Set up dynamic charge placement this evening
Set up dynamic charge placement this evening
kaboom
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Then to show the finished map on the terminal I just place a 3D sprite with a subviewport texture to display the output of the camera. With a little shader and lighting work to complete the look. 4/4
Then above the pocket terminal I have a camera (within a subviewport) looking down over the player with orthogonal projection to remove perspective, and set to only render objects on the map layer. I also added in the Map UI here using basic 3D sprites and labels. 3/4
I do the same for the player and the enemies, just putting boxes below them to represent their position and orientation. I should probably be using sprites for this rather than meshes but it does the job. 2/4
Cheers, sure thing, it's pretty simple. I just have separate meshes below the assets I want to appear on the map, with the basic outline of the walls. These are set to appear on their own layer so the other cameras in-game won't see them. 1/4
Adding in some new toys
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Thanks!
Redoing the gun animations with the new hand model
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Was it this way?
No no it was that way... maybe?
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Where's he off to?
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New Godot IK is pretty neat
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just a lil guy
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Working on some enemy concepts
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Friend showed me how to make wires in Blender using curves. Neat trick
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Clicky Clacky
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Rigged and ready to animate
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Hands are weeeird
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Yeah those things are sick
Working on a lil pocket computer
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Terminal Menu
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Workstation
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[Initializing Boot Sequence]
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Adding some new animations and sound design
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Brush Burial: Gutter World is OUT NOW.
it's a lite immersive sim with tightly interconnected levels, a melee combat system based on positioning and counterattacks, and almost a hundred cosmetics to unlock.
you can get it on Steam, and play the demo there as well.
Revolver 2.0 - Now with added rust
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Chess is definitely in my top 10 Horror games
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video games
Back from the dead with a sword and a gun.
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scope scope
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