Enforcement for Rule 1.9.1 is starting now and will be ramping up over the next few weeks.
Reminder: new automated tooling is also coming to prevent spam islands from being published.
@fn-create
Imagine amazing experiences. Created by you. Made in Unreal Editor for Fortnite (UEFN) and Fortnite Creative toolset. Follow @fortnite-status.bsky.social for service updates. Unaffiliated with Epic Games. Manually ran by @adorbssammy.bsky.social.
Enforcement for Rule 1.9.1 is starting now and will be ramping up over the next few weeks.
Reminder: new automated tooling is also coming to prevent spam islands from being published.
Jump in and try the island today! fn.gg/honkai-royale
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The Honkai Royale island is now live in UEFN.
Explore a custom-built competitive map inspired by Honkai: Star Rail, featuring multiple combat zones, fast rotations, and a central arena designed for constant action. Every area is built to support close team fights and high-tempo matches.
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Improving stability and iteration time in UEFN:
Weโve just shared our progress, planned updates, and goal of a 50% reduction in iteration time by June โ and we hope to overdeliver.
Learn more about new tooling and optimizations here: forums.unrealengine.com/t/a-look-ahe...
Starting March 11, developers breaking this rule will face escalating penalties, including impacts to monetization, island removal, and account suspension.
Weโll also be rolling out new automated tooling in the coming weeks to prevent spam islands from being published.
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1.9.1 - โNo one likes spam. Do not publish multiple copies of the same island or metadata in an attempt to manipulate search ranking, engagement, or visibility from the same account, alternate accounts or teammate accounts.โ
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Weโve added a new Fortnite Developer Rule to address spam islands in Fortnite:
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See you at @Official_GDC? ๐
Hereโs where you can find us in San Francisco next week.
Want the full rundown? Check out the full agenda: epic.gm/gdc-2026
๐จSome objects require different materials per face. Here is how in less than 120secs.
Cleverlike School: cleverlike.school
#UEFNTips #UETips #UEFN #UE5 #GameDev #fortnite @cleverlike.com @fn-create.bsky.social
Full details and release notes are available here:
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v39.50 is here ๐
Following last weekโs launch, new Community Management tools are now available for Fortnite Communities:
๐ก๏ธ Assign Team Roles: Give trusted members moderator access
โ Ban Users: Issue temporary or permanent bans
๐ญ Player Reference, Character & Chair Device Updates
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If you didn't know I am @stwcontent.bsky.social Been taking a break/stressed out. A lot of those negative emotions, have gone down/completely disappeared. I'll be more active. But just at my own pace. I'll try to do it all on time. Just in a way were my mental state is good. I Love you all ๐
In the future, the functionality currently provided by 'fort_item_pickup_component' will be exposed as separate, modular Scene Graph components.
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If youโre using the 'fort_item_pickup_component' in an experimental project you can replace it with an 'interactable_component' subclass. A tutorial showing how to do this will be included in the v39.30 patch notes.
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We are deprecating the 'fort_item_pickup_component' in v39.30. This component is part of the experimental release of Custom Inventory and Items.
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Just a reminder, speakers: We want to hear from you!
The Unreal Fest Chicago Call for Proposals is still open, but only until January 22. So, get those submissions in today: epic.gm/unreal-fest-...
4.4.15 - โDo not offer any in-island transactions that directly or indirectly influence prize wheels in any way. For example, you must not offer as an in-island transaction a โspinโ or โincreased luckโ for a prize wheel.โ
Check out examples of what's not allowed in our guidelines:
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Weโre adding a new Fortnite Developer Rule about prize wheels. The rule will be published and weโll begin enforcement on January 20.
Hereโs the new rule:
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dev.epicgames.com/documentatio...
Need some hot tips for the UEFN Diversifier at Global Game Jam? Tune in to our livestream 'From Idea to Playable in UEFN' tomorrow, Jan 20 at 12PM ET.
Our Evangelist Josh Grantโs got you covered with tips, tricks, and next-step guidance, you won't want to miss it: fn.gg/ggj-from-ide...
Greedy adventurers seek to ransack your dungeon and make off with your precious loot!
Plan your defenses, set up your traps and protect the heart. Unlock and upgrade powerful traps as you battle increasing waves of fierce opponents in Deathtrap Dungeon from
@IronGalaxy
: fn.gg/deathtrap-du...
Learn how to set up channels and draft posts for your Fortnite Community in this step-by-step tutorial๐ฌ
But wait, there's more! Check out what features we're working to implement next for Communities here: fn.gg/fn-communiti...
Sorry For not Reposting :( (I wasn't awake at the time)
Reminder: You can publish games with in-island transactions starting January 9. If you havenโt started building yet, hereโs a quick step-by-step tutorial video to get rolling.
Be sure to check out the new monetization guidelines resource in the In-Island Transactions Overview: fn.gg/in-island-mo...
Go next level and add some NINJAGOยฎ flair to your games!
New bricks are available right now, so go master those elements ๐ฅท
Pull into their case study here to learn about the game's development and how they developed with the approach of 'Build chaos with clear priorities': fn.gg/pure-moxi-ga...
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For Drive Bikini Bottom,
@pure_moxi
wanted to create a game that felt native to mobile. They used Custom Input & Touch to remove unnecessary buttons, leveraged vehicle health on the Verse API and utilized Mobile Preview to test early and often.
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The game sees the player become a social butterfly in Bikini Bottom, so flutter on over to check out their full case study on the game's development, here: fn.gg/the-devhouse...
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During the development of SpongeBob Party,
@devhouseagency
used Verse Fields to drive responsive UI, limited entity counts to help maintain performance and iterated on shorter, focused gameplay loops with mobile in mind.
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These metrics are now available in the Analytics tab. Get more info here, including how party size is defined.
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The updated โGreat With Friendsโ row is now LIVE in Discover ๐
We have also added two new metrics in the Creator Portal to give you additional insights into how players socially experience your islands:
- Active Playtime (Hours) by Party Size
- Total Players by Primary Party Size
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