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Shakamura

@shakamura3d

3D Art. Game Dev. https://linktr.ee/steafancollins

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13.11.2024
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Latest posts by Shakamura @shakamura3d

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The Gritty RoboCop-Esque Shooter 'Annihilator' Is Out Now For Game Boy Color From the developer Salt & Pixel

The Gritty RoboCop-Esque Shooter 'Annihilator' Is Out Now For Game Boy Color. (Repost)

24.01.2025 23:20 πŸ‘ 14 πŸ” 2 πŸ’¬ 1 πŸ“Œ 1

This is so cool

08.12.2024 22:44 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Collage of Funeralopolis artboook pages, the text on them is illegible

Collage of Funeralopolis artboook pages, the text on them is illegible

Heyy so I was going through my art stuff and realised that back some years ago I was working on an artbook thingy for Funeralopolis, it was like 90% finished and then I just uh, left it like that?? why am I like this

08.12.2024 22:33 πŸ‘ 48 πŸ” 6 πŸ’¬ 8 πŸ“Œ 0

This is lovely!

06.12.2024 19:02 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

QRP with your header art πŸ¦†

#TaskmasterVR ducks!!

30.11.2024 02:56 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Adding all sorts of objects to MakeRoom based on community feedback and requests! The game now features 642 objects ✨ #gamedev #gameassets

28.11.2024 12:32 πŸ‘ 224 πŸ” 13 πŸ’¬ 7 πŸ“Œ 3

Ah thanks!

26.11.2024 23:09 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Alright, helixes are pretty cool.

#gamedev #indiedev

26.11.2024 06:04 πŸ‘ 25 πŸ” 7 πŸ’¬ 0 πŸ“Œ 0
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Not forgetting this guy, obviously inspired by @nickmohammed.bsky.social !

23.11.2024 17:06 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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For #screenshotsaturday here’s the gang all together, from our recent spooky season update for #taskmasterVR!

23.11.2024 17:05 πŸ‘ 5 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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If you’ve ever watched #Taskmaster may recognise Ollie the Knight! An early asset I made for #TaskmasterVR

21.11.2024 20:21 πŸ‘ 5 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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If you’ve ever watched #Taskmaster may recognise Ollie the Knight! An early asset I made for #TaskmasterVR

21.11.2024 20:21 πŸ‘ 5 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0

Update: 1 year into learning Substance Designer

19.11.2024 18:02 πŸ‘ 341 πŸ” 46 πŸ’¬ 10 πŸ“Œ 1
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Some mockups I made for a GB-style Zelda like earlier this year. Didn't take it any further cos I'm busy on GDCC but was fun making em.

12.12.2023 23:39 πŸ‘ 289 πŸ” 42 πŸ’¬ 12 πŸ“Œ 1
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God I was hilarious. What happened to me

16.11.2024 03:27 πŸ‘ 1178 πŸ” 225 πŸ’¬ 5 πŸ“Œ 11

Hi Claudio, thank you for Arctico!

15.11.2024 20:21 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

It’s been quite the ride making it! Have you had the chance to play it?

15.11.2024 20:15 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

So happy to see these beauties on here!

15.11.2024 19:58 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Ah I love these!

15.11.2024 19:43 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Wassup folks, coming at you with another gamedev tip.

"Why are normal maps blue?"

Normal maps are blue because, within the visible spectrum of light, blue is closest to ultaviolets (UVs) light, and your UVs go on top of your normal map (purples) so it makes sense they're next to each other

15.11.2024 18:14 πŸ‘ 817 πŸ” 108 πŸ’¬ 52 πŸ“Œ 13

Yeah I know the feeling. Well thanks for my first interaction on here! Added Pieced Together to my wishlist!

15.11.2024 18:21 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Same! I am all for it, it has encouraged me to post some of my work for the first time in a long time.

15.11.2024 18:02 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

It’s really refreshing isn’t it, I have lovely feeds of nice things

15.11.2024 17:57 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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I haven’t got round to updating my portfolio with what I’ve worked on recently, but here are some shots from some of the environments we worked on for our game #TaskmasterVR

15.11.2024 17:06 πŸ‘ 7 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0