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Gaurav Mathur

@gauravcm

Creator of gamedevmap and Creative & Strategy Advisor. Formerly at E-Line Media, Penumbra, Toys for Bob, Factor 5, Double Fine, LucasArts, Illumina Productions, and AnyRiver Entertainment. Advisor to Taralumen Games and Navigame.

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09.11.2024
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Latest posts by Gaurav Mathur @gauravcm

This is hard for the creative work we do in video games, but one bit of feedback I get from people on the outside is to quantify your bullet points, like optimization gains by percentage, number of people managed, units sold, et cetera. This something I continue to struggle with, myself.

07.03.2026 13:37 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Laila Shabir is Founder & CEO of the award-winning Girls Make Games and the GMG Scholarship Fund. With a background in economics and banking, she has led education and access initiatives reaching 27,000+ students in 22 countries. Her personal goal is to teach one million young women to make games.

04.03.2026 19:49 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Game Credits โ€“ IGDA

Tell me what you know about the stork. He has a MobyGames page for his work on Hugo in 1998!
www.mobygames.com/person/91683...

I will take every opportunity, including this one, to share the @igda.orgโ€™s Credits SIG page with its resources:
igda.org/sigs/credits/

04.03.2026 14:58 ๐Ÿ‘ 2 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

A little bird told me the stork develops games all by himself with Generative AI. Definitely the stork.

04.03.2026 14:42 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Dr. JC Lau is an award-winning game producer with over 12 years of experience at studios such as Bungie, Xbox, Harebrained Schemes, and Twirlbound. She is a frequent industry speaker and author, and the creator of #WhatAGameDevLooksLike, an online celebration of diversity among game developers.

03.03.2026 19:48 ๐Ÿ‘ 5 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

@thespaceshipper.com

03.03.2026 03:37 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

It was the origin of friendships that have lasted decades. May the Force be with you, Starfighter team.

03.03.2026 03:34 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Starfighter was the project where I grew to feel responsible for my larger team, and saw what was possible when coworkers could come together with trust and friendship beyond the traditional game development silos of art, design, engineering, and production.

03.03.2026 03:34 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

We had a secure room at LucasArts where we could view in-progress footage from the film as it came together. Using that reference, I built an in-game PS2 version of the city of Theed, ultimately cut from the shipping game.

03.03.2026 03:34 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

We developed the game in parallel with the production of Star Wars: Episode I โ€“ The Phantom Menace, with the privilege of telling an original story that lived adjacent to the film. I was thrilled to work on something closer to a simulation after my time on Star Wars: Rogue Squadron for the N64.

03.03.2026 03:34 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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February 19, 2026 marked 25 years since Star Wars: Starfighter launched on PlayStation 2.

I optimized the Naboo Starfighter from a densely triangulated high-res mesh (no UVs) provided by Industrial Light & Magic, long before procedural mesh reduction and retopology workflows were standard in games.

03.03.2026 03:34 ๐Ÿ‘ 12 ๐Ÿ” 2 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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Chitvan Gupta is an Engineering Manager with 10+ years of technical experience at game companies such as Zynga, Glu Mobile, Playstudios, and Gree International. She brings community-building expertise as the Co-Chair of the International Game Developers Association (IGDA) San Francisco Chapter.

02.03.2026 19:03 ๐Ÿ‘ 7 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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The February gamedevmap.com data drop went live on February 28th!

250+ new entries bring us to 9,600+ worldwide.

Thanks to our partnership with the @igda.org Incubation SIG, our Incubator/Accelerator category grew to 85+ entries worldwide: igda.org/sigs/incubat...

๐Ÿ‘‹ Find #gamedevmap at #GDC2026!

02.03.2026 22:25 ๐Ÿ‘ 3 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thatโ€™s amazing, @duncanrobson.com!

I wish my parents had kept some of my work from those years, because thereโ€™s something magical about witnessing that kind of continuity on a decades-long timescale!

25.02.2026 19:47 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Have you found our posts connecting game industry events to gamedevmap.com search results helpful?

We highly recommend Game Conference Guide (@gameconf.bsky.social) for finding in-person and virtual #gamedev events:
gameconfguide.com

Steam #NextFest begins today! So many indie titles to explore! ๐ŸŽฎ

24.02.2026 20:18 ๐Ÿ‘ 28 ๐Ÿ” 7 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1

This is why I set gamedevmap.com up as a nonprofit last year. This is a heartbreaking time for the game industry.

22.02.2026 15:18 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Nice work! Glad to see people out in the world are still using Modo! Thereโ€™s also the #madewithmodo hashtag that may get your posts a bump. ๐Ÿ‘Š

18.02.2026 11:33 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Same. No regrets about doing all my research in early 2024. I was unhappy about where Windows 12 was going, Intelโ€™s chip drama, etc. I was a bit early in planning for this moment, but my M4 MacBook Pro is going to get me through the next couple of hardware cycles and this next chapter in my life.

17.02.2026 15:22 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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Submission Form

The #gamedevmap team is actively working on the February data drop.

Help us keep gamedevmap.com current by submitting your additions, corrections, and deletions through our Submission Form:
tinyurl.com/gamedevmap-s...

๐Ÿ‘‹ We see you, @biscuitfactorygames.com! ๐Ÿ‡ฎ๐Ÿ‡ช

16.02.2026 22:51 ๐Ÿ‘ 12 ๐Ÿ” 11 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I hesitated to post since we donโ€™t know each other, but I wanted to reach out and say Iโ€™m very sorry for your loss. Wishing you peace in the days ahead.

16.02.2026 07:55 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thatโ€™s part of my gamedevmap dream, too. Trying to figure out how to get there from here.

15.02.2026 03:47 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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This #ValentinesDay, weโ€™re sending a little love and appreciation to our #gamedev community around the world, especially those navigating layoffs and studio closures. Hereโ€™s to brighter days ahead. ๐Ÿค

14.02.2026 19:56 ๐Ÿ‘ 10 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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gamedevmap's #nonprofit mission is to advance understanding of #gamedev at a global scale. This work is especially critical now, as many of us are navigating layoffs, studio closures, and uncertainty about the future. We canโ€™t do this work without your support:
www.gamedevmap.com/donation_for...

11.02.2026 21:53 ๐Ÿ‘ 16 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Iโ€™ll use your new email address later today! Itโ€™s 5:30am here in California, and I happened to be up messaging a UK developerโ€ฆ bad habit, but time difference!

11.02.2026 13:30 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Gutted to get this news, Korina. Very best wishes for Panic Departmentโ€™s success.

I hope to hear back from you regarding gamedevmap when things are a little more settled.

11.02.2026 13:23 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I hope this will be scheduled for a Wishlist Wednesday coming soon!

11.02.2026 12:42 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

@rajio.bsky.social, just wanted to thank you for your post. It got me thinking about gamedevmap.com and its origin story at the cusp of the Web 2.0 world. Like, deep sit-up-in-bed at 3am and think about dharma and write for an hour type stuff.

Letโ€™s see if any of this makes sense in a few hours! ๐Ÿ™‚

10.02.2026 12:06 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Donโ€™t mind meโ€ฆ having a little fun with gamedevmap socials over here!

09.02.2026 21:24 ๐Ÿ‘ 2 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I took my son to see what turned out to be the first public screening of Arcoโ€™s English dub at the Mill Valley Film Festival last year. Natalie Portmanโ€™s production company got it wrapped just in time!

The screeners made the selection based on their viewing of the original French version!

09.02.2026 07:36 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

My investors recommend Red Vines!

07.02.2026 20:24 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0