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Whale

@whaleatelier

Illustrator & Indie Developer from Copenhagen, Denmark I post my art here? Also making my own farming game, I try to make 1 daily post about it. I like EGOIST, BBCF & UNI Pixiv: http://pixiv.net/users/7754848 Fanbox: http://whale.fanbox.cc

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17.10.2024
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Latest posts by Whale @whaleatelier

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Happy Valentines Day! ๐Ÿ‰

Small valentines Inori drawing

14.02.2025 13:27 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I made a Street Fighter 6 style frame data display bar ๐Ÿ”ฅ

So why did I make a frame data displayer in a farming game?
Fighting game brain rot ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ

17.01.2025 20:46 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Happy New Year~
๐Ÿ‰๐Ÿ™๐Ÿค

Vacation is over ๐Ÿ™ƒ

31.12.2024 23:15 ๐Ÿ‘ 4 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Merry Christmas! ๐ŸŽ„๐Ÿ‰๐Ÿ”ฅ

24.12.2024 13:00 ๐Ÿ‘ 4 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thanks!๐Ÿ™

18.12.2024 07:42 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I'm going on a trip to Japan for 2 weeks where I'll be pausing my daily post regarding my game. It wasn't anything big but 1 post a day is pretty good for someone who posts 6 time a year in total ๐Ÿ”ฅ

30.11.2024 22:56 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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One of the elements I'm inspired by isekai stuff is appraisal.
Finding and inspecting new items, plants etc. is planned to be a core part of the gameplay and progression.

29.11.2024 22:34 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Some old sketches of the characters. I really wanted those camp fire night vibes

28.11.2024 22:56 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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WIP 3D models of the chars in my game.
Made something quickly first to add them into the game and get a better idea of the workflow.

27.11.2024 22:21 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Not the prettiest road, but roads prevent new stuff from spawning on top of it, increases movement speed slightly and reduces stamina cost, allowing the player to move faster overall.

26.11.2024 22:24 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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On another note, during the time I wasn't working on my farming game I was working on a 2D sidescrolling action roguelike with a character creator. It was supposed to be unisex in the end.

My current goal is to have a demo for both my farming game and this which doesn't bug out all the time.

25.11.2024 22:52 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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This is the current model of the game's main character, Nora.
Still using some of VROID's default textures and the design has changed a bit since then.

25.11.2024 22:43 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Currently I make my models in VROID and try to match them with the 2D design.
This is me trying to feel out how I want it to look.
I then take them into blender for adjustments although I don't have any FINISHED character models. ๐Ÿ™ƒ

24.11.2024 22:32 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Chop the wood

23.11.2024 22:18 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Just mining. I need to spawn the vfx at impact point ๐Ÿ™ƒ

22.11.2024 22:54 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Slime gang ๐Ÿ”ฅ

I understand why slime recolors are a staple... ๐Ÿ˜…

21.11.2024 22:36 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Chibis for when the characters. I want to use them for when the chars speak off screen and in UI.

20.11.2024 22:56 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Not exactly sure about the details but I have moveable pots where you can plant your... plants...

I enjoy the aesthetic and also the idea of being able to bring them inside.

19.11.2024 19:49 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I don't know if I'll do multiple different outfits, but I will do hats as they're easier to make and I like the vibe ๐Ÿ”ฅ

18.11.2024 21:29 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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This is the sorta vibe I'm going for, with WIP models of the cast.

I think I also have to do an indoor version, as I "building a house" is part of the game.

17.11.2024 17:35 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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2 last chars for now, elf sibling pair.

Now we go to Norway ๐Ÿ‘€

16.11.2024 07:34 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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WIP of my merchant character in my game, Vaillant.

I'm travelling to Norway to play Tekken, so doing a bit more chill with daily posts.

15.11.2024 18:02 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I am tying a lot of the character interactions to cooking.
The idea is that the characters eat together and vibe while also incentivising players to cook different recipes.

Also have to adjust the lighting ๐Ÿ™ƒ

14.11.2024 19:54 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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WIP crafting.
All items have a quality value and things take time to craft.
I would love to have a cool skill based mini game for it, but that will probably be for another game.

13.11.2024 18:56 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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For my farming game, watering and spacing of plants affect the quality and growth of plants.

The flowers is just a WIP visual to show the plant bolted which gives you seeds when harvested.

I've had a lot of silly joy googling how to space my own plants at home.

12.11.2024 22:52 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

The VFX is mostly bought assets, and I haven't adjusted them too much to fit the project yet.
It's great you mentioned it though, I just found out it ran at double speed lol.

Charge time for types of spells will vary and have 3 different levels of charge, but it's TBD.

11.11.2024 22:57 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Quick iteration of charging spells

Also if I wanna post daily, I should do it earlier ๐Ÿ™ƒ

11.11.2024 22:36 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Being able to make your farm look nice is a core appeal of the genre. Requiring more time to cast or higher startup speed is a very essential drawback in combat.

Thanks you helped me make up my mind. Now to set aside time to implement it ๐Ÿค

10.11.2024 22:58 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

From a combat perspective it would always be better to have the highest level version, but as a farming utility especially for aesthetics, you wouldn't want the largest area affected every time.
I'm pondering over flexibility or time convenience. I'm leaning towards flexibility.

10.11.2024 22:29 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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By using your spells and skills, you can make your spells stronger.

I'm considering whether to require charging the spell to get the stronger version, basically to still have access to the weaker versions.

10.11.2024 21:51 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0