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Justin113D

@justin113d.com

24 β™‚ πŸ‡©πŸ‡ͺ | Head dev of Sonic Chronicles Reimagined | Sonic Modder | Programmer | 3D artist

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18.09.2023
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Latest posts by Justin113D @justin113d.com

Metal Madness towering over Team Sonic

Metal Madness towering over Team Sonic

I'LL CRUSH YOU

09.03.2026 15:01 πŸ‘ 3924 πŸ” 1460 πŸ’¬ 27 πŸ“Œ 3
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07.03.2026 22:37 πŸ‘ 13346 πŸ” 5041 πŸ’¬ 88 πŸ“Œ 246
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Fixing Bad Stock Sonic Renders
Part 3

27.02.2026 17:08 πŸ‘ 43 πŸ” 13 πŸ’¬ 4 πŸ“Œ 0
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Fixing Bad Stock Sonic Renders
Part 2

27.02.2026 13:23 πŸ‘ 22 πŸ” 7 πŸ’¬ 2 πŸ“Œ 0
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Fixing Bad Stock Sonic Renders
Part 1

27.02.2026 13:22 πŸ‘ 23 πŸ” 7 πŸ’¬ 2 πŸ“Œ 0
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Critsium shared some dynamic caustics in Godot, with an approach that renders caustics directly onto solid surfaces instead of inside the water shader 🌊

See more: www.reddit.com/r/godot/comm...

#GodotEngine #gamedev #indiedev #indiegame

26.02.2026 19:01 πŸ‘ 41 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0
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Love needs no permissionπŸ³οΈβ€βš§οΈπŸ³οΈβ€πŸŒˆ
It comes freelyβ€”between any hearts, any souls.
Why make something so beautiful feel forbidden?
Enough.
Everyone deserves to love and be loved, just as they are.
We still believe in loveβ™‘

23.02.2026 20:14 πŸ‘ 2585 πŸ” 606 πŸ’¬ 26 πŸ“Œ 9
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Outer Wilds is now on sale on Steam with its biggest discount yet.

To those who've explored the stars, when did the loop click for you?

Drop a gif describing your journey.

store.steampowered.com/app/753640/O...

23.02.2026 20:26 πŸ‘ 341 πŸ” 211 πŸ’¬ 20 πŸ“Œ 103
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The first look at Kane Parsons’ β€˜Backrooms’ movie releases tomorrow

In theaters on May 29

23.02.2026 16:06 πŸ‘ 378 πŸ” 67 πŸ’¬ 11 πŸ“Œ 25
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Just released HedgeMatEdit version 1.1.0!
Now sporting multi-file editing, with which multiple material files can be opened and edited at the same time!

github.com/hedge-dev/He...

#SonicModding

20.02.2026 23:00 πŸ‘ 15 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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WIP. Inspired by old motherboards.

14.02.2026 15:55 πŸ‘ 8640 πŸ” 2651 πŸ’¬ 63 πŸ“Œ 6

Me channeling the power of the stars to summon a Dragon Quest IX remake announcement

04.02.2026 19:46 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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A new #NintendoDirect Partner Showcase livestream is on the way! Tune in tomorrow, Feb 5, at 6am PT for roughly 30 minutes of upcoming Nintendo Switch 2 and Nintendo Switch games.

Watch here: ninten.do/6012Qzgeq

04.02.2026 14:01 πŸ‘ 1578 πŸ” 510 πŸ’¬ 51 πŸ“Œ 427

While I won't be implementing new features anytime soon, I'll still be available to fix any bugs still encountered!

Please open Github issues if anyone encounters any issues!

With that said, happy modding! ❀️

02.02.2026 20:07 πŸ‘ 2 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

- Version 1.1: Lighting, and HE2 Height maps and wider support for HE1 terrain formats
- Version 1.2: Support for many types of animation
- Version 1.3: Shadow Generations material templates
- Version 1.4: Cutscene support (might make it into 1.2 already, who knows)

02.02.2026 20:07 πŸ‘ 4 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

I'd also like to thank all those who helped test and provide feedback! HEIO wouldn't be as stable as it is without you!

