yeah, but can I hover? hard to hit in the right spot when falling
yeah, but can I hover? hard to hit in the right spot when falling
niiiice, but I want to flyyy
oh good, the fixed pipeline of opengl was deprecated almost 20 years ago...
ok, like if you had two buffers binded in a FBO. Thanks! I didnt know that was possible.
how do you output an extra vec4?
dual source is when you define the alpha to use in the blending stage from a buffer instead of a color channel?
it reminds me the water I did for this prototype: tamats.com/games/subma/
Today I discovered this great website where (among other things) you can listen to MIDI files recorded from a piano competition held for many years.
The MIDIs are superb and the quality sample files used to play it back are almost indistinguishable from real recordings.
chiptune.app/browse/Piano...
beautiful, how long did it took you?
thats insane
Looks very clean!
It remind me a tip I gave my students: a cool project starts by creating a new repo in github. The rest comes naturally
we filled the gaps
es una pena que este tipo de eventos no se puedan subir a youtube para verlos, ayudaria en la causa.
blast from the past
๐
You are famous!
it looks amazing
maybe opening the inventory and showing the object travel to its place would make it less intrusive.
Great. But I wanted to explore that cruise ship! Nevermind. Will love to play it.
Hey Matias, loved the demo. How long do you think the game will be in comparison with the demo? How many locations do you plan to have aprox?
Its so cool to see portals in a path tracer where light actually bleeds through the portal
allow people to leave messages hanging from trees, allow gardens to have a way to travel to randon users gardens.
oh god, a game without graphics (just lots of forms) that markets itself using AI art. All the red flags together.
Aqui ponerle IA a todo, aunque carezca de sentido.
I'm ok when copilot suggests some code, but dawm I hate it when it suggest me a comment, like - you dont know how I express myself! -
Hey @toji.dev thanks for all the helpful content for WebGPU. Your way of introducing the API has been very helpful.
glad to help :)
Over the last year I've been learning #WebGPU. I took lots of notes to help me clear my mind. These notes are now a nice slides presentation to guide people migrating from #WebGL.
I hope you find it useful:
docs.google.com/presentation...