Klescher Prison facilities prison cell for Star Citizen - some of my first concepts I have worked on for SC years ago #conceptart #scifi #gamedev #b3d #starcitizen
Klescher Prison facilities prison cell for Star Citizen - some of my first concepts I have worked on for SC years ago #conceptart #scifi #gamedev #b3d #starcitizen
Same here! The power core is probably the toughest area.
Started my store on UEXCorp for Star Citizen. Geist armor, railgun, picoballs, just getting started. Let me know if there is anything specific you're looking for, I may already have it in inventory. #StarCitizen
uexcorp.space/marketplace/...
The orbital laser platform preforms the "Imma firin' mah lazer" skit from the late 2000 decade. Hilarity ensues.
Star Citizen Moments [004/150]
While solo looting an OLP, a random solo player walked up to me, invited me into their party, and wordlessly worked with me to fire the laser -- a feat I had yet to accomplish until this moment. This moment reminds me that not all people are vitriolic children.
Yeah just waiting for it. We know the Ironclad, Perseus, and Pioneer are currently being worked on. The Galaxy will be next after the Perseus, Pioneer will continue work until next year, so who knows whatβs after the Ironclad. Maybe the Kraken? Odyssey? Liberator? They all have design kits.
I have CCU to the Liberator sitting in my hangar waiting to get appliedβ¦ donβt know what else to tell you π€·π»ββοΈ
Anvil Carrack in Pyro. It's a loaner, but can't wait to see the Carrack with all it's features fully functional. #StarCitizen
I got the standard Guardian with the upgrade to the MX. I'm leaning the same way. The MX is more of a brawler with fighters imo, but the hab is a difference maker. I'll hold on to the ccu for a bit.
Is there an event I'm unaware of? #StarCitizen
MSR has a size 3 shield. The Asgard (like the valk) will have 4 size 2 shields.
Determined to not have another lost... I flew from Seraphim station all the way back to Ignis where my corpse marker was in hopes of finding my ship, even though my body fell through the planet. Thankfully, I was able to pick up where I left off.
Strike two with #StarCitizen... Another set of sessions and hours down the drain due stupid glitchy physics. I hope CIG is prioritizing these issues... smh π€¦π»ββοΈ
I just had claim buttons. Someone suggested to check several terminals (including hangar terminals) before calling it a lost. Iβm using a medium size ship this time to spawn a hangar if needed with other ships as a precaution.
Was so bummed out Saturday... Spent hours setting up my Starlancer with vehicles and supplies for a mining expedition in Ignis, Pyro. Several bed logout sessions, 2 full ROC mining bags; all lost from a network connection error (60k). It wasn't my connection, the shard just dropped. #StarCitizen
π²
Decided to use my 400i for HRT PvE bounties after component and weapon changes... She's actually a tough ship. Even with the nerf, having the right components had all my power levels maxed out. #StarCitizen
Really?! Which ones?
One day, all ships in #StarCitizen will have names/transponders. SoonTM
Finally did it... 196scu of Construction Material and 98scu of RMC, 14 small priority missions later, all done solo with a MISC Fortune and no help in gathering. This was definitely a challenge. GG #StarCitizen
Not a bad comparison
True. I thinking when you're walking in the ATLS to position yourself for moving cargo. If both vehicles are on on the same platform, why not give both the ability. Even at a reduced version of jumping would be a huge QoL upgrade for haulers imo.
From the video it sounds like the base ATLS doesn't jump but only uses the jets when falling from big distances to land gracefully. Which kind of sucks it doesn't match the Geo. It would make moving cargo a lot quicker.
When thinking about it, the foundational features needed for #StarCitizen 1.0 doesn't seem that far off:
- Dynamic server meshing
- Insurance/Recovery system
- Base building/crafting
- Engineering
- Radar/scanning
- Hacking
- Quantum travel update
- Actor status/medical update
What do you think?
I think I wrote a spectrum post about this when they first added it to the game. Itβs hit or miss with suggestions unless the community really stands behind something.
Additional entrance within the corridor next to the cockpit. Remove crawl space but probably unnecessary for improvements. Return the door lock ability (most likely coming with engineering). Increase straight line speed.
Docking port needs to be switched to a side entrance.
Middle section should be merged into the habitation area.
4 passengers should be downgraded to 3 or 2, this will give habitation more space to match new ship standards and amenities.
Rear turret switch to remote, for utility or weapons.
Been there... I took a couple days off before returning. Managed to accomplish 600 points so far.
Not worried, itβs a temp phase. T2 is the plan, thatβs all I care about.
π fuel consumption for powerplants?! Iβm not sure how I feel about it but I guess weβll find out soon hopefully. #StarCitizen