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Michal Sinka

@michalsinka

๐ŸŽต I combine custom game music and audio implementation to give small indie teams polished, responsive game audio. ๐ŸŽฎ ๐Ÿ‡จ๐Ÿ‡ญ Game Composer & Audio Designer | Wwise | Indie Games ๐ŸŽธ Guitarist & Bassist ๐ŸŒ https://linktr.ee/michalsinka

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08.06.2025
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Latest posts by Michal Sinka @michalsinka

Really really looking forward to this! ๐Ÿค—

Gamespace Conference
Swiss Game Hub, Zurich
8+9 October 2026

03.03.2026 16:22 ๐Ÿ‘ 3 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thank you for the tutorial! Super helpful. ๐Ÿ™

24.02.2026 05:41 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

sorry I already bragged about our review score yesterday I know but we actually reached the Overwhelmingly Positive label (500+ reviews at 95+ percent positive) this morning, just one week after releasing the Demo, and that's just.... that's very nice okay ๐Ÿฅน

23.02.2026 07:40 ๐Ÿ‘ 54 ๐Ÿ” 5 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 0
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OUT NOW: The DEMO of Horses of Hoofprint Bay is now available to play on Steam ๐Ÿ˜ฑ Get your nostalgic horse game playtime right here and let us know what you think! ๐Ÿ‘‡๐Ÿ’–
store.steampowered.com/app/4335510/...

16.02.2026 13:03 ๐Ÿ‘ 187 ๐Ÿ” 104 ๐Ÿ’ฌ 14 ๐Ÿ“Œ 43

This makes me super happy! ๐Ÿค—๐Ÿคฉ

Congrats @thoglistudios.com and @themanequest.com! ๐Ÿฅณ

18.02.2026 06:08 ๐Ÿ‘ 6 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thank you, really really appreciate it! ๐Ÿ™ Much more music is planned for the full release. ๐Ÿค—๐Ÿคฉ

17.02.2026 11:51 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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There's so many cute options for tack already! Can't wait to see what more gets added after the demo. What are you excited for in Horses of Hoofprint Bay?

Full first impressions on my YouTube!๐Ÿ’š

youtu.be/33azGT0XYJI

@thoglistudios.com
@themanequest.com

#cozygames #horsegame #horsesofhoofprintbay

17.02.2026 02:55 ๐Ÿ‘ 9 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1

The Horses of Hoofprint Bay demo is finally out! ๐ŸŽ๐Ÿ’Ž

Had a blast working on the music and sound design. ๐Ÿคฉ๐ŸŽต

Play it now: store.steampowered.com/app/4335510/...

@thoglistudios.com @themanequest.com

16.02.2026 14:03 ๐Ÿ‘ 15 ๐Ÿ” 5 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 1
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We're planning to launch our free public demo on February 16th! We've sent advance access keys to content creators today and yesterday, and we're SO excited to see what everyone thinks! ๐Ÿฅฐ๐Ÿฅฐ๐Ÿฅฐ

10.02.2026 09:31 ๐Ÿ‘ 33 ๐Ÿ” 10 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1
Screenshot from Horses of Hoofprint Bay, showing the Goals menu with the yard overview in the background

Screenshot from Horses of Hoofprint Bay, showing the Goals menu with the yard overview in the background

Screenshot from Horses of Hoofprint Bay, showing a mare and her foal at the hitching post

Screenshot from Horses of Hoofprint Bay, showing a mare and her foal at the hitching post

Screenshot from Horses of Hoofprint Bay, showing a forest trail ride

Screenshot from Horses of Hoofprint Bay, showing a forest trail ride

Screenshot from Horses of Hoofprint Bay, showing the hand-drawn yard overview

Screenshot from Horses of Hoofprint Bay, showing the hand-drawn yard overview

If you want to play the demo of the best (source: me) upcoming horse game ahead of everyone else and write/talk about it, you should NOW sign up here if you haven't already and/or otherwise let me know please ๐Ÿ™๐Ÿ’–

www.themanequest.com/content-crea...

05.02.2026 15:19 ๐Ÿ‘ 28 ๐Ÿ” 9 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 2

The art in Horses of Hoofprint Bay is simply stunning! ๐Ÿ˜

Public demo coming later this month. ๐Ÿค—

store.steampowered.com/app/3727090/...

@thoglistudios.com

05.02.2026 08:45 ๐Ÿ‘ 11 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I played In Full Bloom at Gamescom last year. Such a fun game! Looking forward to the demo going public very soon. ๐Ÿ‘

29.01.2026 05:59 ๐Ÿ‘ 3 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Field recording at a horse stable for Horses of Hoofprint Bay ๐ŸŽ๐Ÿ”Š

Currycombs, hoof picks, brushes, and other textures that will help bring the hand-drawn, tactile game world to life.

Hard to source elsewhere, so recording on location was key.

@thoglistudios.com @themanequest.com

19.01.2026 12:35 ๐Ÿ‘ 14 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 2

Thatโ€™s a great choice as well! Both are excellent at what they do. Looking forward to it ๐Ÿ‘

23.12.2025 10:04 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thanks so much! Really enjoying collaborating and bringing the game to life together. ๐Ÿ™‚๐ŸŽ

22.12.2025 14:34 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Scoring the trailer for Horses of Hoofprint Bay ๐ŸŽถ๐ŸŽ

The brief: organic, playful, grounded. No big cinematic gestures, just music for a hand-drawn, European world.

So, I chose live guitars, bass, and real drums.

Excited to be on board for the gameโ€™s demo, too!

