Howdy #TeaseYaGame!
Heroes go on epic adventures.
You stay behind crafting their gear while the appliances come alive and the store catches fire ๐ฅ
Welcome to Clerks & Quirks, a chaotic co-op management roguelite for 1 to 4 players! ๐จโ๐ฉโ๐งโ๐ฆ
Try our demo now:
store.steampowered.com/app/3454860/...
06.03.2026 14:22
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So much work and love went into our demo!
๐Try it out for a crazy good time, with friends and solo!
16.02.2026 16:16
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๐ฃ Clerks & Quirks will be at the #QuebecGamesCelebration on Steam next week!
Craft heroic gear while supervising rogue appliances in our very first public demo.
Bring friends, resilienceโฆ and maybe a fire extinguisher ๐งฏ
Wishlist us on Steam!
#QGC2026 #CรฉlรฉbrationJeuxQuรฉbec
10.02.2026 21:20
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This is what a handcrafted game with no AI looks like!
(psst, and it's co-op ๐)
#indiegame #art
15.01.2026 20:59
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Thanks a ton for this Jake. I reached out :)
07.01.2026 03:28
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Clerks & Quirks is a place withโฆ
โ no HR
โ no idea whatโs happening
โ no lunch breaks
โ
emotionally unstable hardware
#indiegame #indiedev #coopgame #roguelite
10.12.2025 19:44
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Atleast we didn't directly pay for the booth ๐ซฃ We had to donate merch in exchange.
It could've been nice to have people directed towards the booth when they got something. But indies we're located in such a horrible section that you could only find us by wandering around ๐
02.12.2025 18:51
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Gather your friends, it's time for a second round of playtesting!
We added:
- An onboarding tutorial๐
- Online (& couch-coop) multiplayerโ๏ธ
- Gameplay informationsโ ๏ธ
- New content๐ซ
- ...and (a few) pesky bugs to spot๐
#indiegame #playtest #indiedev
02.12.2025 16:16
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Could we get events and expos like this to work for indies?
Are there some that actually work? Different countries or formulas?
Is it better for AAA games?
How do you make it work if barely a few hundred peoples actually try the game?
02.12.2025 16:57
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From a cost-to-wishlist standpoint:
We need to 10x or more the amount of wishlists and visibility gained to justify the $ invested. Barely any streamers, no media...
If we ever do in-person events again, we'll have to focus on local events where we can merge B2B & relations with the expo.
How...
02.12.2025 16:57
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Just got back from Dreamhack Stockholm๐ where we had an indie booth to show off @altkeygames.bsky.social
In-person events help validate game mechanics, define onboarding and identify issues.
We had a blast, players loved the demo & we came back home with great ideas.
But...
#indiedev
02.12.2025 16:57
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Great art style๐ฅ
Co-op๐ช
Roguelite๐ฒ
07.11.2025 16:37
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Here's what I'm cooking with the team right now!
#indiedev #proud
06.11.2025 19:25
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I'm adding Marketing to those and it's a lot to learn (I love learning!)
Creating games is both overwhelming and awesome ๐ซก
05.11.2025 18:00
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I got reminded about this AMAZING blog post by Liz England lizengland.com/blog/the-doo... when opening yet another tab today.
I'm used to juggling SWE/Manager/Designer/Producer roles, but now...
#gamedev #IndieDev
05.11.2025 18:00
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๐ Hello Bluesky games industry!
I'm Molling, a Technical Director turned Game Designer/Producer/Jack-of-All-Trades working on Clerks and Quirks at @altkeygames.bsky.social
Looking forward to connecting with:
- Fellow indie game devs
- Passionate gamers
- People with unhinged humor
#gamedev
04.11.2025 19:25
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