I’m deeply sorry to hear this. I believe @unity.com should revisit its company values and ensure they align with the actions taken. #ShameOnUnity
unity.com/our-company
I’m deeply sorry to hear this. I believe @unity.com should revisit its company values and ensure they align with the actions taken. #ShameOnUnity
unity.com/our-company
What do you mean?
I wish they could, but it looks like they just ruined their community.
Does anyone know why #Unity promotes #UnrealEngine?
If you’re into #techart and haven’t gotten this newsletter yet, what sign are you waiting for?
There is no "Unreal Engine" starter pack to follow.
So im creating one here: go.bsky.app/S3U5wKj
If you have any Unreal Engine skills, reply if you want to be added. Repost if you can so other people can be aware too.
#UE5 #UnrealEngine5 #UnrealEngine #Gamedev #Indiedev
bsky.app/profile/tecn...
Thank you for sharing your experience. I like how you covered all aspects of dealing with 2D objects in 3D world.
Lots of new faces on Bluesky—welcome! 🚀 I’ve made a “Top Notch Game Devs” starter pack for those who want a useful, game-dev-focused feed. No fluff, no repost-only accounts—just people pushing the industry forward. Check it out and let’s build an awesome space! #GameDev
go.bsky.app/LQtHnwV
Thank you Adrien!
Welcome to the Bluesky
DM-Deck16 is my favorite
Personally, I would recommend trying RenderDoc to have a better idea of the draw calls, overdraw, and source usage.
*joke about operations with float*
This is really cool stuff!
Tech artist here 😅
Friendly tip: Before following a bunch of people here, make sure to fill out your profile first!
A bio, pic, and a little info about yourself go a long way.
People are more likely to follow back if they know who you are.
Lots of new faces on Bluesky—welcome! 🚀 I’ve made a “Top Notch Game Devs” starter pack for those who want a useful, game-dev-focused feed. No fluff, no repost-only accounts—just people pushing the industry forward. Check it out and let’s build an awesome space! #GameDev
go.bsky.app/LQtHnwV
Please stop hyping me!!! 😝
I like this trick! ✨
Thank you!
I don't know who is behind this idea of user-generated starter pack in Bluesky, but this person is genius!
Thank you Tim, I will try to find the owner of this list
Can I please ask you to add me to the gamedevs pack?
Thank you
This is a really cool tool!
Have you considered converting it from Houdini to a native Geometry Script? I know it encompasses less than 5% of what Houdini offers.
Anyway, this is awesome!
🎥 See the Measurement Tool in action!
Easily measure distances by switching to Scriptable Tools Mode after installation.
✅ Choose your units
📏 Click-and-drag to measure
Perfect for level designers & environment artists!
#UnrealEngine
One of my favorite weekly reads. Thank you, @jendrikillner.bsky.social, for keeping it going!
🚀 Excited to announce my first #UnrealEngine plugin, Measurement Tool, is live on Fab! 🎉
🔧 Features:
• Click-and-drag measurements
• Customizable units
• Object snapping & more!
📏 Perfect for level designers & artists.
Check it out: www.fab.com/listings/618...
Graphics Programming weekly - Issue 364 - November 3rd, 2024 www.jendrikillner.com/post/graphic...
RenderDoc is a powerful tool for analyzing frames, gaining a better understanding of certain areas, and analyzing heavy areas in the level. However, I prefer to analyze the range of frames. I compare different areas on a single level to identify which systems in the game are under heavy load.
It works pretty stable on my side.
Gives it a shot