Map editor UI/UX has been reworked
Map editor UI/UX has been reworked
Pathfinding is functional, elevations are working, niice
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Map-editor update. Now can create a more difficult ramps. Still not perfect but something to work with
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Made a presentation of my game as an institute homework. Kind of fun actually, a little weird to do it with stock photos but it was useful.
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First HUD Layout Concept
Working on a map-editor now
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Okay, took a break to make a new concept.
Going to make a X-COM + Armored Commander 2 Turn-based tactics game about vehicles. Working on basic prototype now. Really raw, already a little bit fun ๐
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On a shelf, got better one ๐คฃ
Well, I'm 29 today. One more to go to become a wizard ๐ช๐ฎโจ๏ธ
You got the idea
Well, much better now. I will have a huge amount of work with all this physics but it seems like it can be fun
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Stress-test.
i5-11400H, 8GB RAM, RTX 3050 worked until 4000 objects on this scene. Happy with this results
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"I'm an experienced dev and I write good code"
@
My Friday evening code:
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Life-update:
1) Starting learn gamedev at Image Campus (Buenos Aires) in March.
3xWin: community + knowledge + will learn Spanish much faster :D
2) Will participate In Brackeys jam in 2 weeks
Terrain implementation: In progress
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Well, by my calculations, I can afford a 20x20 km map with around 1000 NPCs without lags on very average hardware. With some optimizations even more
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Playing with a chunk system now. I really want a HUGE map for this game. Long routes feel like a natural enemy in a post-apocalyptic wastelandโข๏ธ
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I'm so inspired, like, i have so many ideas and I'm cutting them out now ๐
But yeah, I'm currently working on map, chunk system, performance, all this stuff
I have radiation, an inventory system, and a water well. Blue units can collect water and bring it back to the bunker.
This is basically a RimWorld + Kenshi unborn (yet) child.
If you have ideas, questions, or concerns for my sanity, feel free to share in the comments ๐
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Proto-proto-prototyping
Started to learn #blender. Creating my first donut ๐
Happy New Year! ๐
Beat my highscore, send screenshot here and I'll follow you :D
mikitahancharou.itch.io/airfootball
AIR FOOTBALL is out!
Play free on itch: mikitahancharou.itch.io/airfootball
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Making a game in 72 hours. [67/72]
Few hours left, pretty much everything is ready - fixing small bugs and UI.
Prerelease gameplay:
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Making game in 72 hours. [55/72]
I should go sleep probably, will record some gameplay in the morning.
For tonight:
- Visual updates
- SFX and soundtrack are already in the test branch
- AI become a lot smarter
- JUICE. particles, screenshake, slowmotions, timefrezees
Making game in 72 hours. [44/72]
The higher your score, the harder your enemy hits back. How far can you get? :D
Almost finished with a code under the hood, now polish-polish-polish.
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72h jam [27/72]
Well, now he is too smart and just making fun of me. Still have some problems with precise aim, but I'm working on it (or I shouldn't)
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72h jam [19/72] New debug visuals. Could watch this for hours honestly
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That's a good thought but I'm afraid we're too deep with an AI. I'll think about it, thank you