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Daiviey

@daiviey

(They/Them) I'm an inefficient and explorative artist exploring the way we interface with the world and how that defines us. https://www.boukie.games #floppy/write Wishlist Floppy/Write https://store.steampowered.com/app/3305110/FloppyWrite/

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12.11.2024
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Latest posts by Daiviey @daiviey

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Working on the visuals for Floppy/Write and bit as the systems are starting to be functionally coherent! #gamedev #gamedesign ##indiedev ##godot #uidesign #pixelart

11.01.2026 17:55 πŸ‘ 13 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
The Simple Open World of Burggeist
The Simple Open World of Burggeist YouTube video by Daiviey

youtu.be/aDH86vIFOLY?...

Im starting a series of videos exploring the games that are influencing the development of Floppy/Write

#Gamedevelopment #godot #gamedev #letsplay #gamedesign #inspiration

29.12.2025 13:51 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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My workstation is peak ergonomics #battlestation #gamedev #gamedeveloper #ergonomics #officesetup #workstation

21.11.2025 13:19 πŸ‘ 7 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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The most unique social incentives ive seen in a game #arcraiders #gamedesign #extraction #friendly

02.11.2025 12:03 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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The Diverse Social Palette of Arc Raiders, Separating it From the Extraction Genre. The act of friendliness in socially combative games implies a commitment to trusting strangersβ€”and, eventually, to upholding an empathetic objectivity even when that cordiality is undermined. It’s …

I wrote a bit about my thoughts on social interactions ive had in Arc Raiders, a beautiful ecosystem in itself. #gamedev ##gamedesign #arcraiders #unreal #gameplay

boukie.games/the-diverse-...

24.10.2025 12:49 πŸ‘ 6 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Working on some character portraits for both of our games, thinking of making a bunch as ways to play with different character types and then sharing them across the two projects. #gamedev #indiedev #gameart #gamedevelopment #godot

21.10.2025 16:18 πŸ‘ 12 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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I started making a game based on Go a few weeks ago as a way to learn about weighing strategic choices in ai. i got a bit carried away. now I feel like I have a really solid base for a feature complete game. An unexpected detour but I think I might release it. #gamedev #godot #gameart #indiegame

23.08.2025 15:16 πŸ‘ 10 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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Reframing β€œI”, β€œYou” and β€œThey” as the Writer Lately, I’ve been thinking a lot about how we frame character choices when writing stories for gamesβ€”especially the kinds of stories we hope motivate players. Specifically, I’ve been stuck on the q…

I spent some time thinking about what it means for me as a writer to use "I" versus "You" when designing for the player experience #Gamedev #devlog #gamedesign #gamedeveloper #gamenarrative #gamewriting #storyboarding #environmentalart boukie.games/reframing-i-...

13.07.2025 13:14 πŸ‘ 6 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

the aesthetic of hands and the general camera movement feels so good

12.07.2025 14:16 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

#Gamedevelopers #pixelart

09.07.2025 04:17 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Lately im grasping for small moments of hope. I think in some ways things will necessitate changes like that.

09.07.2025 04:11 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Boukie's Shader Editor by Daiviey - Boukie Games A simple standalone shader editor that can preview and modify gdshaders, it can export to open gl shaders

I made a free standalone GDshader editor today, i made it for myself initially but then decided id expand it roughly, it can translate the gdshader to opengl.. kind of. More to come daiviey.itch.io/boukies-shad...
#gamedev #gamedevelopment #godotengine
#godotgames
#gamedevtools
#computergraphics

09.07.2025 01:17 πŸ‘ 11 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

Truly wonderful insights from @ranarh.bsky.social in this really well organized rant, the core concept, living to work to keep working is something that has been on my mind lately, none of us choose capital as a language, we are born into it with an assortment of luck. ranarh.itch.io/why-work-to-...

