's Avatar

@thearchivalone

Guy who loves taking apart abandoned software and games and building things. Opinions are few & far between but most are aimed at games, software or anime that pique my interest. Currently learning infosec & malware analysis.

784
Followers
1,310
Following
907
Posts
06.12.2024
Joined
Posts Following

Latest posts by @thearchivalone

Preview
We've freed Cookie's Bustle from copyright hell. Here's how. | Video Game History Foundation We've stopped a persistent copyright troll who was trying to impede our work. Here's everything we learnedβ€”and how we beat them.

BREAKING: We've freed Cookie.

Following an investigation by VGHF, Ukie and Web Capio have suspended DMCA takedowns for Cookie's Bustle on behalf of Graceware, SL.

More info:

03.03.2026 17:57 πŸ‘ 6313 πŸ” 3172 πŸ’¬ 81 πŸ“Œ 308

Alright, #blackrockshooter uses at minimum 4 total different texture formats based on context: CLUT, DepthBlur, Character textures, & Map textures. The last two may be interchangeable & possibly more to come

03.03.2026 17:02 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Confirmed, 2 texture formats have been found in #blackrockshooter : PF8888 & PFIDX16, both of which are implemented almost verbatim in the binary using the official depthblur sample from Sony PSP SDK 6.6 . This is cool but also means this is no man’s land to an extent

03.03.2026 05:43 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Makes sense. It’s a little jarring but also fits the general aesthetic of FF12’s characters who were designed by someone who’s at least partially working on FF14 (not sure of the full extent). πŸ˜ƒ

03.03.2026 05:39 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I could be wrong but it looks like #blackrockshooter uses the PF8888 texture format; it checks for 4 total but that’s the oddball. If that’s the case, it’s not well documented; time to peruse leaked official PSP SDK 6 files. The SDK used was version 5, so it’s very possible this may not be useful

03.03.2026 05:21 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

What is that from? 🫣

03.03.2026 04:01 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

@metalheadronin.bsky.social would you smoke to this? πŸ₯΄

03.03.2026 03:13 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
HELP WANTED!

"Pavane: See No Evil"

Looking for artists to help on a psychological horror game made in RPG Maker MV!

2 character renders, 4 ending stills, all references provided, paid position (rates negotiable), NOT a NSFW job but 18+ artists only please!

DM or email qzproductionsgames@gmail.com for details!

HELP WANTED! "Pavane: See No Evil" Looking for artists to help on a psychological horror game made in RPG Maker MV! 2 character renders, 4 ending stills, all references provided, paid position (rates negotiable), NOT a NSFW job but 18+ artists only please! DM or email qzproductionsgames@gmail.com for details!

Welp, here goes. Artists wanted to help with my #rpgmaker #rpghorror game! (🧡: brief game summary) #gamedev #indiedev

03.03.2026 01:05 πŸ‘ 10 πŸ” 5 πŸ’¬ 2 πŸ“Œ 3

Not big but vibe with the first two games & Prinny spinoffs (due to mostly time & lack of hardware to keep up). In some regions, Phantom Brave was called Disgaea 0.

03.03.2026 02:03 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Disgaea (the other franchise that takes place in the same universe), has the same issue. πŸ˜…

03.03.2026 01:57 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Do the float values 2.3e-10 & 4.5e9 have any significance for 3D vector graphics? Asking because both are heavily used in #blackrockshooter the game’s bone & mesh data for some reason? Looking for possible leads since this is not my expertise. Thanks

03.03.2026 01:53 πŸ‘ 0 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
Post image
03.03.2026 01:44 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Is this from the PSP game? Looks great if so

03.03.2026 01:37 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

πŸ₯΄

03.03.2026 01:36 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
a man sits in a chair in front of a computer monitor with the words 2boni on the bottom left Alt: a man sits in a chair in front of MANY computer monitors
03.03.2026 00:53 πŸ‘ 1 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Thanks. I’m debating on swapping out or adding more monitors. Can never have enough (and there’s so many on sale where I live for $20 or less all the time)

03.03.2026 00:51 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Post image Post image

My PC is definitely a freak of a build, though (think it’s cool nonetheless) 🀧

03.03.2026 00:49 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

This is where I indie dev.

5 monitor floor desk made of mostly second hand parts. I use all of them, btw

03.03.2026 00:08 πŸ‘ 5 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0
A picture of inside a car with fake switches

"I installed switched in my cars dash that don't do anything. When someone gets in my car I look them in the eye, say "buckle up", and start flipping switched in what appears to be a purposeful order. Then I'll drive like a grandma while refusing to answer any questions about the switches.

A picture of inside a car with fake switches "I installed switched in my cars dash that don't do anything. When someone gets in my car I look them in the eye, say "buckle up", and start flipping switched in what appears to be a purposeful order. Then I'll drive like a grandma while refusing to answer any questions about the switches.

02.03.2026 03:45 πŸ‘ 5 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

Of course that’d show up on your feed. That’s too funny and has been shared with family I know like that 🀧

02.03.2026 17:06 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Update on my #blackrockshooter game #reverseengineering : I just found a second level of xor encryption in the binary. Looks like the decompression key for some of the base vertex data uses it. Two keys built from different encryption types is annoying. 🀧

02.03.2026 16:36 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I should do that with my current PC. It’s an open frame Frankenbuild 🀧

02.03.2026 16:31 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

How frequently does that happen?

01.03.2026 20:17 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I’m both excited & bummed at the same time with how much of the 3D pipeline seems to follow standard #PSP conventions & implementations. It’s not 1:1 exact but things like texture & filter modes seems to be directly mappable to the #pspsdk implementations. I was expecting madness, I tell you 🀧

28.02.2026 06:36 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

@dontgooutthere.com just heard several of your #saw film reviews. I haven’t seen past 7 or 8 yet but that franchise heavily reminds me of the #gardenofsinners film series (in terms of continuity). Do you think that the series creators were huge fans of Anime (since nonlinear stories are common)

28.02.2026 05:12 πŸ‘ 2 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0

Well, not encrypted; bit compressed using a custom algorithm

27.02.2026 18:33 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

PTMD confirmed to be exactly what I mostly thought it was. The big difference: it’s not just texture data. It’s encrypted CLUT, shader & possibly bone data. The worst part: the vertex data encryption is a nightmare; it’s multiple calculations with individual bytes being glued together in memory

27.02.2026 17:48 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I just found the #blackrockshooter game shaders & UV map data inside of the anm files. To save space on disc, the devs encrypted both in data I thought was for something else entirely.

26.02.2026 08:28 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Love seeing these kinds of tutorials. Bookmarking for a future project

26.02.2026 02:35 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Post image

Re-Watching The School (2018)!

It's depressing to learn that children caught in a realm between the living & the dead, would be in school. Of all the dark, depressing and overwhelmingly grim places; they are in school? I think we need to rethink our education system & try to make it not so bleak!

25.02.2026 00:23 πŸ‘ 63 πŸ” 7 πŸ’¬ 10 πŸ“Œ 0