Macaulay Culkin wrote a tribute to Catherine O’Hara after her passing
“Mama. I thought we had time. I wanted more. I wanted to sit in a chair next to you. I heard you but I had so much more to say. I love you. I’ll see you later"
Macaulay Culkin wrote a tribute to Catherine O’Hara after her passing
“Mama. I thought we had time. I wanted more. I wanted to sit in a chair next to you. I heard you but I had so much more to say. I love you. I’ll see you later"
Time for some scholar bunnies
15) Silksong: the worthy sequel of Hollow Knight trapped me in its fascinanting world, complex map and obscure storytelling. Travel with the untamed Hornet to the top of Pharloom, where a secret scheme has been set up and an ancient ruler is reclaiming their old position. Difficult but I loved it.
14) Stray: A cat falls into a droid-city and gets involved in a rescue mission of inimaginable scale. Impersonating a cat in a futuristic urban context was definitely good, despite the jump-limitations felt contraining. I enjoyed it although the cat ends up a bit overshadowed by the worldbuilding
Thank you!
❄️⛸️❄️It was amazing to show the first peek of the game to people at @mivsmagfest.bsky.social ❄️⛸️❄️
With one of the best tracks of the OST, by the way
I have closed that other thing...
13) Hob: an alien world, a plague, one last inhabitant trying to recover the original state of things... or is he? An engaging platformer-metroidvania, where organic e mechanical mix together in a lush but decadent realm. Don't get lost and make you final choice wisely!
12) Peak: I didn't actually finish the game, probably never will but I have already nice memories. The annoying trumpet played by my friend, his screams when assaulted by a skeleton, a collaboration based on giving helping hands or blaming each others. Reaching the peak shows players's true colors!
13) Hob: an alien world, a plague, one last inhabitant trying to recover the original state of things... or is he? An engaging platformer-metroidvania, where organic e mechanical mix together in a lush but decadent realm. Don't get lost and make you final choice wisely!
Pronti per leggere tutti i pensosi commenti di liberali e illiberali di destra sulla sinistra che diventa “radicale”, “estrema” e tutti gli aggettivi che gli stessi editoriali evitano accuratamente di adoperare per i fascisti?
12) Peak: I didn't actually finish the game, probably never will but I have already nice memories. The annoying trumpet played by my friend, his screams when assaulted by a skeleton, a collaboration based on giving helping hands or blaming each others. Reaching the peak shows players's true colors!
ma poi con grandissime argomentazioni...
My submission to the Halloween drawing challenge organized by Marcel Berg. The Hellcademy is a school for every kind of monster and my contribution is Hamelina Pifferin, professor of incantation! Pronouns: "she/ THEY"
11) Bioshock Infinite: a gift from many years ago which I decided to approach. I am bad at shooters. Very bad. But the steampunk setting, the entertaining dynamics between the two protagonists, the superpowers made it closer to my taste. Not sure I got the story right. Easy mode, nothing to prove ^^
Hyundai
Boeing
Lockheed Martin
CAF (española)
Elbit Systems
IAI
Rafael Advanced Systems
Airbnb
Tripadvisor
Expedia
Booking
Mekorot
Palantir
Korsight
Hikvision
elpais.com/internaciona...
Guillermo Del Toro's Pinocchio had a budget of $35 million and every single character was moved one frame at a time by a human being. What the fuck are we even doing!!!!!!!
Positive thing of being stuck at the vet for two hours: you happen to see two different owners realizing that their two dogs are called respectively "Freud" and "Jung"
"Empathy is the glue that makes us stand united as humanity"
10) Many Nights a Whisper: protagonist of an ancient ritual, you have to train your skills to achieve one,single, decisive shot. And each night before the ceremony, you have to listen, accept or refuse the desires of your people. Shall you fail, those dreams will be lost forever. Archery & feelings!
9) Firewatch: an adventure with touches of psychological thriller, compelling characters, well crafted "red herrings" and beautiful red sunsets. The faraway lookout acting as a landmark, an objective, a character and an aspiration. An ode to nature, exalted by the art of Olly Moss. It's a classic.
Some kodama-like creatures realized for a cancelled videogame project. The last few images I can show so far. It was a fun task back in Tequila Works, since I have a soft spot for this kind of creatures and Princess Mononoke
8) Bramble: The Mountain King. Olle needs to save his sister from trolls who kidnapped her, venturing into a grim world inspired by nordic folklore. Unfortunately I didn't enjoy the sudden shifts in tone and the art direction (caught between gore and fairytale). I rarely feel so distant from a game.
Some more creatures for a cancelled videogame project
7) Strange Horticulture: a puzzlegame about solving the sinister secrets of the city of Undermere (and providing solutions to its hinabitants' more mundane needs) by crisscrossing botanical descriptions and observations. A very recommended cozy, crepuscular, fantasy mistery tale.
Little sneak peek of the work I did as chara/creatures designer for a cancelled project at Tequila Works
6) Undertale: after much convincing I played the game and loved it. An rpg where sparing the enemies not only is an option but turns the combats into mini-games and puzzles, unfolding all the story's potential. The writing, the lore, the meta-element make this gaming experience threedimensional.
5) Endling: a survival adventure game in which we play a mother fox taking care of her cubs while the natural surrounding deteriorates into a wasteland. The artstyle is so catchy and cozy that creates an intentional fracture with the intense gameplay and general vibes. Not relaxing but it moved me