a scene consist of hot air balloon, palm tree, a building
same scene with different art style
Here is the progress comparison:
DAY 9 vs DAY 30
My notes:
Modeling is much easier and I can actually create things I like :) I think cohesion improved a lot, and overall look is way better.
Next up: Characters!
#indiedev #challenge #cozygame
20.05.2025 17:46
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low poly balloon in middle of cornfield viewed from diagonal angle
π½Day #30: Cornfield π½
ππFINISH ππ
Thanks to all who've followed along. I hope I added some value to your feeds!
Don't forget to sign up for alpha!
chuckiee.hashnode.dev/day-30-cornf...
#challenge #indiedev #indiegame #cozygames
20.05.2025 17:36
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a single acorn laying on the ground
π±Day 29: Acornπ±
What is a thing in nature that reminds you of autumn?
Focusing more on gameplay/coding until the weekend.
Join mailing list to get alpha keys!
chuckiee.hashnode.dev/day-29-acorn
#cozy #indieDev #indieGame #gameDev #GodotEngine
19.05.2025 07:18
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A flower field with cube in the middle
π·π·Day #28: Flowersπ·π·
Inspired by Frieren, now I need a statue to put into the middle of the field.
Join exclusive alpha from below!
chuckiee.hashnode.dev/day-28-flowers
#indiedev #gamedev #indiegame #IndieGameDev #challenge
18.05.2025 15:05
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Small side quest completed:
Now I have 0 warnings and 0 errors!
#gamedev #indiedev #GodotEngine
17.05.2025 18:38
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Me: Takes extra time to create rotation animation.
Bluesky: lemme make this a static image
π
17.05.2025 17:40
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a spyglass on ground rotating like a pickable item
to-do item from 27th of april for spyglass
πΊοΈDay #27: SpyglassπΊοΈ
I had functionality to zoom in with spyglass for a while, and this in to-do list for 20 days :D
Sign up for exclusive access to alpha test below π
chuckiee.hashnode.dev/day-27-spygl...
#gamedev #indiegame #indiedev #challenge
17.05.2025 17:38
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Driftwood on beach
πͺ΅Day #26: Driftwood πͺ΅
I think populating the ground with some medium and small sized items will make it look good. So we'll be doing some items that we can put around for the beach.
Sign up for alpha below π
chuckiee.hashnode.dev/day-26-drift...
#indiedev #gamedev #challenge
16.05.2025 11:38
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2 red capped mushrooms can be seen next to two green bushes
π Day 25: Mushroom π
I wanted to create a simple thing since the day here is almost over (11.30pm). Also red is good contrast with the green. I also played lots of Valheim :D
Join alpha to test the game soonπ
chuckiee.hashnode.dev/day-25-mushr...
#indiedev #gamedev #cozy #challenge
15.05.2025 21:44
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s low poly tree, behind a hot air balloon can be seen
π³ Day #24: Tree π³
I think I want the first island to be beach + forest area. For forest we need to make some trees π³
πBe an alpha tester and try the game first π
chuckiee.hashnode.dev/day-24-trees
#indiedev #gamedev #challenge #cozygame
14.05.2025 09:56
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bushes and palm tree near blue shop
Day #23: Bush π₯¬
My keyboard is slowly dying, so smol post today.
Also, only 1 week left to finish the challenge!
Join alpha test below!
chuckiee.hashnode.dev/day-23-bush
#gamedev #indiedev #indiegame
13.05.2025 18:05
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I think even with the MatCap it looks way better to work with π―
13.05.2025 16:22
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a ring shaped thing at the end of rope
Day #22: Release Handle
Why there was a rope in the first place :D
β οΈIf you use Blender 4.1+ and have both material and vertex color, then you'll lose vertex color if you export gltf2.0/glb. Fix plugin in the blog post.
chuckiee.hashnode.dev/day-22-relea...
#gamedev #challenge #indiedev
12.05.2025 18:07
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β¨Cleanβ¨
12.05.2025 09:36
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Day #21: Rope πͺ’
I've created a rope because balloon and basket were not connected. Shared the code in blog post too, if anyone requires view-only ropes in their games!
