Hi Bsky hive mind. My Visual Studio hangs up frequently (but not every time) when I first open it up, and sometimes when staring up a debugging session with F5.
The strangest thing, if I disconnect from the VPN it starts responding again. Then I can reconnect to the VPN.
Any ideas on how to fix?
09.02.2026 14:20
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Martin Korda - Video Game Credits - MobyGames
Martin Korda has 44 credits on 35 games
Martin Korda back in the Lionhead days was really easy to work with. I don't think he's on bsky though. www.mobygames.com/person/18523...
21.05.2025 16:53
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Derek Kunsken (@derekkunsken.bsky.social)
Scifi author. Stories in Asimovs.com, Clarkesworldmagazine.com, Analogsf.com. Asimov and Aurora Award winner. Agented by Kim-Mei Kirtland. He/Him.
The House of Saints: https://geni.us/TheHouseOfSaint...
For a narrative driven sci-fi AAA RPG, a game set in one of derekkunsken.bsky.social worlds would be incredible. Especially anything in the Quantum Evolution setting.
A smaller scope point & click game within "Tool Use by the Humans of Danzhai County" would surely be an indie hit too.
21.05.2025 16:40
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that looks stunning
22.11.2024 03:12
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This doesn't happen so much anymore... but hey... application... if you don't have focus don't try and steal it.
Whatever is going on, it's not that important unless I say so :)
07.11.2024 19:32
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I messed around a bit with UEFN this weekend.
Behold my Duck racing track!
The tooling is really nice. I would have *loved* something like UEFN when I was a kid.
04.11.2024 21:05
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Over the Garden Wall | 10th Anniversary Stop Motion Short | Cartoon Network
YouTube video by Cartoon Network
What a lovely way to celebrate the tenth anniversary of Over The Garden Wall <3
www.youtube.com/watch?v=KkPq...
04.11.2024 03:12
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obviously now my brain might parse "X-Fruits" a bit differently lol
23.10.2024 20:34
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Thinking back to my teens I had one thing I made go viral, though just within the sixth form college I was at.
It was a fruit / slot machine written in Turbo Pascal. It was a bit X-Files themed so "X-Fruits"
All records of that have disappeared with time of course. Cool to remember though :)
23.10.2024 20:33
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The #demoscene always fascinated me growing up in the 80s & 90s when I had a C64 & Amiga.
I wasn't allowed a modem, so only saw disks that people swapped in the playground.
It'd have been wonderful to have had a mentor in my teens for this stuff. The internet has made those connections easier :)
23.10.2024 20:27
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Not for the first time, I really, really wish Slack had a way of hiding / muting messages like gmail does. So you can stay in a channel, just not have to read a message over and over until it scrolls off.
23.08.2024 20:08
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Thank you :)
24.10.2023 15:22
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... I'm not sure how many AAA games released with the biggest event being a bunch of devs wearing studio hoodies & t-shirts wandering around London after announcing it on their blog... that was Fable II though!
24.10.2023 01:51
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About 15 years since Fable II was first on the shelves in London.
Yikes! Happy Fable II release week :) web.archive.org/web/20081024...
24.10.2023 01:47
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100% agree. We've got no one who can take care of the kids locally, so the only time I get a few hours alone or to hang out with just my wife is if I take a school day off.
02.10.2023 15:36
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It is difficult to make a career in games.
You make the best choices you can with the information you have.
I hope those who have lost their jobs find a little space to grieve.
If you have lost faith in yourself I hope you find it again soon.
You are more than your job.
May your next job be kinder.
30.09.2023 18:16
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Thanks @zenofdesign.com :D It would be nice to connect to more gamedev folk on here, so yeah I am up for being added to that list :)
23.08.2023 19:38
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Today I Learned that while using Windows Task Manager and sorting by CPU (for example), you can freeze the list by holding down the ctrl key... so you don't have to chase around that process to click. #dev #gamedev
17.08.2023 20:50
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I'm trying out Logseq (https://logseq.com) to see if it beats out draft-never-to-be-sent-emails for keeping notes and being searchable.
It stores things in markdown and can auto-commit to git, so it's revision controlled.
I've used OneNote and other things in the past. Be interesting if this sticks!
16.08.2023 20:15
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Hey @kierannee.bsky.social - thanks for doing all the hard work of finding lots of cool people from real life and other networks we both know on this platform! :)
15.08.2023 22:24
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Now I've had a taste of that working-from-home life for a few years... I don't want to go back.
Was it better working remote in the 90s then it was in office?
I only got to work remotely very occasionally in the 00s
15.08.2023 18:30
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I am glad I got to do some programming on that project. People over the years have told me how important Fable II was to them, how it helped them feel seen or got them through a rough patch.
I am fortunate that I got to do my little bit to make a game that made the world a little better for some :)
14.08.2023 22:28
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yeah, impending meetings can take up too many brain cycles.
09.08.2023 17:37
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@paulecoyote on Twitter
Husband, Parent, Developer, Gamer. Ex-Lionhead, ex-Portalarium. Tweets are mine; they don't represent my employer. Content as is, not legal relationship, etc.
I'm on twitter over here https://twitter.com/paulecoyote
@jason.maltzen.org kindly shared an invitation so I could see what bsky is all about.
I've not been tweeting / tooting / whatever that often. When I do it's probably game related in someway... or some attempt at art.
08.08.2023 23:32
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Hey I'm Paul. I started programming when I wasn't even at school yet via books you typed in to make games on 8bit micros, which were a thing in the UK. I always wanted to be a game developer and through luck & work I managed that. My first AAA game was Fable II. I'm married, a dad now & moved to TX.
08.08.2023 23:24
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