Close ups ❤️
06.03.2026 11:58
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This month we’re sharing this lovely Yorensday scene on the Temperance by @birbwell.bsky.social ! This was made for Christmas but we’re late sharing it, that’s our bad hehe
You can find Birbwell on tumblr as well!!
06.03.2026 11:58
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➕ Playable at New Game Plus
🍽️ The Hearth and Harbour - @saltstonestudios.bsky.social Games
Transform a run-down restaurant and shape your future in this management RPG. Decide what you’ll serve, and who you’ll become, as a storm brews and every choice carries weight.
🎟️ tickets.games.london
25.02.2026 14:59
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Thank you so much!!
25.02.2026 09:27
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I couldn't really find many pictures from Pale's development that weren't slightly cursed, but I would like to express huge gratefulness to our team that worked so hard to make this game exist, and are currently working just as hard on the next game 💙
24.02.2026 22:16
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We definitely didn’t forget today is The Pale Beyond’s THIRD ANNIVERSARY! Happy birthday Pale!
Thank you everyone who’s supported us! Friends and family and anyone who’s played the game and (hopefully maybe) thought it was good 💙
24.02.2026 22:16
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You really do meet all kinds of people when doing the daily service...
Unluckily for you, this particular customer loves to wax poetic 📝
Wishlist @saltstonestudios.bsky.social's #TheHearthandHarbour on Steam today!
🍽️ bit.ly/HearthHarbou...
21.02.2026 18:27
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A little sneaky preview of a new* location in The Hearth and Harbour! ⛵️
*location may be familiar to players who have finished The Pale Beyond ❄️
#indiegames #indiedev
19.02.2026 15:53
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Very VERY excited to see this familiar spot return.
19.02.2026 17:04
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A little sneaky preview of a new* location in The Hearth and Harbour! ⛵️
*location may be familiar to players who have finished The Pale Beyond ❄️
#indiegames #indiedev
19.02.2026 15:53
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We’re so excited to be part of @rawfury.bsky.social ’s Global Foodie Faire! If you like games about food n cookin’ then this is for you!
Wishlist The Hearth and Harbour! 🥘
bit.ly/HearthHarbou...
Check out the event, there are so many great games! 👨🍳
store.steampowered.com/publisher/ra...
18.02.2026 13:13
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Debuted an early demo of our game last week
16.02.2026 21:21
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Debuted an early demo of our game last week
16.02.2026 21:21
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🌍 Official Selection 2026 announcement 🌍
We’re excited to reveal the first Official Selection games for 2026, featuring titles from studios around the world.
Experience these titles first-hand at New Game Plus.
#LGF26
12.02.2026 11:01
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THE HEARTH & HARBOUR - Saltstone Studios
TURNBOUND - 1TK
RHELL: WARPED WORLDS & TROUBLED TIMES - SlugGlove
ASTRO BURN - Beyond The Pixels
PIGEON: A LOVE STORY - Wristwork
ECHOES OF MORA - Selkies Interactive
IMPRINTED - Cobalt Lane
FROG SQWAD - Panic Station
12.02.2026 11:01
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Heading to rendr today to get set up for the event! If youre in Belfast tomorrow and friday you can come and play a demo of The Hearth and Harbour! 🥘
11.02.2026 12:29
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“coldest place in the world is a great place to find love :]”
We are very into this ship and this beautiful art by @niko-trash.bsky.social 👀
03.02.2026 08:58
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Thanks so much!
27.01.2026 11:31
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In Lewthport, it pays to be kind 🥰
Strike up a friendly conversation with a vendor to learn new recipes, and even more artisans to befriend 🤝
Wishlist @saltstonestudios.bsky.social #TheHearthandHarbour on Steam!
🍽️ bit.ly/HearthHarbou...
23.01.2026 18:44
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Ever wondered how hand drawn animation is made for games?
Let’s go through the process of animating a character for our new game The Hearth and Harbour - from start, to finish!
(Thread 1/10)
22.01.2026 11:20
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The first step is to bully our dev director @thislop.bsky.social into posing for @jessanight.bsky.social to help figure out how best to get Cyril’s personality across.
(4/10)
22.01.2026 11:20
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For this kind of animation, Cyril has to start and end in the same position. Using his sprite as a base, we roughly sketch out the key frames - important poses in an animation.
The iso characters are small on screen, and we use limited animation techniques to stay within scope.
(5/10)
22.01.2026 11:20
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We use anticipation and overshoot frames at the start and end of a movement to imply the characters are moving a little more than they actually are.
(6/10)
22.01.2026 11:20
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The next step is tie-down - tightening anatomy and making sure each part of Cyril moves in a smooth arc and doesn’t jitter around.
(7/10)
22.01.2026 11:20
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This is also when we’re animating the fabric to help sell the overall motion - it follows a frame or so after he does, which adds weight to the animation.
(8/10)
22.01.2026 11:20
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