Procedural light pulse effect created via scrolling a gradient on one UV axis. It's a bit wonky for now, but good enough for prototyping :D
Procedural light pulse effect created via scrolling a gradient on one UV axis. It's a bit wonky for now, but good enough for prototyping :D
Let the light flow!
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Just slapped things together until the work - and the wisp now avoids colliders and gliding over/under them :D
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Prototyping a custom curve solution - simple and quick construction of the main curve via game objects, and then generating a wave on top with various parameters. It's an easy way to create custom sequence paths for a little wisp! :)
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