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Game Dev Facts

@gamedevfact

Daily game dev facts you didn’t know. Fun. Weird. 100% true.

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07.04.2025
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Latest posts by Game Dev Facts @gamedevfact

Physics-based puzzles are rigid setups. #GameDev #VideoGames

09.04.2025 01:53 👍 3 🔁 1 💬 0 📌 0

Boss fights are often scripted sequences. #GameDev #VideoGames

09.04.2025 01:50 👍 4 🔁 0 💬 1 📌 0

Shiny floors are reflection probes. #GameDev #VideoGames

09.04.2025 01:48 👍 3 🔁 0 💬 0 📌 0

Timers drive cooldown logic. #GameDev #VideoGames

09.04.2025 01:33 👍 2 🔁 0 💬 0 📌 0

Hit markers are UI elements. #GameDev #VideoGames

09.04.2025 01:27 👍 5 🔁 0 💬 0 📌 0

Pause menus freeze time with a flag. #GameDev #VideoGames

09.04.2025 00:53 👍 4 🔁 0 💬 0 📌 0

Crouching scales the character collider. #GameDev #VideoGames

08.04.2025 23:40 👍 4 🔁 0 💬 1 📌 0

Falling through maps is a missing collider. #GameDev #VideoGames

08.04.2025 22:26 👍 6 🔁 0 💬 0 📌 0

Fog is used to hide poor draw distance. #GameDev #VideoGames

08.04.2025 21:14 👍 5 🔁 0 💬 0 📌 0

Spawn points are hidden coordinates. #GameDev #VideoGames

08.04.2025 20:02 👍 3 🔁 0 💬 0 📌 0

Camera shake is just a transform offset. #GameDev #VideoGames

08.04.2025 18:48 👍 7 🔁 1 💬 0 📌 0

Explosions are mostly sound and particles. #GameDev #VideoGames

08.04.2025 17:34 👍 5 🔁 1 💬 0 📌 0

Jumping is velocity math, not real physics. #GameDev #VideoGames

08.04.2025 16:20 👍 3 🔁 0 💬 0 📌 0

Walk animations are looped and scaled. #GameDev #VideoGames

08.04.2025 15:08 👍 2 🔁 0 💬 0 📌 0

Day-night cycles often rotate the skybox. #GameDev #VideoGames

08.04.2025 13:55 👍 5 🔁 0 💬 0 📌 0

Games cap particle counts for performance. #GameDev #VideoGames

08.04.2025 12:42 👍 6 🔁 1 💬 0 📌 0

Dynamic lights are expensive—static lights are baked. #GameDev #VideoGames

08.04.2025 11:30 👍 4 🔁 0 💬 0 📌 0

Enemies walk along pre-set waypoints. #GameDev #VideoGames

08.04.2025 10:18 👍 4 🔁 0 💬 0 📌 0

Health pickups are invisible colliders, not items. #GameDev #VideoGames

08.04.2025 09:04 👍 5 🔁 0 💬 0 📌 0

Doors are usually just scene transition triggers. #GameDev #VideoGames

08.04.2025 07:52 👍 6 🔁 1 💬 0 📌 0

Glowing objects are tagged as important by devs. #GameDev #VideoGames

08.04.2025 06:38 👍 5 🔁 1 💬 1 📌 0

Footstep sounds are timed, not based on foot movement. #GameDev #VideoGames

08.04.2025 05:25 👍 5 🔁 0 💬 0 📌 0

Invisible walls stop players from breaking the game. #GameDev #VideoGames

08.04.2025 04:11 👍 6 🔁 2 💬 0 📌 0

Characters usually float above ground slightly. #GameDev #VideoGames

08.04.2025 02:59 👍 8 🔁 2 💬 0 📌 0

Water is often a textured plane with fake reflections. #GameDev #VideoGames

08.04.2025 01:45 👍 4 🔁 0 💬 0 📌 0

Hitboxes are simple shapes, not complex meshes. #GameDev #VideoGames

08.04.2025 00:32 👍 4 🔁 0 💬 0 📌 0

Damage numbers are often randomized slightly. #GameDev #VideoGames

07.04.2025 23:19 👍 5 🔁 0 💬 0 📌 0

Game physics are usually fake but feel right. #GameDev #VideoGames

07.04.2025 22:07 👍 5 🔁 0 💬 0 📌 0

Shadows are usually faked with simple meshes. #GameDev #VideoGames

07.04.2025 20:54 👍 6 🔁 1 💬 0 📌 0

Most enemy AI is just raycasts and timers. #GameDev #VideoGames

07.04.2025 19:42 👍 6 🔁 0 💬 0 📌 0