Itβs time. On my way back to Rotterdam, 16th January, after purchasing a Commodore 1084S D1 monitor. Music: "Time" by Koto.
Itβs time. On my way back to Rotterdam, 16th January, after purchasing a Commodore 1084S D1 monitor. Music: "Time" by Koto.
Gl1tch3s 6l!7cHez Glitches!!! www.youtube.com/watch?v=-Tkf...
#commodore64 #c64 #gamedev #cRPG
Meonlawel devlog 027, Bloodthirst: youtu.be/NaS7OAZ1J5g
#c64 #gamedevelopment #cRPG #vampires #vampyres
?TOO MANY HOURS is back with the Season 3: Wizard's Crown #cRPG from SSI for #commodore64. In this very first episode, I am going through the manual, something that every old school adventurer should do when playing old school, eghm... 40-yo games.
youtu.be/M0d8K1TYLNg
I do not feel too well today, so cancelling the ?TOO MANY HOURS stream on twitch.tv/commocore. Hope to be back next week. See you soon!
Prog 435
At first glance I thought Dredd's knees were his feet.
Great. Now I can't unsee that and neither will you. Sorry.
Judge Munchkin?
Happy birthday to Evil Edna who turned a hundred years old today. She usually celebrates it at Halloween, but if you ask me, that is an affectation.
When you meet another Sonic fan
My Dreamcast asking me to set the date, and showing the Japanese launch date of 27th of November 1998.
"Dreamcast", a haiku
Each day he rises.
Asks me, "Is it still launch day?"
"Yes," I lie. "Always."
Rob Hirst, you will be always remembered. youtube.com/playlist?lis...
First test on twitch.tv/commocore now, at least the game disks are not twisted and crumbled so far!
Yeah, a few weeks ago I thought to play it again after all that years. This game sucked me in - in no time.
I love this game so much. I remember it didn't look too much appealing, but the gameplay is amazing :). Happy you found it.
My newest arrival - Advanced Dungeons & Dragons: Death Knights of Krynn for #c64, the gold box in the crisp condition π’. #cRPG
Slightly different devlog 026 for Meonlawel #cRPG for Commodore 64 and emulators. In this episode, I am testing save states on Ultimate II+ cartridge!
#gamedevs #gamedevelopment #Commodore64 #c64 #horror #turnBased
youtu.be/TLn1gEttwds
Amiga Power!!! Amiga 1200! My new purchase! After years, finally getting back my beloved Blizzard IV 030/50MHz turbo card. With 20GB HDD. The keyboard membrane needs the replacement though. Gonna fix it and my old original Amiga in tower as well! I love classic #Amiga.
New year and new Meonlawel devlog 025: Characters joining the party, finally fully implemented regular item modifiers (like Dagger +2) and the Location Traveller. Lot of progress, hard to keep up with devlogs!
youtu.be/SB0_Wi49oh4
#c64 #cRPG #gamedevelopment #turnbased
Prog 424
HAPPY NEW YEAR CITIZENS!!
Merry X-mas to everyone! WesoΕych i Spokojnych ΕwiΔ t! Buon Natale! ππ«π βοΈ
Proof @2000ad.bsky.social is always ahead of the curve: this Glenn Fabry cover was published #OTD 40 years ago. #Slay
Thatβs the very first Prog I got from the second-hand book shop. That was my introduction to 2000AD progs. I just browsed these comics and have found this one: βLook! This is SlΓ‘ine!β. Before I knew only The Horned God. I have it on the display. Love it! The Tomb of Terror story in this one is fun.
Hellyeah! Whatβs the EPROM? I use the same MiniPro.
?TOO MANY HOURS free style episode with Meonlawel game development right now on twitch.tv/commocore #cRPG #gamedev #gamedevelopment #vampyres #horror #assembly
#YearlyLookBack
Issue 13 of FREEZE64
If I was to choose my all-time favourite #Commodore64 game, Thing on a Spring would definitely be on the list. And to be able to chat with one of the developers was a tick off my Bucket List β
freeze64.com/freeze64-issue-13
#C64
Checking awesome SSI (and not only) #cRPG games right now on twitch.tv/commocore on #commodore64! And maybe some Meonlawel #gamedev later on π
Meonlawel game development process just have moved to another level π. Updating memory location and the documentation was never so much fun... AUTOMATE EVERYTHING! More details for Meonlawel dev insiders:
ko-fi.com/post/Memory-...
#c64 #commodore64 #cRPG #gamedev #gamedevelopment
This evening series ?TOO MANY HOURS in a loose format again. Going to check the original games bought on disks, Eternal Dagger, Questron, Wizardry, Phantasie, and more. Also keen to check the list of 157 TODOs in Meonlawel #cRPG.
Join me 8.30 PM CEST on twitch.tv/commocore.
Thanks, I will have a look. It looks pretty neat in your POC. In my case I needed to use the character set so it can be drawn in 50 FPS, otherwise it would be too slow. Connecting quads can be tricky in that mode due to the limited charset (256 chars, each 8x8 pixels). I guess you use some bitmap.
Chunky, but 60 fps 3d possible with colors and transparency on bare metal Megadrive #SGDK #BlastEm
That was the reason I have dropped the idea, but I think I should probably release the demo and see if people actually like it, or don't bother, release it, and to start over from scratch. I really like how you did the whole thing. What is the technique behind? It looks RAD! Keep working on it!