Updated the Wonder Trade event a bit - now there's a bigger incentive to throw in higher rarity Automons. The one you get in return will have higher level and if you happen to get a worse rarity, it'll come with bonus stats. Capturing rares just to trash them is now a strategy! #indiegame #automon
13.03.2026 17:16
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Added a random 0-2 second lag to the server to see what happens. Turns out, it causes a lot of bugs and makes the game look like it's about to have a stroke.
I will not fix anything and will instead demand that players get better internet
#indiegame #gamedev #roguelike #automon
11.03.2026 17:14
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If you enter a gym, you can fight a mono-type team and if you win, you'll get a badge of that type, boosting its type bonus as if you had one more Automon of that type.
Be ready for a tough fight and bring some hard counters (which I did not)
#indiegame #gamedev #automon
28.01.2026 17:08
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Finished another Event type - the Safari
Here you can capture rare Automons, but you can't use your own Automons to fight? So what do you do?
Throw bait? Throw a rock?
Nah
You beat the piss out of them with your own hands
#automon #indiegame #gamedev
17.02.2026 17:14
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Working on... A thing
#automon #indiegame #gamedev
19.02.2026 11:22
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Finished another Event type - the Safari
Here you can capture rare Automons, but you can't use your own Automons to fight? So what do you do?
Throw bait? Throw a rock?
Nah
You beat the piss out of them with your own hands
#automon #indiegame #gamedev
17.02.2026 17:14
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Got bored and started working on a tiny feature that will literally change everything about the game and need weeks of coding: non-combat nodes on the map. Starting off small, with a "Wonder trade" post where you exchange your Automon for a random one. What you give affects what you might get!
13.02.2026 21:34
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Tried messing around with map generation, to make more interesting shapes. It kinda sometimes works, but really breaks at high player counts, creating a ton of chokepoints and imbalance. Back to the drawing board!
#indiegame #gamedev #automon
09.02.2026 18:27
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Trying to change trainer sprites to use less colors, max 16 like actual GBA sprites
I am bad at this and should stop, but I will not
#indiegame #gamedev #automon
04.02.2026 17:17
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As the game goes on, the map shrinks, making it increasingly likely for players to run into each other. It's like that game where people shoot each other and have a pickaxe. Minecraft I think?
#indiegame #gamedev #automon
29.01.2026 17:31
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If you enter a gym, you can fight a mono-type team and if you win, you'll get a badge of that type, boosting its type bonus as if you had one more Automon of that type.
Be ready for a tough fight and bring some hard counters (which I did not)
#indiegame #gamedev #automon
28.01.2026 17:08
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In Automon Arena, you can create a game with up to 16 players (or bots, because you do NOT have 15 friends, let's be honest). Map size scales with player count so it gets silly fast. Look at this continent!
#indiegame #gamedev #automon
23.01.2026 17:02
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Working on some crucial Quality of Life features right now. For example, if a player refuses to enter a name, they will be given a random one. This is the mildest example, believe me
#indiegame #gamedev #automon
22.01.2026 15:22
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Removed strategy from the game. It's all fights now. No more resting. Instant upgrades. Release is something you do at will. Refuse is a reroll.
It's more like the first Automon now, just in case you thought you're getting something new!
#automon #gamedev #indiegame
19.01.2026 18:38
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Disappointed by an Automon's performance in an important fight? Picked some trash early and it doesn't fit the team anymore?
You can always "release" your unneeded Automons so they can live a happy life on a farm
#indiegame #gamedev #automon
12.01.2026 17:42
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Wasn't posting much because that one guy had a birthday and also because I was working on some UI improvements and who the hell would get excited about UI improvements (I would and I did)
#indiegame #automon #gamedev
30.12.2025 18:44
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Spent some time refining bots' intelligence. Now they know how to build a team and kick my ass so I guess I succeeded at the task
#indiegame #gamedev #automon
11.12.2025 17:44
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Had a GENIUS idea to use 3 Noskops instead of combining them into one
(Don't do it, it's bad)
#automon #indiegame #gamedev
16.12.2025 21:35
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Made 2 new battle backgrounds just for some visual variety.
I'm not sure if the urban one isn't too busy. Is it?
#automon #indiegame #gamedev
17.12.2025 20:09
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Had a GENIUS idea to use 3 Noskops instead of combining them into one
(Don't do it, it's bad)
#automon #indiegame #gamedev
16.12.2025 21:35
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Spent some time refining bots' intelligence. Now they know how to build a team and kick my ass so I guess I succeeded at the task
#indiegame #gamedev #automon
11.12.2025 17:44
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Fully upgraded Geldya is so fun! Dude gives you like, all type bonuses in existence so any time something happens, a bunch of other things happen
Wishlist Automon Arena today (tomorrow is ok if you are busy)
store.steampowered.com/app/3810160/...
#indiegame #gamedev #automon
10.12.2025 17:25
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Just made this TUBULAR Match Start screen
#indiegame #gamedev #automon
05.12.2025 21:26
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Continuing my saga of miniscule changes that no one really cares about but they please me so I will continue:
Map icons are not just colored circles now, they have different shapes depending on what they are.
#indiegame #automon #gamedev
24.11.2025 21:58
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Finally finished a requested feature of being able to rearrange your party at will. Had to make some compromises in terms of how things are displayed, but at least it functions (until I find the next bug)
Added some little fun things for damage/buffs visual feedback
#automon #indiegame #gamedev
20.11.2025 17:53
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Now THIS is party management
#indiegame #automon #gamedev
17.11.2025 17:22
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Working on letting players rearrange their party by dragging bags around. You can't toss them away this way however - please use proper disposal methods
#indiegame #gamedev #automon
14.11.2025 16:19
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MAJOR feature update:
-Added sweat
#automon #indiegame #gamedev
12.11.2025 17:11
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Having fun messing with map generation parameters. A bit too much fun perhaps. I accidentally made Chile
#automon #indiegame #gamedev
07.11.2025 21:23
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Main menu done. Well, kinda? For now? I guess? Until I get dissatisfied with it again?
Added Chat, Autodox, very minor player customization, fullscreen settings and reworked match creation so you can dick around in main menu while waiting for players
#automon #indiegame #gamedev
05.11.2025 16:27
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