mobOS trailer - Fake OS & Internet Exploration Game
#gamedev #indiedev #gamemaker
@technobaboo
ace agender autistic dev working on @stardustxr.org, an XR system UI for Linux that'll hopefully make tech more trustworthy, flexible, intuitive, and accessible. Massive Tron fan; totally an ISO. UX Design consultation available, DM me!
mobOS trailer - Fake OS & Internet Exploration Game
#gamedev #indiedev #gamemaker
Hello from the Open Gaming Collective at SCaLE!
why not do it on the iPad? it's got more power than it can use and mouse/keyboard controls and multi window now
interesting idea... so if it's all unified under 1 OS with different front ends does that mean xcode on AVP?
I thought they split mac apart so you needed one to dev? even though avp has a powerful enough CPU to compile things that afaik isn't being used for much (mostly GPU/neural)
you mean the flagship one right? since pico's own looks like an R1/AR2 equivalent chip, mostly just coprocessors and all with a tiny cpu if any
why even ask for an NDA when the thing doesn't have any new capabilities beyond visionOS? i checked the docs even, the same exact limitations apply to the OS
i was like 8 when this came out but it's definitely hilarious :p
race ya
I liked the green/blue being the future
r/steamframe? may as well be r/batmanarkham
Martin Scorsese saying Now, this is a film that you show to someone you care about as a way of possibly trying to say something that you can't put into words.
Poster for the 1995 film HACKERS
I-NA my beloved <3
and you should pick which measurement system to use, like UK/JP are the best IMO due to single letter per cup size so you don't have D to DD to DDD like in US sizing, instead you have D then E then F
also sorry if I came off mean... I don't mean to be but bra sizing is seriously misrepresented
then you can use those
33" difference is off all the charts, that's not realistic at all... and a torso isn't an ellipse
if you want a more accurate measure then get the edge loop on underbust on your model and get its perimeter
then convex hull the torso and take a slice at the fullest part and get its perimeter
i'm not convinced they'll go any farther than visionOS though, and that really just doesn't go far enough to make any 3D shared space apps... useful enough imo?
side rant but... it feels like there are so many shortcuts taken in modern tech development that early development that was focused more on making the experience feel good to the devs just... never took?
worrying about context switching is something i never hear talked about in XR :(
but i like the idea of drawing a play space in an area then dropping your XR app into it and being able to walk in/out of it wayyy better, then you can just keep vrchat in its place or yank it out and bring it with you to another playspace you draw and it stays there
idk, i think that the platforms are just designed bad for HCI in the first place... you can't switch modes in vr like you can a 2D computer because it's so much more immersive, adds boatloads of attention residue and friction
the lab's bubbles were a great way to prevent this tbh
and continue the thread here, sorry... i messed up the thread order (*cries* i hate social media threads)
you don't even need a nature walk, as long as you're in another place and you're thinking about something in your new place your brain will most likely stop bugging you about the other thing!!!
OH YEA i forgot to mention, and this is insanely important, if you want to get rid of the really bad feeling in your brain when you can't think well, or destress from something happening, go physically out of the room! that'll make object permanence in your brain unload it!!!
And of course i'm trying to fix the problem more universally by making a whole new FOSS UI for computers with stardustxr.org, where everything stays as you put it, local things are much easier to make, and you aren't limited by the tiny screen... it's janky and in development but i'm working hard!
A clone of the WIndows Live Messenger UI featuring 3 windows. Top left window is the server/DM list for Discord, top right is my server (Stardust XR), and bottom right is the Linux VR Adventures server.
for chat apps, if you can find a third party client that has multi-window support and scatter them on their own workspace as floating windows, do that!! AeroChat is unironically the best modern one i can find, because it copies Windows Live Messenger's multiple windows!
(fun fact gnome 3.x changed so much because it copied webOS! and on desktop many people didn't like that, especially since in overview the window positions reorganize... but now on phones they copied webOS the right way!)
iOS/android both shuffle recents (and unload them and many apps don't save your place), so there's not a whole lot you can do there... but excitingly, linux phones actually do this well!!! gnome mobile and phosh both have your running apps as cards that stay where they are, with a fast swipe up!
so what can we do? well... unfortunately the options are limited :(
use workspaces instead of alt+tab on your computer (unless you can use vista style animation), despite having to go farther things don't blink in and out of existence so your brain can track them easily.
Apple Mac OS System 3.0 desktop featuring the control panel neatly segmented into smaller squares with a nice graphic and interactive control for each section.
i also hate responsive design for this reason too, everything has to be transient since to make 1 thing fit 2 interfaces (desktop and mobile) the whole layout must be recalculated!! so now people can't make manual layouts that show freeform spatial relationships in whatever way makes sense.
cheaper to make single responsive design app w/ react native, mobile OSes don't keep a logical flow for cards, so the app does it internally... cheaper for design teams to just take the sidebar and keep it open on the side, so you get an electron app on desktop!
and while yes, greedy corporation want dumb consumer... admittedly this seems to be an issue with tech debt/feature bloat and content simply getting too big for the frames we put them in.
Notice how chat apps used to be multi-window and now they're not anymore?