Also sign up for alpha in the post π
chuckiee.hashnode.dev/day-21-rope
#challenge #gamedev #indiedev
11.05.2025 19:07
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That sounds like a cool way to personalize your balloon <3 I hope I have time to add these to my game π€
11.05.2025 15:42
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Turns out you can customize the bottom of the hot air balloon burners! Very cuteπΌ
#gamedev #indiegames
11.05.2025 09:57
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Low poly rocks, fence and palm tree
Day #20: Palm Tree, Rocks & Project Management π
I've started using ClickUp (free) for personal project management. So far, much better fit for me than Trello. Also a little more to learn tho, so be warned.
Check details in blog!
chuckiee.hashnode.dev/day-20-palm-...
#gamedev #challenge
10.05.2025 19:19
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A red low poly balloon
πDay #19: Balloon π
This was tough one. I think I can get better geometry with these constraints. Also no texture stretching :D
I wonder if I can apply some generic noise to all textures.
Details on modelling steps here:
chuckiee.hashnode.dev/day-19-ballo...
#challenge #gamedev
09.05.2025 16:28
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GL bunny!
08.05.2025 18:03
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low poly basket
β»οΈDay #18: Basket Revisit β»οΈ
Sorry, couldn't manage to finish before work today!
I'll revisit all objects and get used to the new style that I decided I go for. I hope it doesn't look poop-de-doop π
Sign up for alpha from the post!
chuckiee.hashnode.dev/day-18-basket
#gamedev #challenge
08.05.2025 18:02
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low poly chicken, looking at distance. thinking about future, and gameplay loop
πDay 17: Chicken 2 π
First chicken was so good it got a sequel.
Now trying low poly with more constraints. This one was easier to do and make textures for.
πJoin to alpha test from blog post!π chuckiee.hashnode.dev/day-17-chicken #challenge #IndieGameDev #gamedev
07.05.2025 11:26
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a chicken
πDay 16: Chicken π
We'll now switch to low-poly, flat colors version of the models and test out how that looks.
Also accidental wide-chicken meme in blog post :D
β¬οΈ Sign up for alpha below β¬οΈ
chuckiee.hashnode.dev/day-16-chicken
#challenge #IndieGameDev #gamedev
06.05.2025 05:23
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Bad news: PS-X is not fit for the genre I'm going for.
Good news: I have time to experiment
05.05.2025 16:58
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low poly scene, player is surrounded by fences
πͺ΅Day #15: Fences πͺ΅
I wanted to do something modular. Light is a little weird because I am trying other styles atm (I use git so don't worry)
β¬οΈ Sign up for alpha below β¬οΈ
chuckiee.hashnode.dev/day-15-fences
#challenge #indiedev #gamedev
05.05.2025 14:32
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yellow topped and purple topped Flowers can be seen
π·Day #14: Flowers Part 2 π·
Today was last day of my textures com credits. So I spent whole day downloading textures today.
Trying to learn more about π¨art directionπ¨. Wish me luck!
Join mailing list to get access to alpha when it's readyπ
chuckiee.hashnode.dev/day-14-more-...
#gamedev #challenge
04.05.2025 17:14
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Low poly scene, some yellow flowers can be seen on the ground
π·Day #13: Flowers π·
A little late and tired today.
Learning about what art direction is. I'll be doing some simple objects for a while.
Please share if you have any resources on π¨art directionπ¨!
πJoin mailing list for alpha test accessπ
chuckiee.hashnode.dev/day-13-flowers
#gamedev #challenge
03.05.2025 15:29
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Also to #gamedev s, think a good amount when you decide to make a multiplayer game. Testing your game becomes quite a bit harder, as well as adding "quick" fixes QoL improvements to your game.
02.05.2025 11:17
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ποΈDay #12: Lever ποΈ
There was an element with no visual changes when used. So I updated the visual while at it, it looks poopy but better than default scaled cube.
Dear players, get your games #indie. We care about you and your feedback!
chuckiee.hashnode.dev/day-12-lever
#gamedev #challenge
02.05.2025 11:14
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Ready for test tomorrow π
#gamedev #indie
01.05.2025 18:25
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