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Molling

@molling

Father, Husband, Developer, DM, Gamer, LARPer, Teacher, Karate-Kid Director of Technology @ ALTKEY Working on Clerks and Quirks

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Latest posts by Molling @molling

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Howdy #TeaseYaGame!

Heroes go on epic adventures.
You stay behind crafting their gear while the appliances come alive and the store catches fire ๐Ÿ”ฅ

Welcome to Clerks & Quirks, a chaotic co-op management roguelite for 1 to 4 players! ๐Ÿ‘จโ€๐Ÿ‘ฉโ€๐Ÿ‘งโ€๐Ÿ‘ฆ

Try our demo now:
store.steampowered.com/app/3454860/...

06.03.2026 14:22 ๐Ÿ‘ 10 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

So much work and love went into our demo!
๐Ÿ™Try it out for a crazy good time, with friends and solo!

16.02.2026 16:16 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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๐Ÿ“ฃ Clerks & Quirks will be at the #QuebecGamesCelebration on Steam next week!

Craft heroic gear while supervising rogue appliances in our very first public demo.
Bring friends, resilienceโ€ฆ and maybe a fire extinguisher ๐Ÿงฏ

Wishlist us on Steam!

#QGC2026 #CรฉlรฉbrationJeuxQuรฉbec

10.02.2026 21:20 ๐Ÿ‘ 9 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1
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This is what a handcrafted game with no AI looks like!

(psst, and it's co-op ๐Ÿ‘€)

#indiegame #art

15.01.2026 20:59 ๐Ÿ‘ 10 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thanks a ton for this Jake. I reached out :)

07.01.2026 03:28 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Hi #TeaseYaGame !

Ever wondered what happens behind the scenes of every heroic adventure? ๐Ÿค”

In our game, youโ€™re not the hero. Youโ€™re the clerk crafting the heroesโ€™ gear while your store catches fire. Literally๐Ÿ”ฅ

Craftโš’๏ธSell๐Ÿ’ฐSurvive the Friday rush๐ŸƒRepeatโ™ป๏ธ

16.12.2025 16:28 ๐Ÿ‘ 7 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Clerks & Quirks is a place withโ€ฆ
โŒ no HR
โŒ no idea whatโ€™s happening
โŒ no lunch breaks
โœ… emotionally unstable hardware

#indiegame #indiedev #coopgame #roguelite

10.12.2025 19:44 ๐Ÿ‘ 8 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Atleast we didn't directly pay for the booth ๐Ÿซฃ We had to donate merch in exchange.

It could've been nice to have people directed towards the booth when they got something. But indies we're located in such a horrible section that you could only find us by wandering around ๐Ÿ˜…

02.12.2025 18:51 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Gather your friends, it's time for a second round of playtesting!

We added:
- An onboarding tutorial๐Ÿ“œ
- Online (& couch-coop) multiplayerโ†”๏ธ
- Gameplay informationsโš ๏ธ
- New content๐Ÿ’ซ
- ...and (a few) pesky bugs to spot๐Ÿž

#indiegame #playtest #indiedev

02.12.2025 16:16 ๐Ÿ‘ 6 ๐Ÿ” 3 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1

Could we get events and expos like this to work for indies?
Are there some that actually work? Different countries or formulas?
Is it better for AAA games?
How do you make it work if barely a few hundred peoples actually try the game?

02.12.2025 16:57 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

From a cost-to-wishlist standpoint:
We need to 10x or more the amount of wishlists and visibility gained to justify the $ invested. Barely any streamers, no media...

If we ever do in-person events again, we'll have to focus on local events where we can merge B2B & relations with the expo.

How...

02.12.2025 16:57 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Just got back from Dreamhack Stockholm๐ŸŒ where we had an indie booth to show off @altkeygames.bsky.social

In-person events help validate game mechanics, define onboarding and identify issues.

We had a blast, players loved the demo & we came back home with great ideas.

But...

#indiedev

02.12.2025 16:57 ๐Ÿ‘ 2 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Great art style๐Ÿ”ฅ
Co-op๐Ÿ‘ช
Roguelite๐ŸŽฒ

07.11.2025 16:37 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Here's what I'm cooking with the team right now!

#indiedev #proud

06.11.2025 19:25 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I'm adding Marketing to those and it's a lot to learn (I love learning!)
Creating games is both overwhelming and awesome ๐Ÿซก

05.11.2025 18:00 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I got reminded about this AMAZING blog post by Liz England lizengland.com/blog/the-doo... when opening yet another tab today.
I'm used to juggling SWE/Manager/Designer/Producer roles, but now...

#gamedev #IndieDev

05.11.2025 18:00 ๐Ÿ‘ 8 ๐Ÿ” 3 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

๐Ÿ‘‹ Hello Bluesky games industry!

I'm Molling, a Technical Director turned Game Designer/Producer/Jack-of-All-Trades working on Clerks and Quirks at @altkeygames.bsky.social

Looking forward to connecting with:
- Fellow indie game devs
- Passionate gamers
- People with unhinged humor

#gamedev

04.11.2025 19:25 ๐Ÿ‘ 29 ๐Ÿ” 7 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0