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tamat

@soytamat

3D Graphics, WebGL, WebGPU, Gamedev

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18.10.2024
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Latest posts by tamat @soytamat

yeah, but can I hover? hard to hit in the right spot when falling

09.03.2026 16:34 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

niiiice, but I want to flyyy

09.03.2026 16:22 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

oh good, the fixed pipeline of opengl was deprecated almost 20 years ago...

23.02.2026 15:22 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

ok, like if you had two buffers binded in a FBO. Thanks! I didnt know that was possible.

09.02.2026 19:57 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

how do you output an extra vec4?

09.02.2026 19:05 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

dual source is when you define the alpha to use in the blending stage from a buffer instead of a color channel?

09.02.2026 18:58 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
SUBMA1

it reminds me the water I did for this prototype: tamats.com/games/subma/

09.02.2026 18:53 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Preview
Chip Player JS - Piano E-Competition MIDI Web-based music player for chiptune formats.

Today I discovered this great website where (among other things) you can listen to MIDI files recorded from a piano competition held for many years.
The MIDIs are superb and the quality sample files used to play it back are almost indistinguishable from real recordings.

chiptune.app/browse/Piano...

09.02.2026 17:58 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

beautiful, how long did it took you?

05.02.2026 16:36 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

thats insane

07.01.2026 18:30 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Looks very clean!

25.10.2025 17:31 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

It remind me a tip I gave my students: a cool project starts by creating a new repo in github. The rest comes naturally

04.07.2025 07:24 ๐Ÿ‘ 8 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

we filled the gaps

11.06.2025 07:48 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

es una pena que este tipo de eventos no se puedan subir a youtube para verlos, ayudaria en la causa.

04.06.2025 13:19 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

blast from the past

04.06.2025 11:40 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

๐Ÿ˜

30.05.2025 10:12 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

You are famous!

21.05.2025 08:44 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

it looks amazing

15.05.2025 14:07 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

maybe opening the inventory and showing the object travel to its place would make it less intrusive.

08.05.2025 15:49 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Great. But I wanted to explore that cruise ship! Nevermind. Will love to play it.

07.05.2025 11:08 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Hey Matias, loved the demo. How long do you think the game will be in comparison with the demo? How many locations do you plan to have aprox?

06.05.2025 14:27 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Its so cool to see portals in a path tracer where light actually bleeds through the portal

30.04.2025 17:14 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

allow people to leave messages hanging from trees, allow gardens to have a way to travel to randon users gardens.

17.04.2025 15:02 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

oh god, a game without graphics (just lots of forms) that markets itself using AI art. All the red flags together.

07.04.2025 08:27 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Aqui ponerle IA a todo, aunque carezca de sentido.

01.04.2025 21:34 ๐Ÿ‘ 0 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I'm ok when copilot suggests some code, but dawm I hate it when it suggest me a comment, like - you dont know how I express myself! -

18.03.2025 11:49 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Hey @toji.dev thanks for all the helpful content for WebGPU. Your way of introducing the API has been very helpful.

21.02.2025 10:51 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

glad to help :)

12.02.2025 19:31 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
GTR: WebGPU Javi Agenjo (@tamat) 2024

Over the last year I've been learning #WebGPU. I took lots of notes to help me clear my mind. These notes are now a nice slides presentation to guide people migrating from #WebGL.
I hope you find it useful:
docs.google.com/presentation...

12.02.2025 10:10 ๐Ÿ‘ 12 ๐Ÿ” 5 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 0