mechanicchicken | gamedev's Avatar

mechanicchicken | gamedev

@mechanicchicken

Working on Figleaf, a new 3d action adventure for PC! Creator of Hunting Season and the _froggi engine <3 to support my gamedev journey : https://ko-fi.com/mechanicchickendev

33
Followers
10
Following
53
Posts
18.05.2025
Joined
Posts Following

Latest posts by mechanicchicken | gamedev @mechanicchicken

Thankyou so much!

19.01.2026 09:18 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image Post image

After vs Before
#gamedev

19.01.2026 05:50 πŸ‘ 6 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
Preview
Start learning here! - YouTube Beginners! Learn all the basics of code (variables, conditionals, loops, objects, arrays) in JavaScript with p5.js!

All good! Imo the best tutorial series to get started from absolute beginner is this one: youtube.com/playlist?lis...

its for a javascript library can follow along online without any additional software.

after that, I recommend Godot for beginner gamedev (could try a brackeys tutorial or similar)

24.11.2025 09:35 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

I open sourced my engine (_froggi)!

It is designed for retro-style graphics, only have to open quick_build.sh to view the sample scene.

Thank you in advance to anyone who checks it out

github.com/mechanicchic...

#gamedev #enginedev

18.11.2025 09:49 πŸ‘ 5 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

wgpu-native wrapper for webgpu :)

18.11.2025 02:05 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Nice!

16.11.2025 10:12 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Yep :) It started out as a little experiment but now I can’t stop haha

16.11.2025 10:08 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Video thumbnail

we have gravity and physics!

#gamedev #c++

16.11.2025 08:58 πŸ‘ 10 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0

this is true

12.11.2025 05:11 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

mornin

11.11.2025 21:47 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

test world with animations implemented!

#gamedev #indiegames

10.11.2025 01:17 πŸ‘ 20 πŸ” 7 πŸ’¬ 0 πŸ“Œ 0

very cool!

05.11.2025 07:44 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

honestly my favourite zelda game.

05.11.2025 07:43 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

simple answer is… it depends? Have a look on something like casting call or even freelancer to get an idea on the range for the kind of thing you are after πŸ‘

04.11.2025 04:46 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

smooth rotation implemented! (background is still janky tho LOL)

#gamedev

04.11.2025 03:35 πŸ‘ 6 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

I didnt schoolin for it, but there are so many resources to learn yourself!! I am happy to send you some stuff that helped me learn if you are interested

31.10.2025 02:26 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I’m doing them! I love the undertale/celeste/animal crossing way of doing it, so thats what I am going with (should probably make an option to turn off in settings tho LOL

29.10.2025 08:47 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image

NAME REVEAL! My new game is called Fig Leaf!
developed in my own engine "_froggi".

Here is some ASCII art I made for the engine, was it necessary? no.
Is it cool?

I think so.

#gamedev #newgame

29.10.2025 07:49 πŸ‘ 8 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

very cool! Its awesome seeing a pac-man port on pico, what a great idea

28.10.2025 02:07 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

very clean!

24.10.2025 22:35 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I can’t think of one, very neat idea

24.10.2025 10:34 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

incredible!!!πŸ”₯

24.10.2025 08:41 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

sawblades improve all

24.10.2025 08:39 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image

the little guy has an outline and improved shading!

#gamedev #pixelart

24.10.2025 08:39 πŸ‘ 20 πŸ” 5 πŸ’¬ 0 πŸ“Œ 0

Thankyou so much (and same LOL)

24.10.2025 03:08 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

the mystery dungeon games on DS were peak

23.10.2025 04:21 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

this looks so accurate!

23.10.2025 04:18 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

😭🀣the two extremes, this is so true

23.10.2025 04:17 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

thats a great idea!

23.10.2025 03:21 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Looking great!

22.10.2025 00:49 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0