Steel Bounty on Steam
Dive into an immersive first-person mech simulation featuring extensive customization and mercenary company management. Battle for glory and wealth in a dynamic campaign where your choices shape the c...
The steam page is finally up! I'm excited to announce that I've partnered with MicroProse to publish the game. Checkout the trailer.
If you could wishlist and share the game that would mean the world to me. Thanks for all your support so far.
store.steampowered.com/app/1574290/...
19.12.2025 03:20
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GPU Particles + Terrain painting + Environment GPU collisions
20.04.2025 13:02
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mechs
25.03.2025 04:06
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Model is in game, shes a HUGE girl.
25.03.2025 00:50
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The back can be swapped out to carry different things or just racks that can hold and release mechs.
24.03.2025 22:22
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Working on dropships
24.03.2025 21:52
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The epub and pdf version is now available through our merchandise storefront.
shop.stellarjockeys.com/products/boo...
12.03.2025 17:11
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I've been doing a bunch of behind scenes work for the campaign so not much to show there.
Today to do something fun again, I added support for ricochets. Here is a slowmo clip.
#gamedev #mech #mecha
27.02.2025 20:19
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Refactoring
#gamedev #mech #solodev
18.02.2025 11:44
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Hope Driven Development
18.02.2025 10:25
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A screenshot from the latest Thunder Helix beta, showing the new monitor options in action.
Thunder Helix 0.611a (beta) is now available on the 'preview' branch. #gamedev #lowpoly #solodev #flightsim π
More info here: steamcommunity.com/app/1906230/...
14.02.2025 15:27
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11.02.2025 01:33
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Yeah its all tweakable
11.02.2025 00:56
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Really fun writing layout systems for tab/docking of panels/windows
11.02.2025 00:10
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Vertex colors to splat map the different textures?
06.02.2025 18:42
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Always forget to post here too...
04.02.2025 06:17
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Rewrote the shell casing system.
I disabled the previous one ages ago when it couldn't handle the increase in the number of AI. Should be good nowπ
31.01.2025 04:33
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Brigador Killers - Ghost Lights - Steam News
Dave returns to help demo a new engine feature
The first Brigador Killers #gamedev update for 2025 is up
On @steampowered.com store.steampowered.com/news/app/903...
On @itch.io stellar-jockeys.itch.io/brigadorkill...
The topic? Ghost lights.
30.01.2025 22:05
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30.01.2025 17:17
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Screen shot of a user interface resembling Windows 3.1. Showing two buttons and a menu bar.
Since I enjoyed finishing my maths library so much, I thought I'd try and finish my UI toolkit next. Working on menus, the next step is to get the > sub-menus working.
23.01.2025 15:39
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Been chugging away at this lil engine. Just got components in and migrated my scenes over to use them.
#solodev #gamedev #indiegame #enginedev
09.01.2025 16:11
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lil engine I wrote over the holidays
03.01.2025 08:13
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The Christmas holiday enginedev bug has got me
20.12.2024 05:43
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05.12.2024 16:05
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The little guys are finally safe βΊοΈ
#mech #mecha #gamedev #indiegame
03.12.2024 18:18
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Added:
- AI attack patterns
- Tracking missiles
- Missile pre-activation parameters
#mech #mecha #gamedev #indiegame
03.12.2024 11:56
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Explosions are driven with parameters that alter their visual and physics.
01.12.2024 19:12
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Added fuel, activation time, and tracking to missiles. Also added parametric explosions. Tomorrow I'll create a few missile models π
#mech #mecha #gamedev #indiegame
01.12.2024 18:22
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The Vehicle Sandbox has been released! The entire project's page is basically a devlog of what I learned and what was interesting about the project so there's plenty of juicy details for those that are curious about it. Feel free to ask me questions!
Download here:
why485.itch.io/vehicle-sand...
30.11.2024 18:31
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Practicing my katana quick draw
#mech #mecha #gamedev #indiegame
29.11.2024 08:15
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