For now, I'll move away from HEIO and un-neglect my other projects for a few months. But don't worry, I will eventually return to HEIO and work on the following things:

02.02.2026 20:07 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I'd like to thank everyone who helped bring this to life, especially @skyth.bsky.social, who provided help near constantly throughout the addons development! Idk how long it would've taken to get this far without him!

02.02.2026 20:07 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
The Hedgehog Engine Blender I/O Logo

The Hedgehog Engine Blender I/O Logo

More than a year after starting work on this, it's finally here:

The full release of Hedgehog Engine Blender I/O!

github.com/hedge-dev/He...

02.02.2026 20:07 πŸ‘ 36 πŸ” 16 πŸ’¬ 3 πŸ“Œ 0
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Showing off the ol' Sonic figurine collection. There's Sonic, Tails, Knuckles, Amy, Dr. Robotnik, Big, and Shovel Knight.

28.01.2026 15:57 πŸ‘ 111 πŸ” 14 πŸ’¬ 1 πŸ“Œ 0

After that, it's back to Sonic Adventure Blender IO!

Here, I have a 4 step plan:
- Update the add-on to Blender 5.0
- Move the C# library to AOT too
- Work through the Github issues list
- Overhaul the documentation

27.01.2026 17:02 πŸ‘ 6 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Hedgehog Engine Blender IO version 1.0 is almost ready!

I've made the C# library AOT compatible, which means that pythonnet is no longer needed, as well as added several improvements and some smaller new features!

I'm gonna wait until Sunday for last bugs to be found, then it's release time!

27.01.2026 17:02 πŸ‘ 10 πŸ” 3 πŸ’¬ 2 πŸ“Œ 0
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Happy launch day! Terraria 1.4.5 is out now on all platforms! Visit our official forums for the update notes, changelog, any hotfix info, and more πŸ”— forums.terraria.org/index.php?th...

27.01.2026 15:25 πŸ‘ 710 πŸ” 220 πŸ’¬ 32 πŸ“Œ 22
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Join us on Jan 29 at 6am PT for the #TomodachiLife: Living the Dream Direct! The presentation will last roughly 20 minutes and provide more info on the upcoming Nintendo Switch game. #NintendoDirect

Watch here: ninten.do/6012QEf2C

26.01.2026 14:08 πŸ‘ 1910 πŸ” 629 πŸ’¬ 23 πŸ“Œ 307
Preview
Godot 4.6 Release: It's all about your flow With the stability gained over the past five releases, it's time for polish and quality of life improvements for everyday development.

#Godot 4.6 is out, and all about your flow!

This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more.

Less wrestling with UI. More making games.
godotengine.org/releases/4.6

26.01.2026 17:43 πŸ‘ 1364 πŸ” 377 πŸ’¬ 28 πŸ“Œ 50

Wouldn't it then be easiest to just add an "export counter" custom property to your collection, which you add to the .gltf and then raise by 1 after exporting?

26.01.2026 08:17 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Screenshot taken from within the game 'Hytale'. Features a player in center wearing embellish, magical robes, and a single eye peeks through the bandages covering their face. Around the player, skeletons rise from the ground, surrounded by red, magic circles.

Screenshot taken from within the game 'Hytale'. Features a player in center wearing embellish, magical robes, and a single eye peeks through the bandages covering their face. Around the player, skeletons rise from the ground, surrounded by red, magic circles.

πŸ“’ Hytale’s Update 2 is now LIVE! πŸ“’

Brand new content like the Necromancy Grimoire, the ability to hide your helm/armor, and so much more!

Read the full patch notes here:
hytale.com/news/2026/1/...

24.01.2026 13:45 πŸ‘ 592 πŸ” 87 πŸ’¬ 18 πŸ“Œ 5
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Terraria 1.4.5 Bigger & Boulder Official Trailer out now! youtu.be/HHNLfxBxcvo?...

24.01.2026 17:13 πŸ‘ 678 πŸ” 205 πŸ’¬ 15 πŸ“Œ 29
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New poster for β€˜The Super Mario Galaxy Movie’

25.01.2026 14:13 πŸ‘ 838 πŸ” 179 πŸ’¬ 12 πŸ“Œ 28
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ssr demo for godot release page

17.01.2026 03:18 πŸ‘ 828 πŸ” 104 πŸ’¬ 22 πŸ“Œ 10