Metal Madness towering over Team Sonic
I'LL CRUSH YOU
Metal Madness towering over Team Sonic
I'LL CRUSH YOU
Fixing Bad Stock Sonic Renders
Part 3
Fixing Bad Stock Sonic Renders
Part 2
Fixing Bad Stock Sonic Renders
Part 1
Critsium shared some dynamic caustics in Godot, with an approach that renders caustics directly onto solid surfaces instead of inside the water shader π
See more: www.reddit.com/r/godot/comm...
#GodotEngine #gamedev #indiedev #indiegame
Love needs no permissionπ³οΈββ§οΈπ³οΈβπ
It comes freelyβbetween any hearts, any souls.
Why make something so beautiful feel forbidden?
Enough.
Everyone deserves to love and be loved, just as they are.
We still believe in loveβ‘
Outer Wilds is now on sale on Steam with its biggest discount yet.
To those who've explored the stars, when did the loop click for you?
Drop a gif describing your journey.
store.steampowered.com/app/753640/O...
The first look at Kane Parsonsβ βBackroomsβ movie releases tomorrow
In theaters on May 29
Just released HedgeMatEdit version 1.1.0!
Now sporting multi-file editing, with which multiple material files can be opened and edited at the same time!
github.com/hedge-dev/He...
#SonicModding
WIP. Inspired by old motherboards.
Me channeling the power of the stars to summon a Dragon Quest IX remake announcement
A new #NintendoDirect Partner Showcase livestream is on the way! Tune in tomorrow, Feb 5, at 6am PT for roughly 30 minutes of upcoming Nintendo Switch 2 and Nintendo Switch games.
Watch here: ninten.do/6012Qzgeq
While I won't be implementing new features anytime soon, I'll still be available to fix any bugs still encountered!
Please open Github issues if anyone encounters any issues!
With that said, happy modding! β€οΈ
- Version 1.1: Lighting, and HE2 Height maps and wider support for HE1 terrain formats
- Version 1.2: Support for many types of animation
- Version 1.3: Shadow Generations material templates
- Version 1.4: Cutscene support (might make it into 1.2 already, who knows)
I'd also like to thank all those who helped test and provide feedback! HEIO wouldn't be as stable as it is without you!
For now, I'll move away from HEIO and un-neglect my other projects for a few months. But don't worry, I will eventually return to HEIO and work on the following things:
I'd like to thank everyone who helped bring this to life, especially @skyth.bsky.social, who provided help near constantly throughout the addons development! Idk how long it would've taken to get this far without him!
The Hedgehog Engine Blender I/O Logo
More than a year after starting work on this, it's finally here:
The full release of Hedgehog Engine Blender I/O!
github.com/hedge-dev/He...
Showing off the ol' Sonic figurine collection. There's Sonic, Tails, Knuckles, Amy, Dr. Robotnik, Big, and Shovel Knight.
After that, it's back to Sonic Adventure Blender IO!
Here, I have a 4 step plan:
- Update the add-on to Blender 5.0
- Move the C# library to AOT too
- Work through the Github issues list
- Overhaul the documentation
Hedgehog Engine Blender IO version 1.0 is almost ready!
I've made the C# library AOT compatible, which means that pythonnet is no longer needed, as well as added several improvements and some smaller new features!
I'm gonna wait until Sunday for last bugs to be found, then it's release time!
Happy launch day! Terraria 1.4.5 is out now on all platforms! Visit our official forums for the update notes, changelog, any hotfix info, and more π forums.terraria.org/index.php?th...
Join us on Jan 29 at 6am PT for the #TomodachiLife: Living the Dream Direct! The presentation will last roughly 20 minutes and provide more info on the upcoming Nintendo Switch game. #NintendoDirect
Watch here: ninten.do/6012QEf2C
#Godot 4.6 is out, and all about your flow!
This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more.
Less wrestling with UI. More making games.
godotengine.org/releases/4.6
Wouldn't it then be easiest to just add an "export counter" custom property to your collection, which you add to the .gltf and then raise by 1 after exporting?
Screenshot taken from within the game 'Hytale'. Features a player in center wearing embellish, magical robes, and a single eye peeks through the bandages covering their face. Around the player, skeletons rise from the ground, surrounded by red, magic circles.
π’ Hytaleβs Update 2 is now LIVE! π’
Brand new content like the Necromancy Grimoire, the ability to hide your helm/armor, and so much more!
Read the full patch notes here:
hytale.com/news/2026/1/...
Terraria 1.4.5 Bigger & Boulder Official Trailer out now! youtu.be/HHNLfxBxcvo?...
New poster for βThe Super Mario Galaxy Movieβ
ssr demo for godot release page