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ISeeMangosOld

@oldmangos

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01.09.2023
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Latest posts by ISeeMangosOld @oldmangos

298415-deep-blue-ocean @bsky.app

20.05.2025 21:46 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I am relocating to this account as cleaning my emails, I forgot to unlink my now deleted email from this Bsky account, so now I cannot change my email. I contacted bsky support, but it was not useful.

13.05.2025 02:09 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Someone is promoting their game on Steam using our assets, along with assets from other titles.

We've reported it to Valve, but could use your help!

More info below

25.03.2025 11:55 πŸ‘ 963 πŸ” 384 πŸ’¬ 73 πŸ“Œ 24

Congrats, cannot wait for the updates and progress of Selaco and in time of TLE too

14.03.2025 10:02 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Screenshot of Selaco update notes, which reads:

New Teammate!

Selaco is a big game, and there’s still plenty of work ahead before we’re ready to leave Early Access. To keep development moving at a steady pace, we’ve brought in some new talent to assist with programming!

We’re excited to welcome Nick London to the team! He has a lot of experience working on game engines, including building his own from scratch for The Last Exterminator; a game you may have heard of before, and one we can highly recommend based on the demo alone.

If you're a fan of the game, rest assured that Nick's involvement with Selaco has no bearing on The Last Exterminator's development. In fact, it was one of the first things we talked about! I can also assure everyone that his game is coming along nicely.

Screenshot of Selaco update notes, which reads: New Teammate! Selaco is a big game, and there’s still plenty of work ahead before we’re ready to leave Early Access. To keep development moving at a steady pace, we’ve brought in some new talent to assist with programming! We’re excited to welcome Nick London to the team! He has a lot of experience working on game engines, including building his own from scratch for The Last Exterminator; a game you may have heard of before, and one we can highly recommend based on the demo alone. If you're a fan of the game, rest assured that Nick's involvement with Selaco has no bearing on The Last Exterminator's development. In fact, it was one of the first things we talked about! I can also assure everyone that his game is coming along nicely.

Just to keep people updated (And now that it's public), yep, I'm helping out with Selaco! Although don't worry, work on TLE is still full steam ahead and the team have made every affordance to make sure the impact on development is minimal.

14.03.2025 01:13 πŸ‘ 101 πŸ” 15 πŸ’¬ 12 πŸ“Œ 0
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This is what you do after winning an Oscar

10.03.2025 20:40 πŸ‘ 17704 πŸ” 5319 πŸ’¬ 163 πŸ“Œ 265
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22.02.2025 15:44 πŸ‘ 1188 πŸ” 250 πŸ’¬ 12 πŸ“Œ 0

Dark, so much darkness on your cape of heroine

29.01.2025 03:55 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Ah, yes, I remember playing Balatro 95 back in my dad's office

27.01.2025 17:05 πŸ‘ 8558 πŸ” 2477 πŸ’¬ 70 πŸ“Œ 63
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Drawing clothing folds is already hard, but rendering different kinds of fabric? Oh, lord πŸ˜‚
I hope these quick art tips help you πŸ’š

Studying from references helps a ton btw!

17.01.2025 14:01 πŸ‘ 657 πŸ” 193 πŸ’¬ 10 πŸ“Œ 2
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16.01.2025 21:26 πŸ‘ 1606 πŸ” 441 πŸ’¬ 14 πŸ“Œ 3
Creating My First DOOM II Deathmatch Map - From Concept to Playtesting
Creating My First DOOM II Deathmatch Map - From Concept to Playtesting YouTube video by Sean Noonan

Let’s see how embeds work here! I recently joined a game jam where I 'demade' one of my levels from an unshipped Xbox 360 game - this time reimagined in Doom. Let me know what you think! #gamedev #leveldesign #blocktober www.youtube.com/watch?v=lBuI...

31.10.2024 18:46 πŸ‘ 85 πŸ” 30 πŸ’¬ 5 πŸ“Œ 3

Very proud to be part of this team. Read up on what we've been cooking, and what the future holds for @gdevelop.bsky.social, straight from the fearless leader @florianrival.bsky.social!

GDevelop for Education started in 2024 and is used by 10s of thousands of students & teachers!

See you in 2025!

19.12.2024 15:48 πŸ‘ 3 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

If you see this, post some cat art 😺 🐾

16.12.2024 02:21 πŸ‘ 1182 πŸ” 247 πŸ’¬ 14 πŸ“Œ 52

Can help about publishing news and progress through the steam page of the game? I saw some games publishing steamposts about the development giving a feeling the game still alive and development, for me I clean wishlist when don't know anything about the game and/or need to join a discord server.

28.11.2024 17:01 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Did someone find something close to the features of Quixel Suite or more related to nDo 2? I miss that app

21.11.2024 19:21 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I have followed since good old days of Twitter and your quake textures packs are awesome so it is small extra thanks

14.11.2024 00:24 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thanks for the info, I miss the old Pay 2 own plan that Allegorithmic provided

08.11.2024 15:04 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Which version of Substance Pain are you using? since the adobe acquisition, I only find the subscription.

08.11.2024 14:36 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

No issue so far here with my browser and account of bsky

24.10.2024 16:17 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
a digitally drawn chart outlining how XYZ axes and their colors correspond to each other, showing how cross products and rotations behave based on left and right hand rules

a digitally drawn chart outlining how XYZ axes and their colors correspond to each other, showing how cross products and rotations behave based on left and right hand rules

by popular request - here's Freya's Guide to XYZ Axes and Handednessβ„’

14.09.2024 16:17 πŸ‘ 286 πŸ” 65 πŸ’¬ 3 πŸ“Œ 1

More like wholesome for people who deserve it, needs and respect it and dark side who don't.

12.03.2024 17:39 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

A 12-minute voice clip should be a hecking voice call and probably more than half is always mumbling from people who send large voice clips.

13.02.2024 12:46 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

It is a signal from SelΓ»nel she is demanding a good thicc one or probably some sausages

02.09.2023 16:44 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0