@thoglistudios.com @themanequest.com

19.12.2025 12:37 ๐Ÿ‘ 13 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1

Oooooh, super excited about this! Andโ€ฆ is that Joel Schoch on music again? ๐Ÿคฉ @okomotive.ch

15.12.2025 05:38 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1

So happy to see this, and huge congrats to Timon and @metaroot.bsky.social! ๐Ÿ‘

15.12.2025 05:27 ๐Ÿ‘ 2 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Awesome! Thanks for sharing.

04.12.2025 04:12 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
A collage of recent TV music placements by Michal Sinka.

A collage of recent TV music placements by Michal Sinka.

A collage of recent TV music placements by Michal Sinka.

A collage of recent TV music placements by Michal Sinka.

A collage of recent TV music placements by Michal Sinka.

A collage of recent TV music placements by Michal Sinka.

A collage of recent TV music placements by Michal Sinka.

A collage of recent TV music placements by Michal Sinka.

Another round of TV placements from the past months.

Super excited to see my music land in so many different shows again.

Grateful for the publishers and teams who help make it happen. ๐Ÿ“บ๐ŸŽถ

#sync #tv #productionmusic

25.11.2025 12:16 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Michal Sinka is presenting on stage at the Swiss Game Hub, talking about his approach to creating a professional game audio pipeline for an indie game using Wwise.

Michal Sinka is presenting on stage at the Swiss Game Hub, talking about his approach to creating a professional game audio pipeline for an indie game using Wwise.

Gave a talk last night at @swissgamehub.bsky.social about how I used Wwise to build a professional audio pipeline for Inventorix.

I wasnโ€™t sure how a room full of non-audio people would react, but they leaned in, asked great questions, and made it a really special evening.

#indiedev #gameaudio ๐ŸŽฎ๐ŸŽง

14.11.2025 08:49 ๐Ÿ‘ 9 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

This unique gem of a game will be part of Steam Animal Fest this coming week! ๐ŸŽ๐ŸŽฎ

Check it out here:
store.steampowered.com/app/3727090/...

#indiedev @thoglistudios.com @themanequest.com

09.11.2025 13:08 ๐Ÿ‘ 7 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
Inventorix: From Two-Person Team to Middleware Workflow | Audiokinetic Blog Discover how a two-person team achieved polished, professional audio using Wwise for the indie game Inventorix.

๐ŸŽต One of my favorite bits of sound design in INVENTORIX was the money โ€œkachingโ€

I made 11 short synth hits tuned to a dominant pentatonic scale - small payouts trigger single notes, big ones play short melodic โ€œkaching linesโ€ ๐Ÿ’ธ

Read more:
tinyurl.com/4h9a84ss

#gameaudio #indiedev #inventorix

06.11.2025 20:42 ๐Ÿ‘ 5 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Screenshot from the 2003 PC game My Horse Farm, showing a cartoony 2D horse in its stall, stat bars for health, strength and food/water are visible at the bottom of the screen

Screenshot from the 2003 PC game My Horse Farm, showing a cartoony 2D horse in its stall, stat bars for health, strength and food/water are visible at the bottom of the screen

Screenshot from the just-announced PC game Horses of Hoofprint Bay, showing a hand-drawn 2D horse standing in front of a paddock, tied to a hitching post. There's simliar UI elements for stats and an interaction menu to Feed, Groom, Tack etc. on the bottom right

Screenshot from the just-announced PC game Horses of Hoofprint Bay, showing a hand-drawn 2D horse standing in front of a paddock, tied to a hitching post. There's simliar UI elements for stats and an interaction menu to Feed, Groom, Tack etc. on the bottom right

sometimes the creators of your childhood favorite games refuse to re-release or remaster their 20yo game despite it being a massive success at the time and you just have to take matters into your own hand ๐Ÿ˜Œ

30.10.2025 11:48 ๐Ÿ‘ 80 ๐Ÿ” 16 ๐Ÿ’ฌ 6 ๐Ÿ“Œ 6

Loved scoring the trailer for Horses of Hoofprint Bay! ๐Ÿคฉ๐ŸŽถ๐ŸŽ

Big thanks to @thoglistudios.com for bringing me on board!

29.10.2025 20:34 ๐Ÿ‘ 7 ๐Ÿ” 3 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Congrats to Timon and to the entire @metaroot.bsky.social team! ๐Ÿฅณ

This is wild! ๐Ÿ“ˆ๐Ÿ”ฅ

28.10.2025 20:42 ๐Ÿ‘ 3 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Something exciting is coming tomorrow that I had the honor of creating the music for! ๐Ÿคฉ

28.10.2025 14:09 ๐Ÿ‘ 7 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
Steam's new personalized release calendar fixes the 'I didn't know that was coming out' problem Steam's personalized release calendar is here to introduce your next upcoming favorite games.

Steam just added a personalized release calendar for upcoming games ๐Ÿ‘€

Could be a nice boost for indie visibility.

www.polygon.com/steam-person...

#gamedev #indiedev #steam

27.10.2025 12:55 ๐Ÿ‘ 14 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Played it. Loved it! ๐Ÿ˜

21.10.2025 08:05 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

๐ŸŽต Musical transitions shape how a game feels.

In Inventorix, I timed every Wwise playlist switch to musical phrasing - bar or beat - so transitions sound natural and intentional, not jarring.

Small timing details make the score breathe and feel alive. ๐ŸŽถ

#gameaudio #indiedev

20.10.2025 11:16 ๐Ÿ‘ 6 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0