J'en oublie l'essentiel : pour fêter ces deux pégases Wednesdays est en promo en ce moment même ! -50%, c'est la plus grosse promo depuis la fois où il était gratuit (you had to be there déso) store.steampowered.com/app/2747770/...
J'en oublie l'essentiel : pour fêter ces deux pégases Wednesdays est en promo en ce moment même ! -50%, c'est la plus grosse promo depuis la fois où il était gratuit (you had to be there déso) store.steampowered.com/app/2747770/...
Love the way this game looks.
Steam page: store.steampowered.com/app/2738490/...
📣 BIG ANNOUNCEMENT 📣
Gambonanza is launching on May 1st!!
Here is a new trailer to celebrate!
It finally has a release date, I can’t believe I’m typing this 😱
We’ve got a beautiful animated trailer to announce our 1.0 release date. And we’re looking for a gaming site or YouTube channel to feature it. Anyone interested? 🌞
A collection of dozens of Mega Drive game covers
To celebrate the 10th anniversary of VGDensetsu, I have put online an illustration gallery dedicated to the Mega Drive with over 400 box art for which I have identified the artist(s), as well as various illustrations.
vgdensetsu.net/megadrivegal...
1/3
Godot co-founder says 'AI slop' pull requests have become overwhelming
Screenshot from the Saturn version of Shenmue with a close-up of Ryo Hazuki's face
For many companies, the transition to 32-bit consoles meant a shift from 2D to 3D, and Ancient was no exception, although it did not stop making 2D games. This chapter discusses the Saturn version of Shenmue, Thor 2, Vatlva...
vgdensetsu.net/ayanokoshiro6/
Dispo en VF
vgdensetsu.net/ayanokoshiro...
over a year ago, i gave a talk at the xoxo conference about a mural, a mcdonald’s, and a man. (but it was also secretly about life, and legacy, and meaning.)
finally, i’m blogging the full story, with behind-the-scenes details, and a video of the talk.
enjoy. cabel.com/wes-cook-and...
I am researching some workflows and would love help if possible.
If you are making a non-NDA'd game in Unreal, Unity, or Godot, would you mind making a fullscreen timelapse recording of yourself working for 3 hours, at 3 frames per second? That'll be about ~18 minutes of footage.
Any game is fine!
📢 Créateur.rices
Je travaille sur Hold The Mine, un jeu d'un solo dev français qui combine stratégie, minage et autobattler. Il sort le 17 février en accès anticipé. Si vous voulez un code -> DM :)
The Asterix franchise is where I spent much of my early career, both composing and coding the music (and drawing sprites for the first ones). As a lifelong fan of the comics, it was a deeply rewarding experience - especially the time I spent crafting the soundtrack for the SNES version.
i made a version of wikipedia you can doomscroll
xikipedia.org
I think most game dev teams underestimate how damaging slow workflows are to the ultimate quality of their game.
If it takes 5 minutes to launch the game and see your changes, I think your game is going to be MUCH worse than the alternate timeline where it took 1 minute
Fellow #Godot gamedevs, would this be worth taking the time to make into a simple addon? I find it more useful than the built-in wireframe-style collider view option... but I'm also hesitant to make and support an addon, I got GAMES to MAKE 🤓
Post a game that you remember playing that few people remember
Contact!! I remember the mood of this game!
To Hell With The Ugly is 60% off during Steam Detective Fest ! And according to @smashynick.bsky.social eight bucks is like five bucks it would be a shame to miss out an offer like this.
store.steampowered.com/app/1455450/...
We worked with the Jim Henson Company to do something cool for #MTGLorwyn. Enjoy!
For a week post release we'd spend time in steam reviews and in the steam forums to answer player's questions and requests.
It's super important, care for your audience!
The final day
Nouvelle saison d'ori·ori pour passer les fêtes en notre compagnie avec un premier épisode qui réunit The Roottrees Are Dead, Absolum, les Rougon-Macquart de Zola, One Battle After Another, Haunting Starring Polterguy ou encore Dragon Quest 1-2 HD-2D !
www.patreon.com/posts/ori-or...
once again the year in music has been dominated by this video of Takenobu Mitsuyoshi singing the Daytona USA theme www.youtube.com/watch?v=1J9f...
WORLD PREMIERE
We've got something to tell you: NEW GAME!
Poke @arteinteractive.bsky.social <3
#indiegame #gamedev #arte
📢 Announcing my new game on Steam!
🚀 Endless Escalation is a strategy-driven incremental game against ever-evolving enemy forces.
Demo coming soon...
💚 Wishlist now:
store.steampowered.com/app/4090520/...
#IncrementalGame #IndieGame
The Game Awards Innovation in Accessibility. Assassin's Creed Shadows, Atomfall, Doom: The Dark Ages, EA Sports FC 26, South of Midnight.
2025 INDIE GAME AWARDS NOMINEES: ACHIEVEMENT IN ACCESSIBILITY. Abiotic Factor, Calm the Storm, PEAK, Spray Paint Simulator, Squeakross: Home Squeak Home, Barista
Premiss IRIS games Mejor Juego ACCESSIBLE. Guayota, Oppidum, Stick To The Plan, Tiny's Tale.
Awards season is the best time of the year. So much blood sweat and tears goes on behind the scenes from so many people to make accessibility a reality, it always makes me so happy to see people publicly recognised for it.
Rebecca was one of the founders of Interplay and programmed & designed for some of the most influential games of my youth, notably Bard's Tale I & III and Wasteland. She will be missed.
Time to use this thing for some actual productivity.
Environmental Storytelling.
Simple concept: world design/level art/level design is leveraged to illustrate something about the world and/or its inhabitants. Maybe even help define/redefine the player's relationship to the world.
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