It’s very expensive yeah. At least it comes with the height adjustable stand which wasn’t the case before.
It’s very expensive yeah. At least it comes with the height adjustable stand which wasn’t the case before.
In any case, as long as the M5 Ultra isn’t extortionately priced I think I am in on a new Studio. Based on my M3 Ultra benches, I’m expecting something that is reliably 2x as fast as my M1 Ultra in typical video production tasks.
I’ve been contemplating an upgrade from my Studio Display 1st gen and M1 Ultra Mac Studio this year and I think I will. Curious to see what M5 Ultra looks like though: I’m presuming it will be roughly 2x M5 Max but through UltraFusion or something more chiplet-oriented?
Keen on the new MBPs as well, which feature a dual-die SoC design that seems to split CPU/GPU. On the CPU front they are moving towards 6 “super cores” (!) plus 12 performance cores which should be a fantastic config.
t.co/AY06JRn8WY
Very cool Apple announcements today. I’m completely in on the new Studio Display XDR, which has everything I want - high brightness, loads of dimming zones, 120Hz, perfect integration with MacOS. Thankfully the 90Hz rumours have not proven to be true. www.apple.com/newsroom/202...
The new Xbox leadership speaks in a @WindowsCentral interview, but what exactly have we learnt from it? This, plus more Bluepoint discussion, Mario Wonder on Switch 2 and reactions to our RE Requiem coverage are found in DF Direct Weekly #253! www.youtube.com/watch?v=0_6B...
This is noise from the game’s ray tracing and may be addressable with patches. It’s not likely to become fully resolved however.
Image quality isn't exactly the same, but there's enough commonality with the upgraded PSSR that I would be shocked if it isn't an iteration of the new upscaler. There are some interesting differences between 1.00 and 1.1.0 but the image treatment is largely identical.
As you can see above, sample screenshots (from the PS Blog) suggest all retail game versions use PSSR 2. The PSSR 1 sample markedly diverges from the others.
I've seen a lot of speculation online that the unpatched disc version of RE Requiem uses PSSR 1. As far as I can tell, this isn't the case. In a variety of shots the image treatment on the pre-patch and post-patch versions look very similar.
Sony’s upgraded PSSR is seriously impressive. Early impressions suggest much higher-grade imagery than its problematic predecessor.
Requiem is an audacious, highly impressive Switch 2 port that makes few graphical concessions. But an uncapped frame-rate leaves it less pleasant to play than it could be.
Maybe a bit above PS5, 70 ish perf mode and 50 ish balanced mode.
Avowed on PS5 is mostly fine, but certain frame-rate and pacing issues remain, and PS5 Pro is underserved. By Unreal Engine 5 standards, it’s a reasonable enough effort.
The new High on Life has a lot to like, with engaging combat and good-looking visuals. It’s a clear step up over the first game, though new image quality and performance issues annoy.
The milestone 250th edition of DF Direct Weekly has landed - talking Steam Machine pricing delays, AMD pledging to source Xbox SoCs for 2027, Resident Evil 4 PC DRM disappointments, FF7R Rebirth Switch 2 and much, much more: youtu.be/Lax5ENFxwgk
It's much cleaner conceptually to just say that technology leads to productivity enhancements and the benefits of those enhancements tend to flow upwards. From that point perhaps the more salient organizing is not against AI itself but in favour of economic change more structurally.
There’s this contradiction that you are trying to manage between “workers are using AI” and “AI is fake” and so here we get the thesis that capitalism is about overloading workers with new technologies that don’t work in order to extract more surplus value.
Apple’s M5 iPad Pro remains a top quality tablet with superb gaming performance. Their forays into advanced multitasking and professional apps show more mixed results however.
GRID is another strong Switch 2 port, packing solid visuals and a litany of modes to sift through. For racing fans, it’s an easy buy.
Check out DF Direct 248, which contains early thoughts on Forza Horizon 6 and other Developer_Direct titles. Plus, tests on some good (and not so good) Switch 2 updates - and the Xbox port of FF7 Remake.
Quite remarkable!
Interesting: since I published this video, it’s been formally confirmed that FF7 Remake part 3 is sticking with UE4. I hope they can figure out some kind of solution to improve diffuse indirect lighting quality, though I’m not optimistic.
www.gamespot.com/articles/fin...
Interesting: since I published this video, it’s been formally confirmed that FF7 Remake part 3 is sticking with UE4. I hope they can figure out some kind of solution to improve diffuse indirect lighting quality, though I’m not optimistic.
www.gamespot.com/articles/fin...
FF 7 Remake is a great-looking RPG that’s been smoothly ported to Switch 2. If you’re looking to play Square’s 2020 epic, this is a great option.
youtu.be/yUjYGy7cqog?...
If Ubisoft developers’ comments are anything to go by, we’re going to see many more demanding Switch 2 ports this generation.
We punished Intel's new Panther Lake processor with demanding ray-traced gaming benchmarks. How does it stack up against Strix Halo/Strix Point - and what about desktop GPUs like the RTX 3050 and RX 6600? Spoilers: we were impressed.
youtu.be/xPkofuH_bak
Join Alex and I for an on-site CES 2026 roundup! We saw the very best of consumer electronics: new chips, PCs, displays - and the flashiest AI and robotics tech.
Today on Digital Foundry, our big CES interview with Intel's Tom Petersen with a range of big topics discussed: Panther Lake, Arc, XeSS multi-frame gen and looking forward to a time where FPS alone no longer defines PC performance: youtu.be/8ydfKE1dffo
Hot off the presses, our first CES 2026 video! We took a stop by Nvidia’s booth yesterday for a preview of DLSS 4.5 and other goodies.