze effect.
nojoule.itch.io/pixel-ui-vfx
#godotengine #gamedev #shaders #pixelart
18.02.2026 15:46
π 42
π 6
π¬ 2
π 0
Pondemonium by Trickylady
Battle City-inspired chaos in the pond!
#core-mechanics-challenge #gamejam is OVER!
The winner is: trickylady.itch.io/pondemonium
Just pretend that fish is a tank π
(somehow game obeys all the requirements! π±)
16.02.2026 21:03
π 1
π 0
π¬ 0
π 0
Playing and judging #core-mechanics-challenge #gamejam games!
And how are you doing? π
16.02.2026 15:53
π 1
π 0
π¬ 0
π 0
Mike Klubnika's logo on the left a red heart in the middle and Godot's logo on the right
We would love to welcome @mikeklubnika.bsky.social, developer of Buckshot Roulette and s.p.l.i.t, as a new development fund member, joining as a Corporate Platinum sponsor π
This is a major contribution and it helps us to continue developing the Godot Engine for everyone. Thank you!
12.02.2026 11:15
π 1163
π 132
π¬ 13
π 7
Quick preview of the modular sci-fi kit which will release on Sunday, for free. It's the first time I've included a texture (for the floor) in my 3D #gameassets and it really makes a difference, it'll be integrated in the colormap - so it's still all 1 material/texture! π
12.02.2026 10:27
π 193
π 24
π¬ 3
π 0
Submissions to Core Mechanics Challenge 2025 Winter
#core-mechanics-challenge #gamejam submission closed!
We had 9 submissions and 50+ joiners (absolute record)! One submission was spam - I disqualified it and reported π±
You can check and vote on submissions now:
itch.io/jam/core-mec...
At the last day of voting I will be counting final score!
11.02.2026 18:24
π 2
π 0
π¬ 0
π 0
#core-mechanics-challenge #gamejam is ending. Less then 1 hour left!
I've updated judging criteria. Hope now they are more simple and shorter.
Good luck!
(I did not finish π, but will try to make nice AI state machine)
11.02.2026 17:13
π 1
π 0
π¬ 0
π 0
After FINAL vote on discord for #core-mechanics-challenge #gamejam extending it again for 24h! But this is final!
Please try to submit whatever you have now and just use this time for bug fixes and polishing!
Good luck!
(I guess I will be able to finish some AI for my version ...)
10.02.2026 16:07
π 0
π 0
π¬ 0
π 0
Dinosaurs! Everything can be better with dinosaurs!
10.02.2026 08:46
π 0
π 0
π¬ 0
π 0
#core-mechanics-challenge #gamejam got extended for 24 hours per community vote.
Tomorrow voting again, but for the last time π
09.02.2026 17:19
π 1
π 0
π¬ 0
π 0
As per tradition π
#core-mechanics-challenge #gamejam vote for extending it by 2 or 24 hours is in progress in discord!
(I know that some would want to extend by 1 week π, but that is too much!)
And don't forget to git commit, push and make your repo public!
09.02.2026 13:18
π 1
π 0
π¬ 0
π 0
Learned today godot NavigationServer3D and managed to make it work for #core-mechanics-challenge #gamejam
With navigation path and after also made it move!
Maybe I will even finish game this time :)
06.02.2026 20:48
π 3
π 0
π¬ 0
π 0
And the last optional feature for #core-mechanics-challenge #gamejam is:
(medium) Have 3+ mechanically different power ups!
Don't forget to git commit! Good luck!
P.S. I have no power ups in my game yet :(
06.02.2026 19:13
π 0
π 0
π¬ 0
π 0
Final optional feature voting for #core-mechanics-challenge #gamejam just started!
This, likely, will be the final vote for an optional feature like that! Next time, will try to think something else! More fun and more random!
06.02.2026 16:58
π 0
π 0
π¬ 0
π 0
Small update to my fonts! Added kerning for Characters T and F as the gaps were sticking out a bit too much.
nojoule.itch.io/font-pack
#pixelart #fonts #gamdev
06.02.2026 16:35
π 9
π 1
π¬ 0
π 0
New optional feature for #core-mechanics-challenge #gamejam is: Pausing With State Freeze (medium difficulty).
Note to my future self: think something better of optional feature game jam mechanic (voting does not feel any good)
04.02.2026 17:58
π 0
π 0
π¬ 0
π 0
Today will be voting for new Optional Additional Feature for #core-mechanics-challenge #gamejam.
Those are not mandatory, but can provide you with extra points. Initial goal of them is to make you change your code, adapt, learn and have fun!
04.02.2026 14:22
π 0
π 0
π¬ 0
π 0
Sharing my Battle City #core-mechanics-challenge #gamejam progress. Looks funny. Enemy moves completely random π
02.02.2026 21:14
π 1
π 0
π¬ 0
π 0
After long voting new #core-mechanics-challenge optional features are:
* (medium) Difficulty modes
* (medium) Boss Level
Good luck to everyone and don't forget to commit early and often!
02.02.2026 19:12
π 0
π 0
π¬ 0
π 0
Save 20% on Pixross on Steam
Over 150 relaxing nonogram logic puzzles featuring additional challenges and unlockable customizations!
Working on an update for an older game of mine; Pixross! The new (free) update will fix things that the community reported including more larger puzzles, no more revealing clues too early and Steam Cloud support!
store.steampowered.com/app/1489680/...
02.02.2026 16:55
π 71
π 5
π¬ 1
π 1
Ending
'Gex: Enter The Gecko'
PlayStation
02.02.2026 17:06
π 40
π 9
π¬ 0
π 2
Voting for new optional feature for #core-mechanics-challenge #gamejam will start soon (in discord). Will have 2β3 sets of voting. If tie - both feature will be added.
02.02.2026 15:56
π 1
π 0
π¬ 0
π 0
I'm continuing my Battle City version today!
You also can join and create your own for #core-mechanics-challenge #gamejam
31.01.2026 13:58
π 0
π 0
π¬ 0
π 0
After long voting #gamejam theme for #core-mechanics-challenge was decided: Battle City - Top-down tank combat!
Good luck to all!
And remember...
Commit early, commit often!
30.01.2026 16:45
π 0
π 0
π¬ 0
π 0