IK implemented #gamedev #indiedev #unity
IK implemented #gamedev #indiedev #unity
Even a small issue and you're a skier #gamedev #indiedev #unity
Working on controller for my game: it still needs a lot of work but I'm happy with collision avoid for now)
#gamedev #indiedev #unity
Combined dead trees with some other content to sale as a swamp asset #gamedev #indiedev #blender #unity
Time to climb! Cairn is available now.
Mount Kami awaits, unconquered.
This is what you trained for: fight for every meter of the climb and rise to the challenge.
Uv mapping tile magic-sometimes things just works. #gamedev #indiedev #blender #unity
Aurora staff upgrade #gamedev #indiedev #blender #unity
It's time to #TeaseYaGame! โจ
We're working on IKUMA - The Frozen Compass, an Arctic adventure with doggo and mysteries!
๐ Search for a lost expedition
โ๏ธ Brave the cold and survive
๐ Uncover a haunting mystery
๐ Play solo or in co-op
Wishlist on Steam โฌ๏ธ
bit.ly/_IKUMA
We just premiered the announcement trailer for Verdant at the @wholesomegames.com Wholesome Snack showcase! ๐ฅณ๐ฑ๐ฎ
๐ฆ Single-player survival in the overgrown ruins of the 80s
๐ฟ Give and take life with your unique powers
๐ซ Listen to your body, not a HUD
#Verdant #indiedev #gamedev
I'm working now on smth much more simple but same time advanced in flexibility than UMA(I've tried it but it is completely non-intuitive and have non-friendly workflow-so I preferred to create own solution for character customization process) #gamedev #indiedev #unity
Autumn is the time of the year where the harvest is celebrated with loved ones! ๐๐ฅ๐๐
Music is by CrossCode composer @shirakumon.com
This is our game #AlabasterDawn
Custom objects GI on test(not real Global illumination)It allows a lot of control and fun result for me as an artist but also tricky to work with.
There is no any real light inside the cave/or post eye adaptation used, just straight multiply/addition of color. #gamedev #indiedev #unity
I think it may wORK๐ Cute goblins sounds interesting #gamedev #indiedev #blender #unity
Working on adaptation of MalberS Animations' asset from unity assetstore with few great-animated creatures: It is low-poly style by default so I need to make new uv/textures/fix shading-but I'm happy how it goes even without normalmap!(ndotl-greyscale mask used) #gamedev #indiedev #blender #unity
Yeah-it is one more "necessary" feature: eye dilation #gamedev #indiedev #blender #unity
Really "necessary" update: roofs now have wind๐ #gamedev #indiedev #unity
And now it is released! #gamedev #unity3d #unity
#blender assetstore.unity.com/packages/slug/333128
Thanks!
#gamedev #indiedev #unity3d #blender
#gamedev #indiedev #unity3d #blender
Working on adaptation some content from game for sale as an asset with different style #gamedev #indiedev #unity3d #blender
I adjusted the hitstop a bit. Instead of TimeScale set to 0, it is now set to 0.2. I think it looks super smooth and especially aerial combat is now finally off my list of "What am I even doing?". #gamedev #solodev #indiegame #landstalker #mazestalker
Quick ivy test #gamedev #indiedev #unity3d #blender
Modular trees looks cool with moss #gamedev #indiedev #unity3d #blender
Working on ruin's trees(Yep, Angkor Wat reference) It is modular(roots+trees) to have more variations in less time cost. #gamedev #indiedev #unity3d #blender
Alabaster Dawn just got a NEW TRAILER!
The public demo will release on Steam in September this year! #AlabasterDawn
See a goblin, post a goblin ๐
Which area are you looking forward to exploring the most?
๐จ The peaceful Outskirts, ๐จ the dangerous Windtorn Fields, ๐ or the mysterious Cornered Bosk?
#indiegame #indiedev #explore
Damaged roof modules are crazy #gamedev #indiedev #unity3d #blender
More damage #gamedev #indiedev #unity3d #blender