pronounced 'kink-vali'? ๐
pronounced 'kink-vali'? ๐
alright, no problem. now just add another shop entry giving the remaining 1 vrbuck for people who are not ridiculously superstitious.
i see it missing from the page, so the >566.36 nVidia drivers issue is no more?
hey there, highlight reminder :p
it's current year now @vrchat.com #VerminVRC
false DMCA claims are already very much illegal, the problem is the usual: taking some big-ass company to court, so an actual judge can force them to pay you anything.
some automation would be lovely, but then who's gonna be acting as the judge? youtube's totally-done-by-a-human "manual" checking?
this has already been requested multiple times, and afaik there are no plans for it.
yeah, it could've been useful for some people, but at the same time it complicates the system a lot.
therefore the countdown is 32 books remaining
wait, did you quote me? i just saw the highlight is available, and deleted my 'reminder' reply before bsky showed me the notification.
sorry for making it weird lmao ๐
next time i'll double check haha
ohh that's great i love it
reminder to create a vod/'highlight' out of the stream? :p
they don't learn it because it's not true.
if there are consequences for something, you are NOT "free" to do that.
the thing that both sides seem to forget that FoS is granted by your government, not the citizens, and they can personally judge you any way they want, and act upon that.
๐ i gotchu bro
ok bro, you got laid, cool bro
are you trolling again right now?
here's an alternative you can buy right now apparently udexreal.com/products/udc...
going around the joke there,
it's made by Adobe, that's what. ๐
i wish i had an AC rn ๐
oh, i just wrote little editor scripts that did it for me :v
cool, thanks!
um, i don't see the .blend file, and while the fbx has the aura's mesh, textures are nowhere to be seen. :(
also, i asked about the shader, because i'm getting an 'error' shader, afaik meaning the originally chosen one was something that i do not have in my project, so i got curious.
also the unitypackage setup does not have the "aura" mesh or effects - the mesh is only in the separate fbx
it's adorable. which shader is it using by default though?
Hey, are you also enjoying the new #VRCLightVolumes, but wish they worked with Unity's Standard shader?
Well, now they can! Sorta. Grab my edit of Unity's Standard at github.com/ShingenPizza...
Visually identical otherwise, and should fall back to respective built-ins.
#VRChat
you don't need to be a programmer? but with udon graphs you are programming, so you're effectively becoming one.
you do the same thing as a "regular" programmer that works in text, just in a more visual, but often less efficient way - with an additional, less documented, buggy, layer of abstraction.
someone who hasn't seen it in action?
i've never had warping issues on steamlink though, maybe they learned their lesson and it's hardcoded to be off?
but then why no change of the default in regular steamvr? ๐คท๐ปโโ๏ธ
VD's motion smoothing equivalent is SSW here, although i'm not entirely sure it cases the same issues, as i dont really use it. but maybe that'll help:
you're missing the settings that show up only for native SteamVR headsets,
i.e. Beyond-using tupper is wrong saying that it's independent of the "shoving method".
here's how it looks like with Index:
"because i'm using the default settings and nobody told me to turn it off before" is the answer every time