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Mikita Hancharou

@mhgamedev

I quit my job to make indie games full-time ๐ŸŽฎ My games are here: https://linktr.ee/MikitaHancharou Buenos Aires, Argentina

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16.01.2025
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Latest posts by Mikita Hancharou @mhgamedev

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Map editor UI/UX has been reworked

06.03.2026 20:43 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Pathfinding is functional, elevations are working, niice

#GodotEngine #Godot #gamedevelopment #indiedev #screenshotsaturday

06.03.2026 15:47 ๐Ÿ‘ 7 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Map-editor update. Now can create a more difficult ramps. Still not perfect but something to work with

#GodotEngine #Godot #gamedevelopment #indiedev #screenshotsaturday

06.03.2026 13:19 ๐Ÿ‘ 6 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Made a presentation of my game as an institute homework. Kind of fun actually, a little weird to do it with stock photos but it was useful.

#gamedev #indiedev

03.03.2026 14:58 ๐Ÿ‘ 4 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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First HUD Layout Concept

27.02.2026 21:54 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Working on a map-editor now

#GodotEngine #Godot #gamedevelopment

27.02.2026 15:25 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Okay, took a break to make a new concept.

Going to make a X-COM + Armored Commander 2 Turn-based tactics game about vehicles. Working on basic prototype now. Really raw, already a little bit fun ๐Ÿ˜

#GodotEngine #Godot #gamedevelopment #gamedev #indiedev #TBThursday

27.02.2026 12:01 ๐Ÿ‘ 18 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

On a shelf, got better one ๐Ÿคฃ

20.02.2026 00:22 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Well, I'm 29 today. One more to go to become a wizard ๐Ÿช„๐Ÿ”ฎโœจ๏ธ

09.02.2026 16:51 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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You got the idea

08.02.2026 21:40 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1
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Well, much better now. I will have a huge amount of work with all this physics but it seems like it can be fun

#gamedev #godot #indiedev #solodev #ScreenshotSaturday

08.02.2026 16:57 ๐Ÿ‘ 11 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Stress-test.

i5-11400H, 8GB RAM, RTX 3050 worked until 4000 objects on this scene. Happy with this results

#GodotEngine #Godot #gamedevelopment

08.02.2026 16:55 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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"I'm an experienced dev and I write good code"
@
My Friday evening code:

#gamedev #godot #indiedev #ScreenshotSaturday

07.02.2026 15:35 ๐Ÿ‘ 11 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Life-update:
1) Starting learn gamedev at Image Campus (Buenos Aires) in March.
3xWin: community + knowledge + will learn Spanish much faster :D

2) Will participate In Brackeys jam in 2 weeks

30.01.2026 14:44 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Terrain implementation: In progress

#godot #indiedev #solodev

26.01.2026 14:20 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Well, by my calculations, I can afford a 20x20 km map with around 1000 NPCs without lags on very average hardware. With some optimizations even more

#gamedev #godot #indiedev

25.01.2026 16:56 ๐Ÿ‘ 10 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Playing with a chunk system now. I really want a HUGE map for this game. Long routes feel like a natural enemy in a post-apocalyptic wastelandโ˜ข๏ธ

#gamedev #godot #indiedev

24.01.2026 21:42 ๐Ÿ‘ 14 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I'm so inspired, like, i have so many ideas and I'm cutting them out now ๐Ÿ˜…

But yeah, I'm currently working on map, chunk system, performance, all this stuff

24.01.2026 02:22 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I have radiation, an inventory system, and a water well. Blue units can collect water and bring it back to the bunker.
This is basically a RimWorld + Kenshi unborn (yet) child.

If you have ideas, questions, or concerns for my sanity, feel free to share in the comments ๐Ÿ‘€

#gamedev #godot #indiedev

23.01.2026 15:03 ๐Ÿ‘ 8 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Proto-proto-prototyping

21.01.2026 19:56 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Started to learn #blender. Creating my first donut ๐Ÿ˜

12.01.2026 14:32 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Happy New Year! ๐ŸŽ„

01.01.2026 03:13 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
AIR FOOTBALL by Mikita Hancharou Build combos, score goals, dominate the leaderboard

Beat my highscore, send screenshot here and I'll follow you :D

mikitahancharou.itch.io/airfootball

23.12.2025 16:01 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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AIR FOOTBALL is out!

Play free on itch: mikitahancharou.itch.io/airfootball

#gamejam #gamedev #indiedev #scorejam

22.12.2025 17:53 ๐Ÿ‘ 10 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Making a game in 72 hours. [67/72]
Few hours left, pretty much everything is ready - fixing small bugs and UI.
Prerelease gameplay:

#gamejam #gamedev #indiedev #scorejam

22.12.2025 14:54 ๐Ÿ‘ 5 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Making game in 72 hours. [55/72]

I should go sleep probably, will record some gameplay in the morning.

For tonight:
- Visual updates
- SFX and soundtrack are already in the test branch
- AI become a lot smarter
- JUICE. particles, screenshake, slowmotions, timefrezees

22.12.2025 05:02 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Making game in 72 hours. [44/72]
The higher your score, the harder your enemy hits back. How far can you get? :D

Almost finished with a code under the hood, now polish-polish-polish.

#gamejam #gamedev #indiedev #scorejam

21.12.2025 17:00 ๐Ÿ‘ 7 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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72h jam [27/72]

Well, now he is too smart and just making fun of me. Still have some problems with precise aim, but I'm working on it (or I shouldn't)

#gamejam #gamedev #indiedev #gamejam #scorejam

20.12.2025 23:22 ๐Ÿ‘ 9 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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72h jam [19/72] New debug visuals. Could watch this for hours honestly

#gamejam #gamedev #indiedev

20.12.2025 14:42 ๐Ÿ‘ 2 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

That's a good thought but I'm afraid we're too deep with an AI. I'll think about it, thank you

20.12.2025 13:16 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0