06.07.2025 16:18 πŸ‘ 2 πŸ” 1 πŸ’¬ 2 πŸ“Œ 0
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Creating an Empathy Driven Narrative in a Deeply Unempathetic Time Writing is an interesting process. It’s a practice in which we’re forced to describe experiences, whether they live in our heads or stem from things we’ve lived through, using the abstract and deep…

Been doing some thinking about Empathy as a core mechanic in Floppy/Write and wrote an article! This is our new site and our studios new branding! #gamedev #gamedesign #empathy #gameresearch #devlog #gamenarrative #storydriven #gamedevelopment

boukie.games/creating-an-...

06.07.2025 13:41 πŸ‘ 9 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Id love to give it a try, is it single player. Ill look deeper on your itch page, looks great.

05.07.2025 13:14 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Opening doors with a Modular Design Process As I get further along in Floppy/Write ’s development, I’m seeing more and more value in building actors and objects in a modular way. This week, I created a more advanced event system that spawns...

I wrote a short log about reinforcing my need for more modular scripts when coding Floppy/Write's dynamic events.
Wishlist Floppy/Write on steam if you would like to support and follow along. daiviey.itch.io/floppywrite/...

#devlog #gamedev #gamedesign #programming #godot #gdscript #gamedevelopment

05.07.2025 13:12 πŸ‘ 8 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

I feel like there's so much room there for really diverse content, like dice face combinations or chance manipulation. I wishlisted, looking forward to trying it out some day!

05.07.2025 11:52 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Making some progress on Floppy/Write this weekend, trying to use focalboard to atleast convince myself im getting organized...
Wishlist Floppy/Write on Steam!

#gamedev #godot #indiegame #gamedevelopment #makingprogress #screenshotsaturday #Floppy/Write

05.07.2025 11:33 πŸ‘ 16 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0

This looks really cool, is the deck so to speak comprised of various face quantities and dice types or abilities?

05.07.2025 10:41 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Just following up because i did buy it, and im already really invested in tilia's story. The economy and equipment feels really nice so far too, and is cool to see it expanded from the typical zelda way of bartering for access, it feels a bit more rpg like while still strongly resembling lotz

05.07.2025 10:36 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

you definitely can! it makes me think of like radiation detection in some games or distance thresholds for player footsteps. It seems cool, looking forward to seeing more!

05.07.2025 10:30 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I love the palette

05.07.2025 10:20 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Awesome! do the distressed spirits move? This looks really cool.

04.07.2025 00:40 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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I spent today trying to make a functional desktop ui for our laptop interface in Floppy/Write, it has a really simple app architecture where i can instance applications within the desktop, things like a calendar, notepad, and other apps. #indiegame #gamedev #solodev #godotdev #gamedevelopment

04.07.2025 00:36 πŸ‘ 12 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0

I'm always looking for a good zeldalike!

02.07.2025 00:37 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Floppy/Write | sound influence Playlist Β· David Burr Β· 122 items

Music that I am listening to while writing the narrative for Floppy/Write, its chaos is pretty firmly defining the aesthetic content of the games ambience. #gamedevelopment #gamedesign #godotdeveloper #gamedev #indiegame #storydriven

open.spotify.com/playlist/0Tt...

01.07.2025 11:42 πŸ‘ 10 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

I would love to hear your thoughts and maybe we can get it back in good graces with YT. Its a game that lands somewhere in between Myst, GTA and Earthbound.

01.07.2025 11:21 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
This First Time, Handling Player Freedom - Godot Devlog
This First Time, Handling Player Freedom - Godot Devlog YouTube video by Daiviey

Here is the first Devlog for Floppy/Write, I reposted this because I wanted to edit it. I think I've royally confused the algorithm. Now its only being shown in YT Search! #gamedev #godot #devlog #IndieGame #Gamedeveloper

youtu.be/NZ0AOY81m-0

01.07.2025 11:20 πŸ‘ 12 πŸ” 4 πŸ’¬ 2 πŸ“Œ 0

These look so quaint and unsettling, I love it.

28.06.2025 16:46 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Working on the animations for our protagonist, they are really having some trouble walking in a straight line lol

#godot #gamedev #gamedevelopment #pixelart #animation #indiegame #floppy/write #gamedesign

28.06.2025 15:34 πŸ‘ 11 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0