Really really looking forward to this! ๐ค
Gamespace Conference
Swiss Game Hub, Zurich
8+9 October 2026
@michalsinka
๐ต I combine custom game music and audio implementation to give small indie teams polished, responsive game audio. ๐ฎ ๐จ๐ญ Game Composer & Audio Designer | Wwise | Indie Games ๐ธ Guitarist & Bassist ๐ https://linktr.ee/michalsinka
Really really looking forward to this! ๐ค
Gamespace Conference
Swiss Game Hub, Zurich
8+9 October 2026
Thank you for the tutorial! Super helpful. ๐
sorry I already bragged about our review score yesterday I know but we actually reached the Overwhelmingly Positive label (500+ reviews at 95+ percent positive) this morning, just one week after releasing the Demo, and that's just.... that's very nice okay ๐ฅน
OUT NOW: The DEMO of Horses of Hoofprint Bay is now available to play on Steam ๐ฑ Get your nostalgic horse game playtime right here and let us know what you think! ๐๐
store.steampowered.com/app/4335510/...
This makes me super happy! ๐ค๐คฉ
Congrats @thoglistudios.com and @themanequest.com! ๐ฅณ
Thank you, really really appreciate it! ๐ Much more music is planned for the full release. ๐ค๐คฉ
There's so many cute options for tack already! Can't wait to see what more gets added after the demo. What are you excited for in Horses of Hoofprint Bay?
Full first impressions on my YouTube!๐
youtu.be/33azGT0XYJI
@thoglistudios.com
@themanequest.com
#cozygames #horsegame #horsesofhoofprintbay
The Horses of Hoofprint Bay demo is finally out! ๐๐
Had a blast working on the music and sound design. ๐คฉ๐ต
Play it now: store.steampowered.com/app/4335510/...
@thoglistudios.com @themanequest.com
We're planning to launch our free public demo on February 16th! We've sent advance access keys to content creators today and yesterday, and we're SO excited to see what everyone thinks! ๐ฅฐ๐ฅฐ๐ฅฐ
Screenshot from Horses of Hoofprint Bay, showing the Goals menu with the yard overview in the background
Screenshot from Horses of Hoofprint Bay, showing a mare and her foal at the hitching post
Screenshot from Horses of Hoofprint Bay, showing a forest trail ride
Screenshot from Horses of Hoofprint Bay, showing the hand-drawn yard overview
If you want to play the demo of the best (source: me) upcoming horse game ahead of everyone else and write/talk about it, you should NOW sign up here if you haven't already and/or otherwise let me know please ๐๐
www.themanequest.com/content-crea...
The art in Horses of Hoofprint Bay is simply stunning! ๐
Public demo coming later this month. ๐ค
store.steampowered.com/app/3727090/...
@thoglistudios.com
I played In Full Bloom at Gamescom last year. Such a fun game! Looking forward to the demo going public very soon. ๐
Field recording at a horse stable for Horses of Hoofprint Bay ๐๐
Currycombs, hoof picks, brushes, and other textures that will help bring the hand-drawn, tactile game world to life.
Hard to source elsewhere, so recording on location was key.
@thoglistudios.com @themanequest.com
Thatโs a great choice as well! Both are excellent at what they do. Looking forward to it ๐
Thanks so much! Really enjoying collaborating and bringing the game to life together. ๐๐
Scoring the trailer for Horses of Hoofprint Bay ๐ถ๐
The brief: organic, playful, grounded. No big cinematic gestures, just music for a hand-drawn, European world.
So, I chose live guitars, bass, and real drums.
Excited to be on board for the gameโs demo, too!
@thoglistudios.com @themanequest.com
Oooooh, super excited about this! Andโฆ is that Joel Schoch on music again? ๐คฉ @okomotive.ch
So happy to see this, and huge congrats to Timon and @metaroot.bsky.social! ๐
Awesome! Thanks for sharing.
A collage of recent TV music placements by Michal Sinka.
A collage of recent TV music placements by Michal Sinka.
A collage of recent TV music placements by Michal Sinka.
A collage of recent TV music placements by Michal Sinka.
Another round of TV placements from the past months.
Super excited to see my music land in so many different shows again.
Grateful for the publishers and teams who help make it happen. ๐บ๐ถ
#sync #tv #productionmusic
Michal Sinka is presenting on stage at the Swiss Game Hub, talking about his approach to creating a professional game audio pipeline for an indie game using Wwise.
Gave a talk last night at @swissgamehub.bsky.social about how I used Wwise to build a professional audio pipeline for Inventorix.
I wasnโt sure how a room full of non-audio people would react, but they leaned in, asked great questions, and made it a really special evening.
#indiedev #gameaudio ๐ฎ๐ง
This unique gem of a game will be part of Steam Animal Fest this coming week! ๐๐ฎ
Check it out here:
store.steampowered.com/app/3727090/...
#indiedev @thoglistudios.com @themanequest.com
๐ต One of my favorite bits of sound design in INVENTORIX was the money โkachingโ
I made 11 short synth hits tuned to a dominant pentatonic scale - small payouts trigger single notes, big ones play short melodic โkaching linesโ ๐ธ
Read more:
tinyurl.com/4h9a84ss
#gameaudio #indiedev #inventorix
Screenshot from the 2003 PC game My Horse Farm, showing a cartoony 2D horse in its stall, stat bars for health, strength and food/water are visible at the bottom of the screen
Screenshot from the just-announced PC game Horses of Hoofprint Bay, showing a hand-drawn 2D horse standing in front of a paddock, tied to a hitching post. There's simliar UI elements for stats and an interaction menu to Feed, Groom, Tack etc. on the bottom right
sometimes the creators of your childhood favorite games refuse to re-release or remaster their 20yo game despite it being a massive success at the time and you just have to take matters into your own hand ๐
Loved scoring the trailer for Horses of Hoofprint Bay! ๐คฉ๐ถ๐
Big thanks to @thoglistudios.com for bringing me on board!
Congrats to Timon and to the entire @metaroot.bsky.social team! ๐ฅณ
This is wild! ๐๐ฅ
Something exciting is coming tomorrow that I had the honor of creating the music for! ๐คฉ
Steam just added a personalized release calendar for upcoming games ๐
Could be a nice boost for indie visibility.
www.polygon.com/steam-person...
#gamedev #indiedev #steam
Played it. Loved it! ๐
๐ต Musical transitions shape how a game feels.
In Inventorix, I timed every Wwise playlist switch to musical phrasing - bar or beat - so transitions sound natural and intentional, not jarring.
Small timing details make the score breathe and feel alive. ๐ถ
#gameaudio #indiedev