This week on the blog - a celebration of our crossover with Animon Story, but also great if you ever looked at a monster and wished it was more on fire
breakrpg.blogspot.com/2026/03/free...
This week on the blog - a celebration of our crossover with Animon Story, but also great if you ever looked at a monster and wished it was more on fire
breakrpg.blogspot.com/2026/03/free...
A screencap of a forum post. It reads: This is my fourth run with Ironsworn since discovering the system in 2021. One game solo. One GM-led game with me as GM + 4 players playing bog-standard Ironsworn classic. One co-op game with me + 1 playing Ironsworn: Starforged. Just started co-op game with me + 1, with another + 1 friend to be joining, playing Ironsworn classic with a setting shift to ancient Greece. Every single time I have turned to this system to run a game, as long as I follow its core premises, procedures, and ethos, it has delivered beyond my expectations each time. It's fun, it's engaging, it produces compelling gameplay and narratives. It's almost . . . eerie, in a sense. Like, there's a secretly a part of me that keeps thinking, "Surely this game can't be this good. Surely it's going to be a let down at some point, or not deliver the goods." But that secret fear continues to be smashed every time I use Ironsworn in play. It's a wholly unique experience of its own that is unlike anything else I have played. It delivers a level of energy and engagement that is unique, and frankly rare relative to other roleplaying experiences I've had. Maybe 1-in-3 or 1-in-4 sessions of other games I've played consistently reach that same level of engagement I've seen in nearly every session of Ironsworn I've ever held.
Everything is awful, but this very kind Ironsworn comment over at EN World sure did put some wind in my sails.
There is an RPG maker game called "Ruina: Fairy Tale of the Forgotten Ruins" which actually has a good structure for what a faithful (i.e not me insisting on a side scrolling beat-em-up) BREAK!! video game - it actually even uses a sort of point crawl system for maps!
I'm running Mythic Bastionland on stream this weekend!
I was typing FF9 WAS GOOD before I even realized it π
One of my favorite remarks on the game was that someone was "surprised this much good rpg was in a book that kind of looked like a Playstation RPG strategy guide" π
I guess the grass is always greener (or has action figures nestled in it)
The discord PFP's of Grey Wizard and me, Reynaldo. They are pixel versions of characters from the BREAK!! trpg
It's not quite the same but if you look at @greywizard.bsky.social and my icons side by side like this, it almost feels like graphics from a BREAK!! NES game
Oh yeah, definitely! We've even seen a lot of really great indie horror video games as of late
Oh sure, lots of games did have levels that taught you the basics - the original SMB has a famous one too! It's just a lot of them also leaned heavily into the expectation you read the manual as well π
In your defense, they were almost always pretty bad so it's was a good strategy.
The game is surprisingly great honestly! Killed a lot of hours on that one.
This discord immediately came up with other Chompa variants - I mention the Chillmpa in the blog, but the Chargepa and Chugpa (electricity and water respectively) were also brought up. I love this thing could be our eveee
One of our primary inspirations for the look of our books was stuff like the Link to the Past instruction manual, just because of how fun and informative I found it as a kid
I really did love those Nintendo power strategy guides though π
It really is honestly! Like it's kind of amazing how often this sort of misconception comes up
This all reminds me a lot of people recently saying that games didn't used to have tutorials and threw you right into the game itself, totally skipping over the existence of the instruction manuals that came with them.
One of my favorite artists and people, Skullboy, is making an illustrated book of Demons as part of OSE Month. Follow it on Backerkit!
www.backerkit.com/call_to_acti...
You make an excellent point
Swinginess forever! π
(Both are fine that's just my preference)
Skelechomp is pretty great, I love a good skeleton version of a monster
The Chompa is a personal favorite monster of mine because it's centered around one of my favorite forms of comical violence - hitting a guy with another guy. The Charmpa takes this a step further: now one of those guys is on fire.
I am of the same mind, it's why the ration rules in BREAK!! are even there really
I rate every room in White Plume Mountain (X out of 5 Stars) and explain why each room does, or does not, work and how you can take these lessons into designing your own dungeons, be they of the funhouse variety or not
#osr #ttrpg
This week on the blog - a celebration of our crossover with Animon Story, but also great if you ever looked at a monster and wished it was more on fire
breakrpg.blogspot.com/2026/03/free...
I was messing around but that might actually kind of rule
Agreed!
BREAK!!/Into the Myriad Crossover Video game (Hat Wars), we can do this
See you understand
Yeah, the handful of times I've run into BREAK!! character art into the wild have always made me feel really happy